///
///
///
///
///
///
///
//TODO: SD: Do we need to do this for opera??
//operaContextMenu: function(oItem) { if (window.opera) { return showContextMenu(oItem); } else { this.toggle(oItem); } },
Umbraco.Sys.registerNamespace("Umbraco.Controls");
(function($) {
$.fn.UmbracoTree = function(opts) {
return this.each(function() {
var conf = $.extend({
jsonFullMenu: null,
jsonInitNode: null,
appActions: null,
uiKeys: null,
app: "",
showContext: true,
isDialog: false,
treeType: "standard"
}, opts);
new Umbraco.Controls.UmbracoTree().init($(this), conf);
});
};
$.fn.UmbracoTreeAPI = function() {
/// exposes the Umbraco Tree api for the selected object
return $(this).data("UmbracoTree") == null ? null : $(this).data("UmbracoTree");
};
Umbraco.Controls.UmbracoTree = function() {
///
/// The object that manages the Umbraco tree.
/// Has these events: syncNotFound, syncFound, rebuiltTree, newchildNodeFound, nodeMoved, nodeCopied, ajaxError, nodeClicked
///
return {
_actionNode: new Umbraco.Controls.NodeDefinition(), //the most recent node right clicked for context menu
_activeTreeType: "content", //tracks which is the active tree type, this is used in searching and syncing.
_recycleBinId: -20,
_fullMenu: null,
_initNode: null,
_menuActions: null,
_tree: null, //reference to the jsTree object
_uiKeys: null,
_container: null,
_app: null, //the reference to the current app
_showContext: true,
_isDialog: false,
_isDebug: true, //set to true to enable alert debugging
_loadedApps: [], //stores the application names that have been loaded to track which JavaScript code has been inserted into the DOM
_serviceUrl: "", //a path to the tree client service url
_dataUrl: "", //a path to the tree data service url
_treeType: "standard", //determines the type of tree: 'standard', 'checkbox' = checkboxes enabled, 'inheritedcheckbox' = parent nodes have checks inherited from children
_treeClass: "umbTree", //used for other libraries to detect which elements are an umbraco tree
addEventHandler: function(fnName, fn) {
/// Adds an event listener to the event name event
$(this).bind(fnName, fn);
},
removeEventHandler: function(fnName, fn) {
/// Removes an event listener to the event name event
$(this).unbind(fnName, fn);
},
init: function(jItem, opts) {
/// Initializes the tree with the options and stores the tree API in the jQuery data object for the current element
this._init(opts.jsonFullMenu, opts.jsonInitNode, jItem, opts.appActions, opts.uiKeys, opts.app, opts.showContext, opts.isDialog, opts.treeType, opts.serviceUrl, opts.dataUrl);
//store the api
jItem.addClass(this._treeClass);
jItem.data("UmbracoTree", this);
},
rebuildTree: function(app) {
/// This will rebuild the tree structure for the application specified
this._debug("rebuildTree");
if (this._app == null || (this._app.toLowerCase() == app.toLowerCase())) {
this._debug("not rebuilding");
return;
}
else {
this._app = app;
}
//remove the old menu from the DOM as jsTree will keep appending new ones.
$("div").remove(".tree-default-context");
//kill the tree
this._tree.destroy();
this._container.hide();
var _this = this;
//check if we should rebuild from a saved tree
var saveData = this._container.data("tree_" + app);
if (saveData != null) {
this._debug("rebuildTree: rebuilding from cache!");
//create the tree from the saved data.
