using System; using System.Linq; using NUnit.Framework; using Umbraco.Web.PublishedCache.NuCache; namespace Umbraco.Tests.Cache { [TestFixture] public class SnapDictionaryTests { [Test] public void LiveGenUpdate() { var d = new SnapDictionary(); d.Test.CollectAuto = false; Assert.AreEqual(0, d.Test.GetValues(1).Length); // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Clear(1); Assert.AreEqual(0, d.Test.GetValues(1).Length); // gone Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(0, d.Test.FloorGen); } [Test] public void OtherGenUpdate() { var d = new SnapDictionary(); d.Test.CollectAuto = false; Assert.AreEqual(0, d.Test.GetValues(1).Length); Assert.AreEqual(0, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s = d.CreateSnapshot(); Assert.AreEqual(1, s.Gen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 2 d.Clear(1); Assert.AreEqual(2, d.Test.GetValues(1).Length); // there Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(0, d.Test.FloorGen); GC.KeepAlive(s); } [Test] public void MissingReturnsNull() { var d = new SnapDictionary(); var s = d.CreateSnapshot(); Assert.IsNull(s.Get(1)); } [Test] public void DeletedReturnsNull() { var d = new SnapDictionary(); // gen 1 d.Set(1, "one"); var s1 = d.CreateSnapshot(); Assert.AreEqual("one", s1.Get(1)); // gen 2 d.Clear(1); var s2 = d.CreateSnapshot(); Assert.IsNull(s2.Get(1)); Assert.AreEqual("one", s1.Get(1)); } [Test] public async void CollectValues() { var d = new SnapDictionary(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s1 = d.CreateSnapshot(); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 2 Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(2, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s2 = d.CreateSnapshot(); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 3 Assert.AreEqual(2, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(3, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(3, d.Test.GetValues(1).Length); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var tv = d.Test.GetValues(1); Assert.AreEqual(3, tv[0].Gen); Assert.AreEqual(2, tv[1].Gen); Assert.AreEqual(1, tv[2].Gen); Assert.AreEqual(0, d.Test.FloorGen); // nothing to collect await d.CollectAsync(); GC.KeepAlive(s1); GC.KeepAlive(s2); Assert.AreEqual(0, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(2, d.SnapCount); Assert.AreEqual(3, d.Test.GetValues(1).Length); // one snapshot to collect s1 = null; GC.Collect(); GC.KeepAlive(s2); await d.CollectAsync(); Assert.AreEqual(1, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(2, d.Test.GetValues(1).Length); // another snapshot to collect s2 = null; GC.Collect(); await d.CollectAsync(); Assert.AreEqual(2, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(0, d.SnapCount); Assert.AreEqual(1, d.Test.GetValues(1).Length); } [Test] public async void ProperlyCollects() { var d = new SnapDictionary(); d.Test.CollectAuto = false; for (var i = 0; i < 32; i++) { d.Set(i, i.ToString()); d.CreateSnapshot().Dispose(); } Assert.AreEqual(32, d.GenCount); Assert.AreEqual(0, d.SnapCount); // because we've disposed them await d.CollectAsync(); Assert.AreEqual(32, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual(0, d.GenCount); Assert.AreEqual(0, d.SnapCount); Assert.AreEqual(32, d.Count); for (var i = 0; i < 32; i++) d.Set(i, null); d.CreateSnapshot().Dispose(); // because we haven't collected yet, but disposed nevertheless Assert.AreEqual(1, d.GenCount); Assert.AreEqual(0, d.SnapCount); Assert.AreEqual(32, d.Count); // once we collect, they are all gone // since noone is interested anymore await d.CollectAsync(); Assert.AreEqual(0, d.GenCount); Assert.AreEqual(0, d.SnapCount); Assert.AreEqual(0, d.Count); } [Test] public async void CollectNulls() { var d = new SnapDictionary(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s1 = d.CreateSnapshot(); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 2 Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(2, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s2 = d.CreateSnapshot(); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 3 Assert.AreEqual(2, d.Test.GetValues(1).Length); d.Set(1, "one"); Assert.AreEqual(3, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(3, d.Test.GetValues(1).Length); d.Clear(1); Assert.AreEqual(3, d.Test.GetValues(1).Length); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var