Renormalize
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@@ -1,64 +1,64 @@
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using System;
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namespace Umbraco.Core
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{
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/// <summary>
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/// Abstract implementation of IDisposable.
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/// </summary>
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/// <remarks>
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/// This is for objects that DO have unmanaged resources. Use <see cref="DisposableObjectSlim"/>
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/// for objects that do NOT have unmanaged resources, and avoid creating a finalizer.
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///
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/// Can also be used as a pattern for when inheriting is not possible.
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///
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/// See also: https://msdn.microsoft.com/en-us/library/b1yfkh5e%28v=vs.110%29.aspx
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/// See also: https://lostechies.com/chrispatterson/2012/11/29/idisposable-done-right/
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///
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/// Note: if an object's ctor throws, it will never be disposed, and so if that ctor
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/// has allocated disposable objects, it should take care of disposing them.
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/// </remarks>
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public abstract class DisposableObject : IDisposable
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{
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private readonly object _locko = new object();
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// gets a value indicating whether this instance is disposed.
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// for internal tests only (not thread safe)
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public bool Disposed { get; private set; }
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// implements IDisposable
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// finalizer
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~DisposableObject()
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{
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Dispose(false);
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}
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private void Dispose(bool disposing)
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{
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// can happen if the object construction failed
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if (_locko == null)
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return;
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lock (_locko)
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{
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if (Disposed) return;
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Disposed = true;
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}
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DisposeUnmanagedResources();
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if (disposing)
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DisposeResources();
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}
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protected abstract void DisposeResources();
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protected virtual void DisposeUnmanagedResources()
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{ }
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}
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}
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using System;
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namespace Umbraco.Core
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{
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/// <summary>
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/// Abstract implementation of IDisposable.
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/// </summary>
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/// <remarks>
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/// This is for objects that DO have unmanaged resources. Use <see cref="DisposableObjectSlim"/>
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/// for objects that do NOT have unmanaged resources, and avoid creating a finalizer.
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///
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/// Can also be used as a pattern for when inheriting is not possible.
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///
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/// See also: https://msdn.microsoft.com/en-us/library/b1yfkh5e%28v=vs.110%29.aspx
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/// See also: https://lostechies.com/chrispatterson/2012/11/29/idisposable-done-right/
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///
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/// Note: if an object's ctor throws, it will never be disposed, and so if that ctor
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/// has allocated disposable objects, it should take care of disposing them.
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/// </remarks>
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public abstract class DisposableObject : IDisposable
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{
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private readonly object _locko = new object();
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// gets a value indicating whether this instance is disposed.
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// for internal tests only (not thread safe)
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public bool Disposed { get; private set; }
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// implements IDisposable
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// finalizer
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~DisposableObject()
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{
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Dispose(false);
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}
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private void Dispose(bool disposing)
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{
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// can happen if the object construction failed
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if (_locko == null)
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return;
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lock (_locko)
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{
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if (Disposed) return;
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Disposed = true;
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}
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DisposeUnmanagedResources();
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if (disposing)
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DisposeResources();
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}
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protected abstract void DisposeResources();
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protected virtual void DisposeUnmanagedResources()
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{ }
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}
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}
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