Files
Umbraco-CMS/src/Umbraco.PublishedCache.NuCache/ContentStore.cs
Ronald Barendse 30b114d538 Fix ContentStore locking exceptions in async code (#17246)
* Add ContentCache test

* Use SemaphoreSlim as write lock

* Apply lock imrpovements to SnapDictionary

* Obsolete unused MonitorLock

(cherry picked from commit c3db3457e7)
2024-10-11 09:47:31 +02:00

2081 lines
69 KiB
C#

using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
using CSharpTest.Net.Collections;
using Microsoft.Extensions.Logging;
using Umbraco.Cms.Core.Exceptions;
using Umbraco.Cms.Core.Models.PublishedContent;
using Umbraco.Cms.Core.PublishedCache;
using Umbraco.Cms.Core.Scoping;
using Umbraco.Cms.Infrastructure.PublishedCache.Snap;
using Umbraco.Extensions;
namespace Umbraco.Cms.Infrastructure.PublishedCache;
/// <summary>
/// Stores content in memory and persists it back to disk
/// </summary>
/// <remarks>
/// <para>
/// Methods in this class suffixed with the term "Locked" means that those methods can only be called within a
/// WriteLock. A WriteLock
/// is acquired by the GetScopedWriteLock method. Locks are not allowed to be recursive.
/// </para>
/// <para>
/// This class's logic is based on the <see cref="SnapDictionary{TKey, TValue}" /> class but has been slightly
/// modified to suit these purposes.
/// </para>
/// </remarks>
public class ContentStore
{
private static readonly TimeSpan _monitorTimeout = TimeSpan.FromSeconds(30);
// TODO: collection trigger (ok for now)
// see SnapDictionary notes
private const long CollectMinGenDelta = 8;
private readonly ConcurrentDictionary<Guid, int> _contentKeyToIdMap;
private readonly ConcurrentDictionary<int, LinkedNode<ContentNode?>> _contentNodes;
private readonly ConcurrentDictionary<Guid, int> _contentTypeKeyToIdMap;
private readonly ConcurrentDictionary<string, LinkedNode<IPublishedContentType?>> _contentTypesByAlias;
// We must keep separate dictionaries for by id and by alias because we track these in snapshot/layers
// and it is possible that the alias of a content type can be different for the same id in another layer
// whereas the GUID -> INT cross reference can never be different
private readonly ConcurrentDictionary<int, LinkedNode<IPublishedContentType?>> _contentTypesById;
private readonly ConcurrentQueue<GenObj> _genObjs;
private readonly ILogger _logger;
private readonly ILoggerFactory _loggerFactory;
private readonly IPublishedModelFactory _publishedModelFactory;
// this class is an extended version of SnapDictionary
// most of the snapshots management code, etc is an exact copy
// SnapDictionary has unit tests to ensure it all works correctly
// For locking information, see SnapDictionary
private readonly IPublishedSnapshotAccessor _publishedSnapshotAccessor;
private readonly IVariationContextAccessor _variationContextAccessor;
private readonly object _rlocko = new();
private readonly SemaphoreSlim _writeLock = new(1);
private Task? _collectTask;
private GenObj? _genObj;
private long _liveGen;
private long _floorGen;
private BPlusTree<int, ContentNodeKit>? _localDb;
private bool _nextGen;
private bool _collectAuto;
private LinkedNode<ContentNode> _root;
private List<KeyValuePair<int, ContentNodeKit>>? _wchanges;
#region Ctor
public ContentStore(
IPublishedSnapshotAccessor publishedSnapshotAccessor,
IVariationContextAccessor variationContextAccessor,
ILogger logger,
ILoggerFactory loggerFactory,
IPublishedModelFactory publishedModelFactory,
BPlusTree<int, ContentNodeKit>? localDb = null)
{
_publishedSnapshotAccessor = publishedSnapshotAccessor;
_variationContextAccessor = variationContextAccessor;
_logger = logger;
_loggerFactory = loggerFactory;
_publishedModelFactory = publishedModelFactory;
_localDb = localDb;
_contentNodes = new ConcurrentDictionary<int, LinkedNode<ContentNode?>>();
_root = new LinkedNode<ContentNode>(new ContentNode(), 0);
_contentTypesById = new ConcurrentDictionary<int, LinkedNode<IPublishedContentType?>>();
_contentTypesByAlias =
new ConcurrentDictionary<string, LinkedNode<IPublishedContentType?>>(StringComparer
.InvariantCultureIgnoreCase);
_contentTypeKeyToIdMap = new ConcurrentDictionary<Guid, int>();
_contentKeyToIdMap = new ConcurrentDictionary<Guid, int>();
_genObjs = new ConcurrentQueue<GenObj>();
_genObj = null; // no initial gen exists
_liveGen = _floorGen = 0;
_nextGen = false; // first time, must create a snapshot
_collectAuto = true; // collect automatically by default
}
#endregion
#region Classes
public class Snapshot : IDisposable
{
private readonly GenRef? _genRef;
#if DEBUG
private readonly ILogger<Snapshot> _logger;
#endif
private readonly ContentStore _store;
private long _gen;
// private static int _count;