tv = d.Test.GetValues(1); Assert.AreEqual(3, tv[0].Gen); Assert.AreEqual(2, tv[1].Gen); Assert.AreEqual(1, tv[2].Gen); Assert.AreEqual(0, d.Test.FloorGen); // nothing to collect await d.CollectAsync(); GC.KeepAlive(s1); GC.KeepAlive(s2); Assert.AreEqual(0, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(2, d.SnapCount); Assert.AreEqual(3, d.Test.GetValues(1).Length); // one snapshot to collect s1 = null; GC.Collect(); GC.KeepAlive(s2); await d.CollectAsync(); Assert.AreEqual(1, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(2, d.Test.GetValues(1).Length); // another snapshot to collect s2 = null; GC.Collect(); await d.CollectAsync(); Assert.AreEqual(2, d.Test.FloorGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(0, d.SnapCount); // and everything is gone? // no, cannot collect the live gen because we'd need to lock Assert.AreEqual(1, d.Test.GetValues(1).Length); d.CreateSnapshot(); GC.Collect(); await d.CollectAsync(); // poof, gone Assert.AreEqual(0, d.Test.GetValues(1).Length); } [Test] public async void EventuallyCollectNulls() { var d = new SnapDictionary(); d.Test.CollectAuto = false; Assert.AreEqual(0, d.Test.GetValues(1).Length); // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); await d.CollectAsync(); var tv = d.Test.GetValues(1); Assert.AreEqual(1, tv.Length); Assert.AreEqual(1, tv[0].Gen); var s = d.CreateSnapshot(); Assert.AreEqual("one", s.Get(1)); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); // gen 2 d.Clear(1); tv = d.Test.GetValues(1); Assert.AreEqual(2, tv.Length); Assert.AreEqual(2, tv[0].Gen); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); // nothing to collect await d.CollectAsync(); GC.KeepAlive(s); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); // collect snapshot // don't collect liveGen+ s = null; // without being disposed GC.Collect(); // should release the generation reference await d.CollectAsync(); Assert.AreEqual(1, d.Test.GetValues(1).Length); // "one" value is gone Assert.AreEqual(1, d.Count); // still have 1 item Assert.AreEqual(0, d.SnapCount); // snapshot is gone Assert.AreEqual(0, d.GenCount); // and generation has been dequeued // liveGen/nextGen s = d.CreateSnapshot(); s = null; // collect liveGen GC.Collect(); SnapDictionary.GenerationObject genObj; Assert.IsTrue(d.Test.GenerationObjects.TryPeek(out genObj)); genObj = null; // in Release mode, it works, but in Debug mode, the weak reference is still alive // and for some reason we need to do this to ensure it is collected #if DEBUG await d.CollectAsync(); GC.Collect(); #endif Assert.IsTrue(d.Test.GenerationObjects.TryPeek(out genObj)); Assert.IsFalse(genObj.WeakReference.IsAlive); // snapshot is gone, along with its reference await d.CollectAsync(); Assert.AreEqual(0, d.Test.GetValues(1).Length); // null value is gone Assert.AreEqual(0, d.Count); // item is gone Assert.AreEqual(0, d.Test.GenerationObjects.Count); Assert.AreEqual(0, d.SnapCount); // snapshot is gone Assert.AreEqual(0, d.GenCount); // and generation has been dequeued } [Test] public async void CollectDisposedSnapshots() { var d = new SnapDictionary(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s1 = d.CreateSnapshot(); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 2 d.Set(1, "two"); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s2 = d.CreateSnapshot(); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 3 d.Set(1, "three"); Assert.AreEqual(3, d.Test.GetValues(1).Length); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s3 = d.CreateSnapshot(); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual(3, d.SnapCount); s1.Dispose(); await d.CollectAsync(); Assert.AreEqual(2, d.SnapCount); Assert.AreEqual(2, d.Test.GetValues(1).Length); s2.Dispose(); await d.CollectAsync(); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.Test.GetValues(1).Length); s3.Dispose(); await d.CollectAsync(); Assert.AreEqual(0, d.SnapCount); Assert.AreEqual(1, d.Test.GetValues(1).Length); } [Test] public async void CollectGcSnapshots() { var d = new SnapDictionary(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s1 = d.CreateSnapshot(); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 