this._initNode = saveData;
this._tree = $.tree_create();
this._tree.init(this._container, this._getInitOptions());
this._configureNodes(this._container.find("li"), true);
this._container.show();
return;
}
//need to get the init node for the new app
var parameters = "{'app':'" + app + "','showContextMenu':'" + this._showContext + "', 'isDialog':'" + this._isDialog + "'}"
$.ajax({
type: "POST",
url: this._serviceUrl,
data: parameters,
contentType: "application/json; charset=utf-8",
dataType: "json",
success: function(msg) {
//recreates the tree
if ($.inArray(msg.app, _this._loadedApps) == -1) {
_this._debug("loading js for app: " + msg.app);
_this._loadedApps.push(msg.app);
//inject the scripts
_this._container.after("");
}
_this._initNode = eval(msg.json);
_this._tree = $.tree_create();
_this._tree.init(_this._container, _this._getInitOptions());
_this._container.show();
_this._loadChildNodes(_this._container.find("li:first"), null);
$(_this).trigger("rebuiltTree", [msg.app]);
},
error: function(e) {
_this._debug("rebuildTree: AJAX error occurred");
$(_this).trigger("ajaxError", [{ msg: "rebuildTree"}]);
}
});
},
saveTreeState: function(appAlias) {
///
/// Saves the state of the current application trees so we can restore it next time the user visits the app
///
var saveData = this._tree.getJSON(null, [ "id", "umb:type", "class" ], [ "umb:nodedata", "href", "class", "style" ]);
//need to update the 'state' of the data. jsTree getJSON doesn't return the state of nodes (yet)!
this._updateJSONNodeState(saveData);
this._container.data("tree_" + appAlias, saveData);
},
_updateJSONNodeState: function(obj) {
///
/// A recursive function to store the state of the node for the JSON object when using saveTreeState.
/// This is required since jsTree doesn't output the state of the tree nodes with the request to getJSON method.
///
var c = $("li#" + obj.attributes.id).attr("class");
var state = c.indexOf("open") > -1 ? "open" : c.indexOf("closed") > -1 ? "closed" : null;
if (state != null) obj.state = state;
if (obj.children != null) {
for (var x in obj.children) {
this._updateJSONNodeState(obj.children[x]);
}
}
},
syncTree: function(path, forceReload) {
///
/// Syncronizes the tree with the path supplied and makes that node visible/selected.
///
/// The path of the node
/// If true, will ensure that the node to be synced is synced with data from the server
this._debug("syncTree: " + path + ", " + forceReload);
this._syncTree.call(this, path, forceReload, null, null);
},
childNodeCreated: function() {
///
/// Reloads the children of the current action node and selects the node that didn't exist there before.
/// If it cannot determine which node is new, then no node is selected. If the children are not already
/// loaded, then it is impossible for this method to determine which child is new.
///
this._debug("childNodeCreated");
//store the current child ids so we can determine which one is the new one
var childrenIds = new Array();
this._actionNode.jsNode.find("ul > li").each(function() {
childrenIds.push($(this).attr("id"));
});
var _this = this;
var currId = this._actionNode.nodeId;
this.reloadActionNode(true, false, function(success) {
if (success && childrenIds.length > 0) {
var found = false;
var actionNode = _this.findNode(currId);
if (actionNode) {
actionNode.find("ul > li").each(function() {
//if the id of the current child is not found in the original list, then this is the new one, store it
if ($.inArray($(this).attr("id"), childrenIds) == -1) {
found = $(this);
}
});
}
if (found) {
_this._debug("childNodeCreated: selecting new child node: " + found.attr("id"));
_this.selectNode(found, true, true);
$(_this).trigger("newChildNodeFound", [found]);
return;
}
}
_this._debug("childNodeCreated: could not select new child!");
});
},
moveNode: function(nodeId, parentPath) {
/// Moves a node in the tree. This will remove the existing node by id and sync the tree to the new path
