Moved more stuff into Abstractions
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Umbraco.Core.Services
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{
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/// <summary>
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/// The entry point to localize any key in the text storage source for a given culture
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/// </summary>
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/// <remarks>
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/// This class is created to be as simple as possible so that it can be replaced very easily,
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/// all other methods are extension methods that simply call the one underlying method in this class
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/// </remarks>
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public interface ILocalizedTextService
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{
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/// <summary>
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/// Localize a key with variables
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/// </summary>
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/// <param name="key"></param>
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/// <param name="culture"></param>
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/// <param name="tokens">This can be null</param>
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/// <returns></returns>
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string Localize(string key, CultureInfo culture, IDictionary<string, string> tokens = null);
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/// <summary>
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/// Returns all key/values in storage for the given culture
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/// </summary>
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/// <returns></returns>
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IDictionary<string, string> GetAllStoredValues(CultureInfo culture);
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/// <summary>
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/// Returns a list of all currently supported cultures
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/// </summary>
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/// <returns></returns>
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IEnumerable<CultureInfo> GetSupportedCultures();
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/// <summary>
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/// Tries to resolve a full 4 letter culture from a 2 letter culture name
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/// </summary>
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/// <param name="currentCulture">
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/// The culture to determine if it is only a 2 letter culture, if so we'll try to convert it, otherwise it will just be returned
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/// </param>
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/// <returns></returns>
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/// <remarks>
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/// TODO: This is just a hack due to the way we store the language files, they should be stored with 4 letters since that
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/// is what they reference but they are stored with 2, further more our user's languages are stored with 2. So this attempts
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/// to resolve the full culture if possible.
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/// </remarks>
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CultureInfo ConvertToSupportedCultureWithRegionCode(CultureInfo currentCulture);
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}
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}
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