// private readonly int _thisCount;
internal Snapshot(ContentStore store, GenRef genRef
#if DEBUG
, ILogger<Snapshot> logger
#endif
)
{
_store = store;
_genRef = genRef;
_gen = genRef.Gen;
Interlocked.Increment(ref genRef.GenObj.Count);
// _thisCount = _count++;
#if DEBUG
_logger = logger;
_logger.LogDebug("Creating snapshot.");
#endif
}
internal Snapshot(ContentStore store, long gen
#if DEBUG
, ILogger<Snapshot> logger
#endif
)
{
_store = store;
_gen = gen;
#if DEBUG
_logger = logger;
_logger.LogDebug("Creating live.");
#endif
}
// this code is here just so you don't try to implement it
// the only way we can iterate over "all" without locking the entire cache forever
// is by shallow cloning the cache, which is quite expensive, so we should probably not do it,
// and implement cache-level indexes
// public IEnumerable<ContentNode> GetAll()
// {
// if (_gen < 0)
// throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
// return _store.GetAll(_gen);
// }
public bool IsEmpty
{
get
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.IsEmpty(_gen);
}
}
public long Gen
{
get
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _gen;
}
}
public void Dispose()
{
if (_gen < 0)
{
return;
}
#if DEBUG
_logger.LogDebug("Dispose snapshot ({Snapshot})", _genRef?.GenObj.Count.ToString() ?? "live");
#endif
_gen = -1;
if (_genRef != null)
{
Interlocked.Decrement(ref _genRef.GenObj.Count);
}
GC.SuppressFinalize(this);
}
public ContentNode? Get(int id)
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.Get(id, _gen);
}
public ContentNode? Get(Guid id)
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.Get(id, _gen);
}
public IEnumerable<ContentNode> GetAtRoot()
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.GetAtRoot(_gen).WhereNotNull();
}
public IEnumerable<ContentNode> GetAll()
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.GetAll(_gen);
}
public IPublishedContentType? GetContentType(int id)
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.GetContentType(id, _gen);
}
public IPublishedContentType? GetContentType(string alias)
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.GetContentType(alias, _gen);
}
public IPublishedContentType? GetContentType(Guid key)
{
if (_gen < 0)
{
throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/);
}
return _store.GetContentType(key, _gen);
}
}
#endregion
#region Locking
// see notes on SnapDictionary
private readonly string _instanceId = Guid.NewGuid().ToString("N");
private class WriteLockInfo
{
#pragma warning disable IDE1006 // Naming Styles
// This is a field that is used for ref operations
public bool Taken;
#pragma warning restore IDE1006 // Naming Styles
}
// a scope contextual that represents a locked writer to the dictionary
private class ScopedWriteLock : ScopeContextualBase
{
private readonly WriteLockInfo _lockinfo = new();
private readonly ContentStore _store;
private int _released;
public ScopedWriteLock(ContentStore store, bool scoped)
{
_store = store;
store.Lock(_lockinfo, scoped);
}
public override void Release(bool completed)
{
if (Interlocked.CompareExchange(ref _released, 1, 0) != 0)
{
return;
}
_store.Release(_lockinfo, completed);
}
}
// gets a scope contextual representing a locked writer to the dictionary
// TODO: GetScopedWriter? should the dict have a ref onto the scope provider?
public IDisposable? GetScopedWriteLock(ICoreScopeProvider scopeProvider) =>
ScopeContextualBase.Get(scopeProvider, _instanceId, scoped => new ScopedWriteLock(this, scoped));
private void EnsureLocked()
{
if (_writeLock.CurrentCount != 0)
{
throw new InvalidOperationException("Write lock must be acquried.");
}
}
private void Lock(WriteLockInfo lockInfo, bool forceGen = false)
{
if (_writeLock.CurrentCount == 0)
{
throw new InvalidOperationException("Recursive locks not allowed");
}
if (_writeLock.Wait(_monitorTimeout))
{
lockInfo.Taken = true;
}
else
{
throw new TimeoutException("Could not enter monitor before timeout in content store");
}
lock (_rlocko)
{
// see SnapDictionary
try
{
// Run all code in finally to ensure ThreadAbortException does not interrupt execution
}
finally
{
if (_nextGen == false || forceGen)
{
// because we are changing things, a new generation
// is created, which will trigger a new snapshot
if (_nextGen)
{
_genObjs.Enqueue(_genObj = new GenObj(_liveGen));
}
_liveGen += 1;
_nextGen = true;
}
}
}
}
private void Release(WriteLockInfo lockInfo, bool commit = true)
{
try
{
if (commit == false)
{
lock (_rlocko)
{
// see SnapDictionary
try
{
// Run all code in finally to ensure ThreadAbortException does not interrupt execution
}
finally
{
_nextGen = false;
_liveGen -= 1;
}
}
Rollback(_contentNodes);