this._debug("moveNode");
//remove the old node
var old = this.findNode(nodeId);
if (old) old.remove();
//build the path to the new node
var newPath = parentPath + "," + nodeId;
//create an event handler for the tree sync
var _this = this;
var foundHandler = function(EV, node) {
//remove the event handler from firing again
_this.removeEventHandler("syncFound", foundHandler);
//ensure the node is selected, ensure the event is fired and reselect is true since jsTree thinks this node is already selected by id
_this.selectNode(node, false, true);
$(_this).trigger("nodeMoved", [node]);
};
//add the event handler for the tree sync and sync the tree
this.addEventHandler("syncFound", foundHandler);
this.syncTree(newPath);
},
copyNode: function(nodeId, parentPath) {
/// Copies a node in the tree. This will keep the current node selected but will sync the tree to show the copied node too
this._debug("copyNode");
var originalNode = this.findNode(nodeId);
//create an event handler for the tree sync
var _this = this;
var foundHandler = function(EV, node) {
//remove the event handler from firing again
_this.removeEventHandler("syncFound", foundHandler);
//now that the new parent node is found, expand it
_this._loadChildNodes(node, null);
//reselect the original node since sync will select the one that was copied
if (originalNode) _this.selectNode(originalNode, true);
$(_this).trigger("nodeCopied", [node]);
};
//add the event handler for the tree sync and sync the to the parent path
this.addEventHandler("syncFound", foundHandler);
this.syncTree(parentPath);
},
findNode: function(nodeId, findGlobal) {
/// Returns either the found branch or false if not found in the tree
/// Optional. If true, disregards the tree type and searches the entire tree for the id
var _this = this;
var branch = this._container.find("li[id='" + nodeId + "']");
if (!findGlobal) branch = branch.filter(function() {
return ($(this).attr("umb:type") == _this._activeTreeType); //filter based on custom namespace requires custom function
});
var found = branch.length > 0 ? branch : false;
this._debug("findNode: " + nodeId + " in '" + this._activeTreeType + "' tree. Found? " + found.length);
return found;
},
selectNode: function(node, supressEvent, reselect) {
/// Makes the selected node the active node, but only if it is not already selected or if reselect is true
/// If set to true, will select the node but will supress the onSelected event
/// If set to true, will call the select_branch method even if the node is already selected
this._debug("selectNode");
var selectedId = this._tree.selected != null ? $(this._tree.selected[0]).attr("id") : null;
if (reselect || (selectedId == null || selectedId != node.attr("id"))) {
//if we don't wan the event to fire, we'll set the callback to a null method and set it back after we call the select_branch method
if (supressEvent) {
this._tree.settings.callback.onselect = function() { };
}
this._tree.select_branch(node);
//reset the method / maintain scope in callback
var _this = this;
this._tree.settings.callback.onselect = function(N, T) { _this.onSelect(N, T) };
}
},
reloadActionNode: function(supressSelect, supressChildReload, callback) {
///
/// Gets the current action node's parent's data source url, then passes this url and the current action node's id
/// to a web service. The webservice will find the JSON data for the current action node and return it. This
/// will parse the returned JSON into html and replace the current action nodes' markup with the refreshed server data.
/// If by chance, the ajax call fails because of inconsistent data (a developer has implemented poor tree design), then
/// this use the build in jsTree reload which works ok.
///
///
/// A callback function which will have a boolean parameter passed. True = the reload was succesful,
/// False = the reload failed and the generic _tree.refresh() method was used.
