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using System ;
using System.Collections.Generic ;
using System.Globalization ;
using System.IO ;
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using System.Xml ;
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using System.Xml.Linq ;
using Umbraco.Core.Cache ;
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using Umbraco.Core.Logging ;
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namespace Umbraco.Core.Services
{
/// <summary>
/// Exposes the XDocument sources from files for the default localization text service and ensure caching is taken care of
/// </summary>
public class LocalizedTextServiceFileSources
{
private readonly IRuntimeCacheProvider _cache ;
private readonly DirectoryInfo _fileSourceFolder ;
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//TODO: See other notes in this class, this is purely a hack because we store 2 letter culture file names that contain 4 letter cultures :(
private readonly Dictionary < string , CultureInfo > _twoLetterCultureConverter = new Dictionary < string , CultureInfo > ( ) ;
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public LocalizedTextServiceFileSources ( IRuntimeCacheProvider cache , DirectoryInfo fileSourceFolder )
{
if ( cache = = null ) throw new ArgumentNullException ( "cache" ) ;
if ( fileSourceFolder = = null ) throw new ArgumentNullException ( "fileSourceFolder" ) ;
_cache = cache ;
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if ( fileSourceFolder . Exists = = false )
{
LogHelper . Warn < LocalizedTextServiceFileSources > ( "The folder does not exist: {0}, therefore no sources will be discovered" , ( ) = > fileSourceFolder . FullName ) ;
}
else
{
_fileSourceFolder = fileSourceFolder ;
}
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}
/// <summary>
/// returns all xml sources for all culture files found in the folder
/// </summary>
/// <returns></returns>
public IDictionary < CultureInfo , Lazy < XDocument > > GetXmlSources ( )
{
var result = new Dictionary < CultureInfo , Lazy < XDocument > > ( ) ;
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if ( _fileSourceFolder = = null ) return result ;
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foreach ( var fileInfo in _fileSourceFolder . GetFiles ( "*.xml" ) )
{
var localCopy = fileInfo ;
var filename = Path . GetFileNameWithoutExtension ( localCopy . FullName ) . Replace ( "_" , "-" ) ;
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//TODO: Fix this nonsense... would have to wait until v8 to store the language files with their correct
// names instead of storing them as 2 letters but actually having a 4 letter culture. wtf. So now, we
// need to check if the file is 2 letters, then open it to try to find it's 4 letter culture, then use that
// if it's successful. We're going to assume (though it seems assuming in the legacy logic is never a great idea)
// that any 4 letter file is named with the actual culture that it is!
CultureInfo culture = null ;
if ( filename . Length = = 2 )
{
//we need to open the file to see if we can read it's 'real' culture, we'll use XmlReader since we don't
//want to load in the entire doc into mem just to read a single value
using ( var fs = fileInfo . OpenRead ( ) )
using ( var reader = XmlReader . Create ( fs ) )
{
if ( reader . IsStartElement ( ) )
{
if ( reader . Name = = "language" )
{
if ( reader . MoveToAttribute ( "culture" ) )
{
var cultureVal = reader . Value ;
try
{
culture = CultureInfo . GetCultureInfo ( cultureVal ) ;
//add to the tracked dictionary
_twoLetterCultureConverter [ filename ] = culture ;
}
catch ( CultureNotFoundException )
{
LogHelper . Warn < LocalizedTextServiceFileSources > (
string . Format ( "The culture {0} found in the file {1} is not a valid culture" , cultureVal , fileInfo . FullName ) ) ;
//If the culture in the file is invalid, we'll just hope the file name is a valid culture below, otherwise
// an exception will be thrown.
}
}
}
}
}
}
if ( culture = = null )
{
culture = CultureInfo . GetCultureInfo ( filename ) ;
}
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//get the lazy value from cache
result . Add ( culture , new Lazy < XDocument > ( ( ) = > _cache . GetCacheItem < XDocument > (
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string . Format ( "{0}-{1}" , typeof ( LocalizedTextServiceFileSources ) . Name , culture . Name ) , ( ) = >
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{
using ( var fs = localCopy . OpenRead ( ) )
{
return XDocument . Load ( fs ) ;
}
} , isSliding : true , timeout : TimeSpan . FromMinutes ( 10 ) , dependentFiles : new [ ] { localCopy . FullName } ) ) ) ;
}
return result ;
}
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//TODO: See other notes in this class, this is purely a hack because we store 2 letter culture file names that contain 4 letter cultures :(
public Attempt < CultureInfo > TryConvert2LetterCultureTo4Letter ( string twoLetterCulture )
{
if ( twoLetterCulture . Length ! = 2 ) Attempt < CultureInfo > . Fail ( ) ;
return _twoLetterCultureConverter . ContainsKey ( twoLetterCulture )
? Attempt . Succeed ( _twoLetterCultureConverter [ twoLetterCulture ] )
: Attempt < CultureInfo > . Fail ( ) ;
}
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}
}