94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
using System;
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using System.IO;
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using System.Threading;
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namespace Umbraco.Core.IO
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{
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public static class FileSystemExtensions
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{
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/// <summary>
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/// Attempts to open the file at <code>filePath</code> up to <code>maxRetries</code> times,
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/// with a thread sleep time of <code>sleepPerRetryInMilliseconds</code> between retries.
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/// </summary>
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public static FileStream OpenReadWithRetry(this FileInfo file, int maxRetries = 5, int sleepPerRetryInMilliseconds = 50)
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{
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var retries = maxRetries;
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while (retries > 0)
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{
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try
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{
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return File.OpenRead(file.FullName);
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}
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catch(IOException)
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{
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retries--;
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if (retries == 0)
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{
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throw;
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}
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Thread.Sleep(sleepPerRetryInMilliseconds);
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}
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}
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throw new ArgumentException("Retries must be greater than zero");
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}
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public static long GetSize(this IFileSystem fs, string path)
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{
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// unwrap, eg MediaFileSystem is wrapping an IFileSystem
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FileSystemWrapper w;
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while ((w = fs as FileSystemWrapper) != null)
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fs = w.Wrapped;
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// no idea why GetSize is not part of IFileSystem, but
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// for physical file system we have way better & faster ways
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// to get the size, than to read the entire thing in memory!
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var physical = fs as PhysicalFileSystem;
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if (physical != null)
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return physical.GetSize(path);
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// other filesystems... bah...
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using (var file = fs.OpenFile(path))
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using (var sr = new StreamReader(file))
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{
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var str = sr.ReadToEnd();
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return str.Length;
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}
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}
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public static void CopyFile(this IFileSystem fs, string path, string newPath)
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{
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using (var stream = fs.OpenFile(path))
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{
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fs.AddFile(newPath, stream);
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}
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}
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public static string GetExtension(this IFileSystem fs, string path)
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{
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return Path.GetExtension(fs.GetFullPath(path));
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}
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public static string GetFileName(this IFileSystem fs, string path)
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{
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return Path.GetFileName(fs.GetFullPath(path));
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}
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//TODO: Currently this is the only way to do this
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internal static void CreateFolder(this IFileSystem fs, string folderPath)
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{
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var path = fs.GetRelativePath(folderPath);
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var tempFile = Path.Combine(path, Guid.NewGuid().ToString("N") + ".tmp");
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using (var s = new MemoryStream())
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{
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fs.AddFile(tempFile, s);
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}
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fs.DeleteFile(tempFile);
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}
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}
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}
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