///
this._debug("reloadActionNode: supressSelect = " + supressSelect + ", supressChildReload = " + supressChildReload);
if (this._actionNode != null && this._actionNode.jsNode != null) {
var nodeParent = this._actionNode.jsNode.parents("li:first");
this._debug("reloadActionNode: found " + nodeParent.length + " parent nodes");
if (nodeParent.length == 1) {
var nodeDef = this._getNodeDef(nodeParent);
this._debug("reloadActionNode: loading ajax for node: " + nodeDef.nodeId);
var _this = this;
//replace the node to refresh with loading and return the new loading element
var toReplace = $("
" + (this._tree.settings.lang.loading || "Loading ...") + "
").replaceAll(this._actionNode.jsNode);
$.get(this._getUrl(nodeDef.sourceUrl), null,
function(msg) {
if (!msg || msg.length == 0) {
_this._debug("reloadActionNode: error loading ajax data, performing jsTree refresh");
_this._tree.refresh(); /*try jsTree refresh as last resort */
if (callback != null) callback.call(_this, false);
return;
}
//filter the results to find the object corresponding to the one we want refreshed
var oFound = null;
for (var o in msg) {
if (msg[o].attributes != null && msg[o].attributes.id == _this._actionNode.nodeId) {
oFound = _this._tree.parseJSON(msg[o]);
//ensure the tree type is the same too
if ($(oFound).attr("umb:type") == _this._actionNode.treeType) { break; }
else { oFound = null; }
}
}
if (oFound != null) {
_this._debug("reloadActionNode: node is refreshed!");
var reloaded = $(oFound).replaceAll(toReplace);
_this._configureNodes(reloaded, true);
if (!supressSelect) _this.selectNode(reloaded);
if (!supressChildReload) {
_this._loadChildNodes(reloaded, function() {
if (callback != null) callback.call(_this, true);
});
}
else { if (callback != null) callback.call(_this, true); }
}
else {
_this._debug("reloadActionNode: error finding child node in ajax data, performing jsTree refresh");
_this._tree.refresh(); /*try jsTree refresh as last resort */
if (callback != null) callback.call(_this, false);
}
}, "json");
return;
}
this._debug("reloadActionNode: error finding parent node, performing jsTree refresh");
this._tree.refresh(); /*try jsTree refresh as last resort */
if (callback != null) callback.call(this, false);
}
},
getActionNode: function() {
/// Returns the latest node interacted with
return this._actionNode;
},
setActiveTreeType: function(treeType) {
///
/// All interactions with the tree are done so based on the current tree type (i.e. content, media).
/// When sycning, or searching, the operations will be done on the current tree type so developers
/// can explicitly specify on with this method before performing the operations.
/// The active tree type is always updated any time a node interaction takes place.
///
this._activeTreeType = treeType;
},
onNodeDeleting: function(EV) {
/// Event handler for when a tree node is about to be deleted
this._debug("onNodeDeleting")
//first, close the branch
this._tree.close_branch(this._actionNode.jsNode);
//show the ajax loader with deleting text
this._actionNode.jsNode.find("a").attr("class", "loading");
this._actionNode.jsNode.find("a").css("background-image", "");
this._actionNode.jsNode.find("a").html(this._uiKeys['deleting']);
},
onNodeDeleted: function(EV) {
/// Event handler for when a tree node is deleted after ajax call
this._debug("onNodeDeleted");
//remove the ajax loader
this._actionNode.jsNode.find("a").removeClass("loading");
//ensure the branch is closed
this._tree.close_branch(this._actionNode.jsNode);
//make the node disapear
this._actionNode.jsNode.hide("drop", { direction: "down" }, 400);
this._updateRecycleBin();
},
onNodeRefresh: function(EV) {
/// Handles the nodeRefresh event of the context menu and does the refreshing
this._debug("onNodeRefresh");
this._loadChildNodes(this._actionNode.jsNode, null);
},
onSelect: function(NODE, TREE_OBJ) {
/// Fires the JS associated with the node
this.setActiveTreeType($(NODE).attr("umb:type"));
var js = $(NODE).children("a").attr("href").replace("javascript:", "");
this._debug("onSelect: js: " + js);
try {
var func = eval(js);
if (func != null) {
func.call();
}
} catch (e) { }
return true;
},
onOpen: function(NODE, TREE_OBJ) {
///
/// Updates the image path references after data is returned from the server.
/// Adds the overlay div to the markup if the specified style is found in the classes of this node.
