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Umbraco-CMS/src/Umbraco.Core/PublishedModelFactoryExtensions.cs

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using System;
using System.Collections.Generic;
using Umbraco.Core.Models.PublishedContent;
namespace Umbraco.Core
{
/// <summary>
/// Provides extension methods for <see cref="IPublishedModelFactory"/>.
/// </summary>
public static class PublishedModelFactoryExtensions
{
/// <summary>
/// Returns true if the current <see cref="IPublishedModelFactory"/> is an implementation of <see cref="ILivePublishedModelFactory"/>
/// </summary>
/// <param name="factory"></param>
/// <returns></returns>
public static bool IsLiveFactory(this IPublishedModelFactory factory) => factory is ILivePublishedModelFactory;
/// <summary>
/// Executes an action with a safe live factory
/// </summary>
/// <remarks>
/// <para>If the factory is a live factory, ensures it is refreshed and locked while executing the action.</para>
/// </remarks>
public static void WithSafeLiveFactory(this IPublishedModelFactory factory, Action action)
{
if (factory is ILivePublishedModelFactory liveFactory)
{
lock (liveFactory.SyncRoot)
{
if (_suspend != null)
{
//if we are currently suspended, queue the action
_suspend.Queue(action);
}
else
{
//Call refresh on the live factory to re-compile the models
liveFactory.Refresh();
action();
}
}
}
else
{
action();
}
}
public static IDisposable SuspendSafeLiveFactory(this IPublishedModelFactory factory)
{
if (factory is ILivePublishedModelFactory liveFactory)
{
lock (liveFactory.SyncRoot)
{
if (_suspend == null)
{
_suspend = new SuspendSafeLiveFactory(
factory,
() => _suspend = null); //reset when it's done
}
return _suspend;
}
}
else
{
return new SuspendSafeLiveFactory(factory); //returns a noop version of IDisposable, this won't actually do anything
}
}
private static SuspendSafeLiveFactory _suspend;
}
internal class SuspendSafeLiveFactory : IDisposable
{
private readonly IPublishedModelFactory _factory;
private readonly Action _reset;
private readonly List<Action> _actions = new List<Action>();
public SuspendSafeLiveFactory(IPublishedModelFactory factory, Action reset = null)
{
_factory = factory;
_reset = reset;
}
/// <summary>
/// Queue an action to execute on disposal after rebuild
/// </summary>
/// <param name="action"></param>
public void Queue(Action action)
{
_actions.Add(action);
}
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
if (_factory is ILivePublishedModelFactory liveFactory)
{
lock (liveFactory.SyncRoot)
{
//Call refresh on the live factory to re-compile the models
liveFactory.Refresh();
//then we need to call all queued actions
foreach(var action in _actions)
action();
}
}
_reset?.Invoke();
}
disposedValue = true;
}
}
// This code added to correctly implement the disposable pattern.
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
}
#endregion
}
}