Renamed Umbraco.Abstractions to Umbraco.Core
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196
src/Umbraco.Core/SystemLock.cs
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196
src/Umbraco.Core/SystemLock.cs
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using System;
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using System.Runtime.ConstrainedExecution;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Umbraco.Core
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{
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// http://blogs.msdn.com/b/pfxteam/archive/2012/02/12/10266988.aspx
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//
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// notes:
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// - this is NOT a reader/writer lock
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// - this is NOT a recursive lock
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//
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// using a named Semaphore here and not a Mutex because mutexes have thread
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// affinity which does not work with async situations
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//
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// it is important that managed code properly release the Semaphore before
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// going down else it will maintain the lock - however note that when the
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// whole process (w3wp.exe) goes down and all handles to the Semaphore have
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// been closed, the Semaphore system object is destroyed - so in any case
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// an iisreset should clean up everything
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//
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public class SystemLock
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{
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private readonly SemaphoreSlim _semaphore;
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private readonly Semaphore _semaphore2;
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private readonly IDisposable _releaser;
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private readonly Task<IDisposable> _releaserTask;
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public SystemLock()
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: this(null)
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{ }
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public SystemLock(string name)
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{
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// WaitOne() waits until count > 0 then decrements count
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// Release() increments count
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// initial count: the initial count value
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// maximum count: the max value of count, and then Release() throws
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if (string.IsNullOrWhiteSpace(name))
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{
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// anonymous semaphore
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// use one unique releaser, that will not release the semaphore when finalized
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// because the semaphore is destroyed anyway if the app goes down
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_semaphore = new SemaphoreSlim(1, 1); // create a local (to the app domain) semaphore
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_releaser = new SemaphoreSlimReleaser(_semaphore);
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_releaserTask = Task.FromResult(_releaser);
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}
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else
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{
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// named semaphore
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// use dedicated releasers, that will release the semaphore when finalized
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// because the semaphore is system-wide and we cannot leak counts
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_semaphore2 = new Semaphore(1, 1, name); // create a system-wide named semaphore
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}
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}
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private IDisposable CreateReleaser()
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{
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// for anonymous semaphore, use the unique releaser, else create a new one
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return _semaphore != null
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? _releaser // (IDisposable)new SemaphoreSlimReleaser(_semaphore)
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: new NamedSemaphoreReleaser(_semaphore2);
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}
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public IDisposable Lock()
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{
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if (_semaphore != null)
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_semaphore.Wait();
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else
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_semaphore2.WaitOne();
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return _releaser ?? CreateReleaser(); // anonymous vs named
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}
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public IDisposable Lock(int millisecondsTimeout)
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{
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var entered = _semaphore != null
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? _semaphore.Wait(millisecondsTimeout)
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: _semaphore2.WaitOne(millisecondsTimeout);
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if (entered == false)
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throw new TimeoutException("Failed to enter the lock within timeout.");
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return _releaser ?? CreateReleaser(); // anonymous vs named
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}
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// note - before making those classes some structs, read
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// about "impure methods" and mutating readonly structs...
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private class NamedSemaphoreReleaser : CriticalFinalizerObject, IDisposable
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{
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private readonly Semaphore _semaphore;
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internal NamedSemaphoreReleaser(Semaphore semaphore)
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{
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_semaphore = semaphore;
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}
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#region IDisposable Support
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// This code added to correctly implement the disposable pattern.
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private bool disposedValue = false; // To detect redundant calls
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this); // finalize will not run
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}
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private void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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try
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{
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_semaphore.Release();
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}
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finally
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{
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try
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{
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_semaphore.Dispose();
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}
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catch { }
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}
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disposedValue = true;
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}
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}
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// we WANT to release the semaphore because it's a system object, ie a critical
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// non-managed resource - and if it is not released then noone else can acquire
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// the lock - so we inherit from CriticalFinalizerObject which means that the
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// finalizer "should" run in all situations - there is always a chance that it
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// does not run and the semaphore remains "acquired" but then chances are the
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// whole process (w3wp.exe...) is going down, at which point the semaphore will
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// be destroyed by Windows.
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// however, the semaphore is a managed object, and so when the finalizer runs it
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// might have been finalized already, and then we get a, ObjectDisposedException
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// in the finalizer - which is bad.
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// in order to prevent this we do two things
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// - use a GCHandler to ensure the semaphore is still there when the finalizer
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// runs, so we can actually release it
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// - wrap the finalizer code in a try...catch to make sure it never throws
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~NamedSemaphoreReleaser()
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{
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try
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{
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Dispose(false);
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}
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catch
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{
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// we do NOT want the finalizer to throw - never ever
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}
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}
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#endregion
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}
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private class SemaphoreSlimReleaser : IDisposable
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{
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private readonly SemaphoreSlim _semaphore;
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internal SemaphoreSlimReleaser(SemaphoreSlim semaphore)
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{
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_semaphore = semaphore;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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// normal
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_semaphore.Release();
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}
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}
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~SemaphoreSlimReleaser()
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{
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Dispose(false);
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}
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}
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}
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}
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