///
this._debug("onOpen: " + $(NODE).attr("id"));
var nodes = $(NODE).find("ul > li");
this._configureNodes(nodes);
return true;
},
onBeforeOpen: function(NODE, TREE_OBJ) {
/// Gets the node source from the meta data and assigns it to the tree prior to loading
var nodeDef = this._getNodeDef($(NODE));
this._debug("onBeforeOpen: " + nodeDef.nodeId);
TREE_OBJ.settings.data.url = this._getUrl(nodeDef.sourceUrl);
},
onChange: function(NODE, TREE_OBJ) {
///
/// Some code taken from the jsTree checkbox tree theme to allow for checkboxes
///
if (this._treeType == "checkbox") {
var $this = $(NODE).is("li") ? $(NODE) : $(NODE).parent();
if ($this.children("a").hasClass("checked")) $this.children("a").removeClass("checked")
else $this.children("a").addClass("checked");
}
else if (this._treeType == "inheritedcheckbox") {
var $this = $(NODE).is("li") ? $(NODE) : $(NODE).parent();
if ($this.children("a.unchecked").size() == 0) {
TREE_OBJ.container.find("a").addClass("unchecked");
}
$this.children("a").removeClass("clicked");
if ($this.children("a").hasClass("checked")) {
$this.find("li").andSelf().children("a").removeClass("checked").removeClass("undetermined").addClass("unchecked");
var state = 0;
}
else {
$this.find("li").andSelf().children("a").removeClass("unchecked").removeClass("undetermined").addClass("checked");
var state = 1;
}
$this.parents("li").each(function() {
if (state == 1) {
if ($(this).find("a.unchecked, a.undetermined").size() - 1 > 0) {
$(this).parents("li").andSelf().children("a").removeClass("unchecked").removeClass("checked").addClass("undetermined");
return false;
}
else $(this).children("a").removeClass("unchecked").removeClass("undetermined").addClass("checked");
}
else {
if ($(this).find("a.checked, a.undetermined").size() - 1 > 0) {
$(this).parents("li").andSelf().children("a").removeClass("unchecked").removeClass("checked").addClass("undetermined");
return false;
}
else $(this).children("a").removeClass("checked").removeClass("undetermined").addClass("unchecked");
}
});
}
//bubble an event!
$(this).trigger("nodeClicked", [NODE]);
},
onRightClick: function(NODE, TREE_OBJ, EV) {
/// Builds the context menu based on the current node
//update the action node's NodeDefinition and set the active tree type
this._actionNode = this._getNodeDef($(NODE));
this.setActiveTreeType($(NODE).attr("umb:type"));
this._debug("onRightClick: menu = " + this._actionNode.menu);
//remove the old menu from the DOM as jsTree will keep appending new ones.
$("div").remove(".tree-default-context");
if (this._actionNode.menu != "") {
//if there is a menu, then rebuilt the context menu
TREE_OBJ.settings.ui.context = this._getContextMenu(this._actionNode.menu);
TREE_OBJ.context_menu();
//now we need to bind events for hiding on a timer when lost focus
var timeout = null;
TREE_OBJ.context.mouseenter(function() {
clearTimeout(timeout);
});
TREE_OBJ.context.mouseleave(function() {
timeout = setTimeout(function() {
TREE_OBJ.hide_context();
}, 400);
});
}
},
_debug: function(strMsg) {
if (this._isDebug) {
Sys.Debug.trace("UmbracoTree: " + strMsg);
}
},
_configureNodes: function(nodes, reconfigure) {
///
/// Ensures the node is configured properly after it's loaded via ajax.
/// This includes setting overlays and ensuring the correct icon paths are used.
/// This also ensures that the correct markup is rendered for the tree (i.e. inserts html nodes for text, etc...)
///
var _this = this;
//don't process the nodes that have already been loaded, unless reconfigure is true
if (!reconfigure) {
nodes = nodes.not("li[class*='loaded']");
}
this._debug("_configureNodes: " + nodes.length);
var rxInput = new RegExp("\\boverlay-\\w+\\b", "gi");
nodes.each(function() {
//if it is checkbox tree (not standard), don't worry about overlays and remove the default icon.
