Big refactor or PublishedSnapshotService to split up so that there's a service and repository responsible for the data querying and persistence
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using System.Collections.Generic;
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using Umbraco.Core.Models;
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using Umbraco.Web.PublishedCache.NuCache;
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namespace Umbraco.Infrastructure.PublishedCache.Persistence
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{
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/// <summary>
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/// Defines a data source for NuCache.
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/// </summary>
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public interface INuCacheContentService
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{
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// TODO: For these required sort orders, would sorting on Path 'just work'?
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ContentNodeKit GetContentSource(int id);
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/// <summary>
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/// Returns all content ordered by level + sortOrder
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/// </summary>
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/// <remarks>
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/// MUST be ordered by level + parentId + sortOrder!
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/// </remarks>
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IEnumerable<ContentNodeKit> GetAllContentSources();
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/// <summary>
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/// Returns branch for content ordered by level + sortOrder
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/// </summary>
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/// <remarks>
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/// MUST be ordered by level + parentId + sortOrder!
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/// </remarks>
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IEnumerable<ContentNodeKit> GetBranchContentSources(int id);
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/// <summary>
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/// Returns content by Ids ordered by level + sortOrder
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/// </summary>
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/// <remarks>
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/// MUST be ordered by level + parentId + sortOrder!
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/// </remarks>
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IEnumerable<ContentNodeKit> GetTypeContentSources(IEnumerable<int> ids);
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ContentNodeKit GetMediaSource(int id);
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/// <summary>
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/// Returns all media ordered by level + sortOrder
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/// </summary>
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/// <remarks>
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/// MUST be ordered by level + parentId + sortOrder!
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/// </remarks>
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IEnumerable<ContentNodeKit> GetAllMediaSources();
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/// <summary>
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/// Returns branch for media ordered by level + sortOrder
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/// </summary>
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/// <remarks>
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/// MUST be ordered by level + parentId + sortOrder!
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/// </remarks>
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IEnumerable<ContentNodeKit> GetBranchMediaSources(int id); // must order by level, sortOrder
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/// <summary>
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/// Returns media by Ids ordered by level + sortOrder
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/// </summary>
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/// <remarks>
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/// MUST be ordered by level + parentId + sortOrder!
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/// </remarks>
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IEnumerable<ContentNodeKit> GetTypeMediaSources(IEnumerable<int> ids);
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void DeleteContentItem(IContentBase item);
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/// <summary>
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/// Refreshes the nucache database row for the <see cref="IContent"/>
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/// </summary>
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void RefreshContent(IContent content);
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/// <summary>
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/// Refreshes the nucache database row for the <see cref="IContentBase"/> (used for media/members)
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/// </summary>
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void RefreshEntity(IContentBase content);
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/// <summary>
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/// Rebuilds the caches for content, media and/or members based on the content type ids specified
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/// </summary>
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/// <param name="groupSize">The operation batch size to process the items</param>
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/// <param name="contentTypeIds">If not null will process content for the matching content types, if empty will process all content</param>
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/// <param name="mediaTypeIds">If not null will process content for the matching media types, if empty will process all media</param>
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/// <param name="memberTypeIds">If not null will process content for the matching members types, if empty will process all members</param>
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void Rebuild(
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int groupSize = 5000,
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IReadOnlyCollection<int> contentTypeIds = null,
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IReadOnlyCollection<int> mediaTypeIds = null,
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IReadOnlyCollection<int> memberTypeIds = null);
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bool VerifyContentDbCache();
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bool VerifyMediaDbCache();
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bool VerifyMemberDbCache();
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}
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}
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