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Umbraco-CMS/src/Umbraco.Core/Models/EntityBase/TracksChangesEntityBase.cs

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
namespace Umbraco.Core.Models.EntityBase
{
/// <summary>
/// A base class for use to implement IRememberBeingDirty/ICanBeDirty
/// </summary>
public abstract class TracksChangesEntityBase : IRememberBeingDirty
{
/// <summary>
/// Tracks the properties that have changed
/// </summary>
private readonly IDictionary<string, bool> _propertyChangedInfo = new Dictionary<string, bool>();
/// <summary>
/// Tracks the properties that we're changed before the last commit (or last call to ResetDirtyProperties)
/// </summary>
private IDictionary<string, bool> _lastPropertyChangedInfo = null;
/// <summary>
/// Property changed event
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Method to call on a property setter.
/// </summary>
/// <param name="propertyInfo">The property info.</param>
protected virtual void OnPropertyChanged(PropertyInfo propertyInfo)
{
_propertyChangedInfo[propertyInfo.Name] = true;
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyInfo.Name));
}
}
/// <summary>
/// Indicates whether a specific property on the current entity is dirty.
/// </summary>
/// <param name="propertyName">Name of the property to check</param>
/// <returns>True if Property is dirty, otherwise False</returns>
public virtual bool IsPropertyDirty(string propertyName)
{
return _propertyChangedInfo.Any(x => x.Key == propertyName);
}
/// <summary>
/// Indicates whether the current entity is dirty.
/// </summary>
/// <returns>True if entity is dirty, otherwise False</returns>
public virtual bool IsDirty()
{
return _propertyChangedInfo.Any();
}
/// <summary>
/// Indicates that the entity had been changed and the changes were committed
/// </summary>
/// <returns></returns>
public bool WasDirty()
{
return _lastPropertyChangedInfo != null && _lastPropertyChangedInfo.Any();
}
/// <summary>
/// Indicates whether a specific property on the current entity was changed and the changes were committed
/// </summary>
/// <param name="propertyName">Name of the property to check</param>
/// <returns>True if Property was changed, otherwise False. Returns false if the entity had not been previously changed.</returns>
public virtual bool WasPropertyDirty(string propertyName)
{
return WasDirty() && _lastPropertyChangedInfo.Any(x => x.Key == propertyName);
}
/// <summary>
/// Resets the remembered dirty properties from before the last commit
/// </summary>
public void ForgetPreviouslyDirtyProperties()
{
_lastPropertyChangedInfo.Clear();
}
/// <summary>
/// Resets dirty properties by clearing the dictionary used to track changes.
/// </summary>
/// <remarks>
/// Please note that resetting the dirty properties could potentially
/// obstruct the saving of a new or updated entity.
/// </remarks>
public virtual void ResetDirtyProperties()
{
ResetDirtyProperties(true);
}
/// <summary>
/// Resets dirty properties by clearing the dictionary used to track changes.
/// </summary>
/// <param name="rememberPreviouslyChangedProperties">
/// true if we are to remember the last changes made after resetting
/// </param>
/// <remarks>
/// Please note that resetting the dirty properties could potentially
/// obstruct the saving of a new or updated entity.
/// </remarks>
public virtual void ResetDirtyProperties(bool rememberPreviouslyChangedProperties)
{
if (rememberPreviouslyChangedProperties)
{
//copy the changed properties to the last changed properties
_lastPropertyChangedInfo = _propertyChangedInfo.ToDictionary(v => v.Key, v => v.Value);
}
_propertyChangedInfo.Clear();
}
/// <summary>
/// Used by inheritors to set the value of properties, this will detect if the property value actually changed and if it did
/// it will ensure that the property has a dirty flag set.
/// </summary>
/// <param name="setValue"></param>
/// <param name="value"></param>
/// <param name="propertySelector"></param>
/// <returns>returns true if the value changed</returns>
/// <remarks>
/// This is required because we don't want a property to show up as "dirty" if the value is the same. For example, when we
/// save a document type, nearly all properties are flagged as dirty just because we've 'reset' them, but they are all set
/// to the same value, so it's really not dirty.
/// </remarks>
internal bool SetPropertyValueAndDetectChanges<T>(Func<T, T> setValue, T value, PropertyInfo propertySelector)
{
var initVal = value;
var newVal = setValue(value);
if (!Equals(initVal, newVal))
{
OnPropertyChanged(propertySelector);
return true;
}
return false;
}
}
}