if (_this._treeType != "standard") {
$(this).children("a:first").css("background", "");
return;
}
//remove all overlays if reconfiguring
$(this).children("div").remove();
var m = $(this).attr("class").match(rxInput);
if (m != null) {
for (i = 0; i < m.length; i++) {
_this._debug("_configureNodes: adding overlay: " + m[i] + " for node: " + $(this).attr("id"));
$(this).children("a:first").before("");
}
}
//create a div element inside the anchor and move the inner text into it
var txt = $(this).children("a").html();
$(this).children("a").html("" + txt + "
");
//add the loaded class to each element so we know not to process it again
$(this).addClass("loaded");
});
},
_getNodeDef: function(NODE) {
/// Converts a jquery node with metadata to a NodeDefinition
//get our meta data stored with our node
var nodedata = $(NODE).children("a").metadata({ type: 'attr', name: 'umb:nodedata' });
this._debug("_getNodeDef: " + $(NODE).attr("id") + ", " + nodedata.nodeType + ", " + nodedata.source);
var def = new Umbraco.Controls.NodeDefinition();
def.updateDefinition(this._tree, $(NODE), $(NODE).attr("id"), $(NODE).find("a > div").html(), nodedata.nodeType, nodedata.source, nodedata.menu, $(NODE).attr("umb:type"));
return def;
},
_updateRecycleBin: function() {
this._debug("_updateRecycleBin");
var rNode = this.findNode(this._recycleBinId, true);
if (rNode) {
this._actionNode = this._getNodeDef(rNode);
var _this = this;
this.reloadActionNode(true, true, function(success) {
if (success) {
_this.findNode(_this._recycleBinId, true).effect("highlight", {}, 1000);
}
});
}
},
_loadChildNodes: function(liNode, callback) {
/// jsTree won't allow you to open a node that doesn't explitly have childen, this will force it to try
/// a jquery object for the current li node
this._debug("_loadChildNodes: " + liNode);
liNode.removeClass("leaf");
this._tree.close_branch(liNode, true);
liNode.children("ul:eq(0)").html("");
this._tree.open_branch(liNode, false, callback);
},
_syncTree: function(path, forceReload, numPaths, numAsync) {
///
/// This is the internal method that will recursively search for the nodes to sync. If an invalid path is
/// passed to this method, it will raise an event which can be handled.
///
/// The path of the node to find
/// If true, will ensure that the node to be synced is synced with data from the server
/// the number of id's deep to search starting from the end of the path. Used in recursion.
/// the number of async calls made so far to sync. Used in recursion and used to determine if the found node has been loaded by ajax.
this._debug("_syncTree");
var paths = path.split(",");
var found = null;
var foundIndex = null;
if (numPaths == null) numPaths = (paths.length - 0);
for (var i = 0; i < numPaths; i++) {
foundIndex = paths.length - (1 + i);
found = this.findNode(paths[foundIndex]);
this._debug("_syncTree: finding... " + paths[foundIndex] + " found? " + found);
if (found) break;
}
//if no node has been found at all in the entire path, then bubble an error event
if (!found) {
this._debug("no node found in path: " + path + " : " + numPaths);
$(this).trigger("syncNotFound", [path]);
return;
}
//if the found node was not the end of the path, we need to load them in recursively.
if (found.attr("id") != paths[paths.length - 1]) {
var _this = this;
this._loadChildNodes(found, function(NODE, TREE_OBJ) {
//check if the next node to be found is in the children, if it is not, there's a problem bubble an event!
var pathsToSearch = paths.length - (Number(foundIndex) + 1);
if (_this.findNode(paths[foundIndex + 1])) {
_this._syncTree(path, forceReload, pathsToSearch, (numAsync == null ? numAsync == 1 : ++numAsync));
}
else {
_this._debug("node not found in children: " + path + " : " + numPaths);
$(this).trigger("syncNotFound", [path]);
}
});
}
else {
//only force the reload of this nodes data if forceReload is specified and the node has not already come from the server
var doReload = (forceReload && (numAsync == null || numAsync < 1));
this._debug("_syncTree: found! numAsync: " + numAsync + ", forceReload: " + forceReload);
if (doReload) {
this._actionNode = this._getNodeDef(found);
this.reloadActionNode(true, true, null);
}
else {
//we have found our node, select it but supress the selecting event
if (found.attr("id") != "-1") this.selectNode(found, true);
this._configureNodes(found, doReload);
}
//bubble event
$(this).trigger("syncFound", [found]);
}
},
_getContextMenu: function(strMenu) {
/// Builds a new context menu object (array) based on the string representation passed in
this._debug("_getContextMenu: " + strMenu);
var newMenu = new Array();
for (var i = 0; i < strMenu.length; i++) {
var letter = strMenu.charAt(i);
//get a js menu item by letter
var menuItem = this._getMenuItemByLetter(letter);
if (menuItem != null) newMenu.push(menuItem);
}
return newMenu;
},
_getMenuItemByLetter: function(letter) {
/// Finds the menu item in our full menu by the letter and returns object
//insert selector if it's a comma
if (letter == ",") return "separator";
for (var m in this._fullMenu) {
if (this._fullMenu[m].id == letter) {
return this._fullMenu[m];
}
}
return null;
},
_init: function(jFullMenu, jInitNode, treeContainer, appActions, uiKeys, app, showContext, isDialog, treeType, serviceUrl, dataUrl) {
/// initialization method, must be called on page ready.