2 d.Set(1, "two"); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s2 = d.CreateSnapshot(); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); // gen 3 d.Set(1, "three"); Assert.AreEqual(3, d.Test.GetValues(1).Length); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s3 = d.CreateSnapshot(); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual(3, d.SnapCount); s1 = s2 = s3 = null; await d.CollectAsync(); Assert.AreEqual(3, d.SnapCount); Assert.AreEqual(3, d.Test.GetValues(1).Length); GC.Collect(); await d.CollectAsync(); Assert.AreEqual(0, d.SnapCount); Assert.AreEqual(1, d.Test.GetValues(1).Length); } [Test] public async void RandomTest1() { var d = new SnapDictionary(); d.Test.CollectAuto = false; d.Set(1, "one"); d.Set(2, "two"); var s1 = d.CreateSnapshot(); var v1 = s1.Get(1); Assert.AreEqual("one", v1); d.Set(1, "uno"); var s2 = d.CreateSnapshot(); var v2 = s2.Get(1); Assert.AreEqual("uno", v2); v1 = s1.Get(1); Assert.AreEqual("one", v1); Assert.AreEqual(2, d.SnapCount); s1 = null; GC.Collect(); await d.CollectAsync(); // in Release mode, it works, but in Debug mode, the weak reference is still alive // and for some reason we need to do this to ensure it is collected #if DEBUG GC.Collect(); await d.CollectAsync(); #endif Assert.AreEqual(1, d.SnapCount); v2 = s2.Get(1); Assert.AreEqual("uno", v2); s2 = null; GC.Collect(); await d.CollectAsync(); Assert.AreEqual(0, d.SnapCount); } [Test] public async void RandomTest2() { var d = new SnapDictionary(); d.Test.CollectAuto = false; d.Set(1, "one"); d.Set(2, "two"); var s1 = d.CreateSnapshot(); var v1 = s1.Get(1); Assert.AreEqual("one", v1); d.Clear(1); var s2 = d.CreateSnapshot(); var v2 = s2.Get(1); Assert.AreEqual(null, v2); v1 = s1.Get(1); Assert.AreEqual("one", v1); Assert.AreEqual(2, d.SnapCount); s1 = null; GC.Collect(); await d.CollectAsync(); // in Release mode, it works, but in Debug mode, the weak reference is still alive // and for some reason we need to do this to ensure it is collected #if DEBUG GC.Collect(); await d.CollectAsync(); #endif Assert.AreEqual(1, d.SnapCount); v2 = s2.Get(1); Assert.AreEqual(null, v2); s2 = null; GC.Collect(); await d.CollectAsync(); Assert.AreEqual(0, d.SnapCount); } [Test] public void WriteLockingFirstSnapshot() { var d = new SnapDictionary(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); d.WriteLocked(() => { var s1 = d.CreateSnapshot(); Assert.AreEqual(0, s1.Gen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.IsNull(s1.Get(1)); }); var s2 = d.CreateSnapshot(); Assert.AreEqual(1, s2.Gen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("one", s2.Get(1)); } [Test] public void WriteLocking() { var d = new SnapDictionary(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s1 = d.CreateSnapshot(); Assert.AreEqual(1, s1.Gen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("one", s1.Get(1)); // gen 2 Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s2 = d.CreateSnapshot(); Assert.AreEqual(2, s2.Gen); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("uno", s2.Get(1)); d.WriteLocked(() => { // gen 3 Assert.AreEqual(2, d.Test.GetValues(1).Length); d.Set(1, "ein"); Assert.AreEqual(3, d.Test.GetValues(1).Length); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); var s3 = d.CreateSnapshot(); Assert.AreEqual(2, s3.Gen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); // has NOT changed when (non) creating snapshot Assert.AreEqual("uno", s3.Get(1)); }); var s4 = d.CreateSnapshot(); Assert.AreEqual(3, s4.Gen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("ein", s4.Get(1)); } [Test] public void GetAll() { var d = new SnapDictionary(); d.Test.CollectAuto = false; Assert.AreEqual(0, d.Test.GetValues(1).Length); d.Set(1, "one"); d.Set(2, "two"); d.Set(3, "three"); d.Set(4, "four"); var s1 = d.CreateSnapshot(); var all = s1.GetAll().ToArray(); Assert.AreEqual(4, all.Length); Assert.AreEqual("one", all[0]); Assert.AreEqual("four", all[3]); d.Set(1, "uno"); var s2 = d.CreateSnapshot(); all = s1.GetAll().ToArray(); Assert.AreEqual(4, all.Length); Assert.AreEqual("one", all[0]); Assert.AreEqual("four", all[3]); all = s2.GetAll().ToArray(); Assert.AreEqual(4, all.Length); Assert.AreEqual("uno", all[0]); Assert.AreEqual("four", all[3]); } } }