using System;
using System.Collections.Generic;
using Umbraco.Core.Models.Entities;
namespace Umbraco.Core.Models
{
///
/// Provides a base class for content items.
///
///
/// Content items are documents, medias and members.
/// Content items have a content type, and properties.
///
public interface IContentBase : IUmbracoEntity
{
///
/// Integer Id of the default ContentType
///
int ContentTypeId { get; }
///
/// Gets the identifier of the writer.
///
int WriterId { get; set; }
///
/// Gets the version identifier.
///
int VersionId { get; }
///
/// Sets the name of the content item for a specified language.
///
///
/// When is null, sets the invariant
/// language, which sets the property.
///
void SetName(string culture, string value);
///
/// Gets the name of the content item for a specified language.
///
///
/// When is null, gets the invariant
/// language, which is the value of the property.
///
string GetName(string culture);
///
/// Gets the names of the content item.
///
///
/// Because a dictionary key cannot be null this cannot get the invariant
/// name, which must be get or set via the property.
///
IReadOnlyDictionary Names { get; }
///
/// Gets a value indicating whether a given culture is available.
///
///
/// A culture becomes available whenever the content name for this culture is
/// non-null, and it becomes unavailable whenever the content name is null.
///
bool IsCultureAvailable(string culture);
///
/// Gets the date a culture was created.
///
DateTime GetCultureDate(string culture);
///
/// List of properties, which make up all the data available for this Content object
///
/// Properties are loaded as part of the Content object graph
PropertyCollection Properties { get; set; }
///
/// List of PropertyGroups available on this Content object
///
/// PropertyGroups are kind of lazy loaded as part of the object graph
IEnumerable PropertyGroups { get; }
///
/// List of PropertyTypes available on this Content object
///
/// PropertyTypes are kind of lazy loaded as part of the object graph
IEnumerable PropertyTypes { get; }
///
/// Gets a value indicating whether the content entity has a property with the supplied alias.
///
/// Indicates that the content entity has a property with the supplied alias, but
/// not necessarily that the content has a value for that property. Could be missing.
bool HasProperty(string propertyTypeAlias);
///
/// Gets the value of a Property
///
object GetValue(string propertyTypeAlias, string culture = null, string segment = null, bool published = false);
///
/// Gets the typed value of a Property
///
TValue GetValue(string propertyTypeAlias, string culture = null, string segment = null, bool published = false);
///
/// Sets the (edited) value of a Property
///
void SetValue(string propertyTypeAlias, object value, string culture = null, string segment = null);
///
/// Gets a value indicating whether the content and all its properties values are valid.
///
Property[] ValidateAll();
///
/// Gets a value indicating whether the content and its properties values are valid.
///
Property[] Validate(string culture = null, string segment = null);
///
/// Gets a value indicating whether the content and its culture/any properties values are valid.
///
Property[] ValidateCulture(string culture = null);
}
}