/// JSON markup for the full context menu in accordance with the jsTree context menu object standard
/// JSON markup for the initial node to show
/// the jQuery element to be tree enabled
/// A reference to a MenuActions object
/// A reference to a uiKeys object
/// boolean indicating whether or not to show a context menu
/// boolean indicating whether or not the tree is in dialog mode
/// determines the type of tree: false/null = normal, 'checkbox' = checkboxes enabled, 'inheritedcheckbox' = parent nodes have checks inherited from children
/// Url path for the tree client service
/// Url path for the tree data service
this._debug("_init: creating new tree with class/id: " + treeContainer.attr("class") + " / " + treeContainer.attr("id"));
this._fullMenu = jFullMenu;
this._initNode = jInitNode;
this._menuActions = appActions;
this._uiKeys = uiKeys;
this._app = app;
this._showContext = showContext;
this._isDialog = isDialog;
this._treeType = treeType;
this._serviceUrl = serviceUrl;
this._dataUrl = dataUrl;
//wire up event handlers
if (this._menuActions != null) {
var _this = this;
//wrapped functions maintain scope
this._menuActions.addEventHandler("nodeDeleting", function(E) { _this.onNodeDeleting(E) });
this._menuActions.addEventHandler("nodeDeleted", function(E) { _this.onNodeDeleted(E) });
this._menuActions.addEventHandler("nodeRefresh", function(E) { _this.onNodeRefresh(E) });
}
//initializes the jsTree
this._container = treeContainer;
this._tree = $.tree_create();
this._tree.init(this._container, this._getInitOptions());
//load child nodes of the init node
this._loadChildNodes(this._container.find("li:first"), null);
},
_getUrl: function(nodeSource) {
/// Returns the json service url
if (nodeSource == null || nodeSource == "") {
return this._dataUrl;
}
var params = nodeSource.split("?")[1];
return this._dataUrl + "?" + params + "&rnd2=" + Umbraco.Utils.generateRandom();
},
_getInitOptions: function() {
/// return the initialization objects for the tree
this._debug("_getInitOptions");
var _this = this;
var options = {
data: {
type: "json",
async: true,
url: "",
json: this._initNode,
async_data: function(NODE) { return null; } //ensures that the node id isn't appended to the async url
},
ui: {
dots: false,
rtl: false,
animation: false,
hover_mode: true,
theme_path: "/umbraco_client/Tree/Themes/",
theme_name: "umbraco",
context: null //no context menu by default
},
lang : {
new_node : "New folder",
loading : "" + (this._tree.settings.lang.loading || "Loading ...") + "
"
},
rules: {
metadata: "umb:nodedata",
creatable: "none"
},
callback: {
//wrapped functions maintain scope in callback
onrgtclk: function(N, T, E) { _this.onRightClick(N, T, E) },
beforeopen: function(N, T) { _this.onBeforeOpen(N, T) },
onopen: function(N, T) { _this.onOpen(N, T) },
onselect: function(N, T) { _this.onSelect(N, T) },
onchange: function(N, T) { _this.onChange(N, T) }
}
};
return options;
}
};
}
})(jQuery);