Make invariant variant merge for blocks capable of detecting sub layouts (#18234)
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@@ -320,10 +320,10 @@ public abstract class BlockValuePropertyValueEditorBase<TValue, TLayout> : DataV
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// remove all the blocks that are no longer part of the layout
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target.BlockValue.ContentData.RemoveAll(contentBlock =>
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target.Layout!.Any(layoutItem => layoutItem.ContentKey == contentBlock.Key) is false);
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target.Layout!.Any(layoutItem => layoutItem.ReferencesContent(contentBlock.Key)) is false);
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target.BlockValue.SettingsData.RemoveAll(settingsBlock =>
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target.Layout!.Any(layoutItem => layoutItem.SettingsKey == settingsBlock.Key) is false);
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target.Layout!.Any(layoutItem => layoutItem.ReferencesSetting(settingsBlock.Key)) is false);
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CleanupVariantValues(source.BlockValue.ContentData, target.BlockValue.ContentData, canUpdateInvariantData, allowedCultures);
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CleanupVariantValues(source.BlockValue.SettingsData, target.BlockValue.SettingsData, canUpdateInvariantData, allowedCultures);
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