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Umbraco-CMS/umbraco/presentation/umbraco_client/tablesorting/tableDragAndDrop.js
Shandem f6d0d043b5 DO NOT DOWNLOAD. DOWNLOAT LATEST STABLE FROM RELEASE TAB
Created 4.1.0 branch

[TFS Changeset #55082]
2009-06-19 07:39:16 +00:00

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JavaScript

//
// TableDnD plug-in for JQuery, allows you to drag and drop table rows
// You can set up various options to control how the system will work
// Copyright (c) Denis Howlett <denish@isocra.com>
// Licensed like jQuery, see http://docs.jquery.com/License.
//
// Configuration options:
//
// onDragStyle
// This is the style that is assigned to the row during drag. There are limitations to the styles that can be
// associated with a row (such as you can't assign a border--well you can, but it won't be
// displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
// a map (as used in the jQuery css(...) function).
// onDropStyle
// This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
// to what you can do. Also this replaces the original style, so again consider using onDragClass which
// is simply added and then removed on drop.
// onDragClass
// This class is added for the duration of the drag and then removed when the row is dropped. It is more
// flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
// is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
// stylesheet.
// onDrop
// Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
// and the row that was dropped. You can work out the new order of the rows by using
// table.rows.
// onDragStart
// Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
// table and the row which the user has started to drag.
// onAllowDrop
// Pass a function that will be called as a row is over another row. If the function returns true, allow
// dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
// the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
// scrollAmount
// This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
// window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
// FF3 beta
// dragHandle
// This is the name of a class that you assign to one or more cells in each row that is draggable. If you
// specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
// will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
// the whole row is draggable.
//
// Other ways to control behaviour:
//
// Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
// that you don't want to be draggable.
//
// Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
// <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
// an ID as must all the rows.
//
// Other methods:
//
// $("...").tableDnDUpdate()
// Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
// This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
// The table maintains the original configuration (so you don't have to specify it again).
//
// $("...").tableDnDSerialize()
// Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
// called from anywhere and isn't dependent on the currentTable being set up correctly before calling
//
// Known problems:
// - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
//
// Version 0.2: 2008-02-20 First public version
// Version 0.3: 2008-02-07 Added onDragStart option
// Made the scroll amount configurable (default is 5 as before)
// Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
// Added onAllowDrop to control dropping
// Fixed a bug which meant that you couldn't set the scroll amount in both directions
// Added serialize method
// Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
// draggable
// Improved the serialize method to use a default (and settable) regular expression.
// Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
//
jQuery.tableDnD = {
// Keep hold of the current table being dragged
currentTable: null,
// Keep hold of the current drag object if any
dragObject: null,
// The current mouse offset
mouseOffset: null,
// Remember the old value of Y so that we don't do too much processing
oldY: 0,
// Actually build the structure
build: function(options) {
// Set up the defaults if any
this.each(function() {
// This is bound to each matching table, set up the defaults and override with user options
this.tableDnDConfig = jQuery.extend({
onDragStyle: null,
onDropStyle: null,
// Add in the default class for whileDragging
onDragClass: "tDnD_whileDrag",
onDrop: null,
onDragStart: null,
scrollAmount: 5,
serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
serializeParamName: null, // If you want to specify another parameter name instead of the table ID
dragHandle: null, // If you give the name of a class here, then only Cells with this class will be draggable
containment: null
}, options || {});
// Now make the rows draggable
jQuery.tableDnD.makeDraggable(this);
});
// Now we need to capture the mouse up and mouse move event
// We can use bind so that we don't interfere with other event handlers
jQuery(document)
.bind('mousemove', jQuery.tableDnD.mousemove)
.bind('mouseup', jQuery.tableDnD.mouseup);
// Don't break the chain
return this;
},
// This function makes all the rows on the table draggable apart from those marked as "NoDrag"
makeDraggable: function(table) {
var config = table.tableDnDConfig;
if (table.tableDnDConfig.dragHandle) {
// We only need to add the event to the specified cells
var cells = jQuery("td." + table.tableDnDConfig.dragHandle, table);
cells.each(function() {
// The cell is bound to "this"
jQuery(this).mousedown(function(ev) {
jQuery.tableDnD.dragObject = this.parentNode;
jQuery.tableDnD.currentTable = table;
jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
if (config.onDragStart) {
// Call the onDrop method if there is one
config.onDragStart(table, this);
}
return false;
});
})
} else {
// For backwards compatibility, we add the event to the whole row
var rows = jQuery("tr", table); // get all the rows as a wrapped set
rows.each(function() {
// Iterate through each row, the row is bound to "this"
var row = jQuery(this);
if (!row.hasClass("nodrag")) {
row.mousedown(function(ev) {
if (ev.target.tagName == "TD") {
jQuery.tableDnD.dragObject = this;
jQuery.tableDnD.currentTable = table;
jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
if (config.onDragStart) {
// Call the onDrop method if there is one
config.onDragStart(table, this);
}
return false;
}
}).css("cursor", "move"); // Store the tableDnD object
}
});
}
},
updateTables: function() {
