Optimize Guid.Combine and HexString generation.
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84
src/Umbraco.Core/HexEncoder.cs
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84
src/Umbraco.Core/HexEncoder.cs
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace Umbraco.Core
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{
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/// <summary>
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/// Provides methods for encoding byte arrays into hexidecimal strings.
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/// </summary>
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internal static class HexEncoder
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{
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// LUT's that provide the hexidecimal representation of each possible byte value.
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private static readonly char[] HexLutBase = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
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// The base LUT arranged in 16x each item order. 0 * 16, 1 * 16, .... F * 16
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private static readonly char[] HexLutHi = Enumerable.Range(0, 256).Select(x => HexLutBase[x / 0x10]).ToArray();
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// The base LUT repeated 16x.
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private static readonly char[] HexLutLo = Enumerable.Range(0, 256).Select(x => HexLutBase[x % 0x10]).ToArray();
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/// <summary>
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/// Converts a <see cref="T:byte[]"/> to a hexidecimal formatted <see cref="string"/> padded to 2 digits.
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/// </summary>
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/// <param name="bytes">The bytes.</param>
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/// <returns>The <see cref="string"/>.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string Encode(byte[] bytes)
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{
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var length = bytes.Length;
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var chars = new char[length * 2];
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var index = 0;
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for (var i = 0; i < length; i++)
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{
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var byteIndex = bytes[i];
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chars[index++] = HexLutHi[byteIndex];
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chars[index++] = HexLutLo[byteIndex];
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}
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return new string(chars, 0, chars.Length);
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}
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/// <summary>
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/// Converts a <see cref="T:byte[]"/> to a hexidecimal formatted <see cref="string"/> padded to 2 digits
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/// and split into blocks with the given char separator.
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/// </summary>
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/// <param name="bytes">The bytes.</param>
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/// <param name="separator">The separator.</param>
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/// <param name="blockSize">The block size.</param>
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/// <param name="blockCount">The block count.</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string Encode(byte[] bytes, char separator, int blockSize, int blockCount)
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{
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var length = bytes.Length;
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var chars = new char[(length * 2) + blockCount];
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var count = 0;
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var size = 0;
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var index = 0;
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for (var i = 0; i < length; i++)
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{
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var byteIndex = bytes[i];
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chars[index++] = HexLutHi[byteIndex];
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chars[index++] = HexLutLo[byteIndex];
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if (count == blockCount)
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{
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continue;
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}
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if (++size < blockSize)
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{
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continue;
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}
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chars[index++] = separator;
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size = 0;
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count++;
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}
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return new string(chars, 0, chars.Length);
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}
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}
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}
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