this.each(function() {
// this is now bound to each matching table
if (this.tableDnDConfig) {
jQuery.tableDnD.makeDraggable(this);
}
})
},
// Get the mouse coordinates from the event (allowing for browser differences)
mouseCoords: function(ev) {
if (ev.pageX || ev.pageY) {
return { x: ev.pageX, y: ev.pageY };
}
return {
x: ev.clientX + document.body.scrollLeft - document.body.clientLeft,
y: ev.clientY + document.body.scrollTop - document.body.clientTop
};
},
// Given a target element and a mouse event, get the mouse offset from that element.
// To do this we need the element's position and the mouse position
getMouseOffset: function(target, ev) {
ev = ev || window.event;
var docPos = this.getPosition(target);
var mousePos = this.mouseCoords(ev);
return { x: mousePos.x - docPos.x, y: mousePos.y - docPos.y };
},
// Get the position of an element by going up the DOM tree and adding up all the offsets
getPosition: function(e) {
var left = 0;
var top = 0;
// Safari fix -- thanks to Luis Chato for this!
if (e.offsetHeight == 0) {
// Safari 2 doesn't correctly grab the offsetTop of a table row
// this is detailed here:
// http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
// the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
// note that firefox will return a text node as a first child, so designing a more thorough
// solution may need to take that into account, for now this seems to work in firefox, safari, ie
e = e.firstChild; // a table cell
}
while (e.offsetParent) {
left += e.offsetLeft;
top += e.offsetTop;
e = e.offsetParent;
}
left += e.offsetLeft;
top += e.offsetTop;
return { x: left, y: top };
},
mousemove: function(ev) {
if (jQuery.tableDnD.dragObject == null) {
return;
}
var dragObj = jQuery(jQuery.tableDnD.dragObject);
var config = jQuery.tableDnD.currentTable.tableDnDConfig;
var mousePos = jQuery.tableDnD.mouseCoords(ev);
var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
//auto scroll the window
var yOffset = window.pageYOffset;
if (document.all) {
// Windows version
//yOffset=document.body.scrollTop;
if (typeof document.compatMode != 'undefined' && document.compatMode != 'BackCompat') {
yOffset = document.documentElement.scrollTop;
}
else if (typeof document.body != 'undefined') {
yOffset = document.body.scrollTop;
}
}
//if our dragable items is inside a parent with overflow on...
if (config.containment) {
var endofContainer = config.containment.offset().top + config.containment.height();
var currentScrollTop = config.containment.scrollTop();
if (endofContainer - mousePos.y < config.scrollAmount) {
config.containment.scrollTop(currentScrollTop + config.scrollAmount);
} else if ( mousePos.y - config.scrollAmount < config.containment.offset().top) {
config.containment.scrollTop(currentScrollTop - config.scrollAmount);
}
} else {
if (mousePos.y - yOffset < config.scrollAmount) {
window.scrollBy(0, -config.scrollAmount);
} else {
var windowHeight = window.innerHeight ? window.innerHeight : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
if (windowHeight - (mousePos.y - yOffset) < config.scrollAmount) {
window.scrollBy(0, config.scrollAmount);
}
}
}
if (y != jQuery.tableDnD.oldY) {
// work out if we're going up or down...
var movingDown = y > jQuery.tableDnD.oldY;
// update the old value
jQuery.tableDnD.oldY = y;
// update the style to show we're dragging
if (config.onDragClass) {
dragObj.addClass(config.onDragClass);
} else {
dragObj.css(config.onDragStyle);
}
// If we're over a row then move the dragged row to there so that the user sees the
// effect dynamically
var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
if (currentRow) {
// TODO worry about what happens when there are multiple TBODIES
if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
} else if (!movingDown && jQuery.tableDnD.dragObject != currentRow) {
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
}
}
}
return false;
},
// We're only worried about the y position really, because we can only move rows up and down
findDropTargetRow: function(draggedRow, y) {
var rows = jQuery.tableDnD.currentTable.rows;
for (var i = 0; i < rows.length; i++) {
var row = rows[i];
var rowY = this.getPosition(row).y;
var rowHeight = parseInt(row.offsetHeight) / 2;
if (row.offsetHeight == 0) {
rowY = this.getPosition(row.firstChild).y;
rowHeight = parseInt(row.firstChild.offsetHeight) / 2;
}
// Because we always have to insert before, we need to offset the height a bit
if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
// that's the row we're over
// If it's the same as the current row, ignore it
if (row == draggedRow) { return null; }
var config = jQuery.tableDnD.currentTable.tableDnDConfig;
if (config.onAllowDrop) {
if (config.onAllowDrop(draggedRow, row)) {
return row;
} else {
return null;
}
} else {
// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
var nodrop = jQuery(row).hasClass("nodrop");
if (!nodrop) {
return row;
} else {
return null;
}
}
return row;
}
}
return null;
},
mouseup: function(e) {
if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
var droppedRow = jQuery.tableDnD.dragObject;
var config = jQuery.tableDnD.currentTable.tableDnDConfig;
// If we have a dragObject, then we need to release it,
// The row will already have been moved to the right place so we just reset stuff
if (config.onDragClass) {
jQuery(droppedRow).removeClass(config.onDragClass);
} else {
jQuery(droppedRow).css(config.onDropStyle);
}
jQuery.tableDnD.dragObject = null;
if (config.onDrop) {
// Call the onDrop method if there is one
config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
}
jQuery.tableDnD.currentTable = null; // let go of the table too
}
},
serialize: function() {
if (jQuery.tableDnD.currentTable) {
return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
} else {
return "Error: No Table id set, you need to set an id on your table and every row";
}
},
serializeTable: function(table) {
var result = "";
var tableId = table.id;
var rows = table.rows;
for (var i = 0; i < rows.length; i++) {
if (result.length > 0) result += "&";
var rowId = rows[i].id;
if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
}
result += tableId + '[]=' + rowId;
}
return result;
},
serializeTables: function() {
var result = "";
this.each(function() {
// this is now bound to each matching table
result += jQuery.tableDnD.serializeTable(this);
});
return result;
}
}
jQuery.fn.extend(
{
tableDnD: jQuery.tableDnD.build,
tableDnDUpdate: jQuery.tableDnD.updateTables,
tableDnDSerialize: jQuery.tableDnD.serializeTables
}
);