RollbackRoot();
Rollback(_contentTypesById);
Rollback(_contentTypesByAlias);
}
else if (_localDb != null && _wchanges != null)
{
foreach (KeyValuePair<int, ContentNodeKit> change in _wchanges)
{
if (change.Value.IsNull)
{
_localDb.TryRemove(change.Key, out ContentNodeKit unused);
}
else
{
_localDb[change.Key] = change.Value;
}
}
_wchanges = null;
_localDb.Commit();
}
}
finally
{
if (lockInfo.Taken)
{
_writeLock.Release();
}
}
}
private void RollbackRoot()
{
if (_root.Gen <= _liveGen)
{
return;
}
if (_root.Next != null)
{
_root = _root.Next;
}
}
private void Rollback<TKey, TValue>(ConcurrentDictionary<TKey, LinkedNode<TValue>> dictionary)
where TValue : class?
where TKey : notnull
{
foreach (KeyValuePair<TKey, LinkedNode<TValue>> item in dictionary)
{
LinkedNode<TValue>? link = item.Value;
if (link.Gen <= _liveGen)
{
continue;
}
TKey key = item.Key;
if (link.Next == null)
{
dictionary.TryRemove(key, out link);
}
else
{
dictionary.TryUpdate(key, link.Next, link);
}
}
}
#endregion
#region LocalDb
public void ReleaseLocalDb()
{
var lockInfo = new WriteLockInfo();
try
{
try
{
// Trying to lock could throw exceptions so always make sure to clean up.
Lock(lockInfo);
}
finally
{
try
{
_localDb?.Dispose();
}
catch (Exception ex)
{
/* TBD: May already be throwing so don't throw again */
_logger.LogError(ex, "Error trying to release DB");
}
finally
{
_localDb = null;
}
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Error trying to lock");
throw;
}
finally
{
Release(lockInfo);
}
}
private void RegisterChange(int id, ContentNodeKit kit)
{
if (_wchanges == null)
{
_wchanges = new List<KeyValuePair<int, ContentNodeKit>>();
}
_wchanges.Add(new KeyValuePair<int, ContentNodeKit>(id, kit));
}
#endregion
#region Content types
/// <summary>
/// Sets data for new content types
/// </summary>
/// <param name="types"></param>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public void NewContentTypesLocked(IEnumerable<IPublishedContentType> types)
{
EnsureLocked();
foreach (IPublishedContentType type in types)
{
SetContentTypeLocked(type);
}
}
/// <summary>
/// Sets data for updated content types
/// </summary>
/// <param name="types"></param>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public void UpdateContentTypesLocked(IEnumerable<IPublishedContentType> types)
{
// nothing to do if this is empty, no need to lock/allocate/iterate/etc...
if (!types.Any())
{
return;
}
EnsureLocked();
var index = types.ToDictionary(x => x.Id, x => x);
foreach (IPublishedContentType type in index.Values)
{
SetContentTypeLocked(type);
}
foreach (LinkedNode<ContentNode?> link in _contentNodes.Values)
{
ContentNode? node = link.Value;
if (node == null)
{
continue;
}
var contentTypeId = node.ContentType.Id;
if (index.TryGetValue(contentTypeId, out IPublishedContentType? contentType) == false)
{
continue;
}
SetValueLocked(_contentNodes, node.Id, new ContentNode(node, _publishedModelFactory, contentType));
}
}
/// <summary>
/// Updates/sets data for all content types
/// </summary>
/// <param name="types"></param>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public void SetAllContentTypesLocked(IEnumerable<IPublishedContentType>? types)
{
EnsureLocked();
// clear all existing content types
ClearLocked(_contentTypesById);
ClearLocked(_contentTypesByAlias);
if (types is not null)
{
// set all new content types
foreach (IPublishedContentType type in types)
{
SetContentTypeLocked(type);
}
}
// beware! at that point the cache is inconsistent,
// assuming we are going to SetAll content items!
}
/// <summary>
/// Updates/sets/removes data for content types
/// </summary>
/// <param name="removedIds"></param>
/// <param name="refreshedTypes"></param>
/// <param name="kits"></param>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public void UpdateContentTypesLocked(
IReadOnlyCollection<int>? removedIds,
IReadOnlyCollection<IPublishedContentType> refreshedTypes,
IReadOnlyCollection<ContentNodeKit> kits)
{
EnsureLocked();
IReadOnlyCollection<int> removedIdsA = removedIds ?? Array.Empty<int>();
IReadOnlyCollection<IPublishedContentType> refreshedTypesA =
refreshedTypes ?? Array.Empty<IPublishedContentType>();
var refreshedIdsA = refreshedTypesA.Select(x => x.Id).ToList();
kits = kits ?? Array.Empty<ContentNodeKit>();
if (kits.Count == 0 && refreshedIdsA.Count == 0 && removedIdsA.Count == 0)
{
return; // exit - there is nothing to do here
}
var removedContentTypeNodes = new List<int>();
var refreshedContentTypeNodes = new List<int>();
// find all the nodes that are either refreshed or removed,
// because of their content type being either refreshed or removed
foreach (LinkedNode<ContentNode?> link in _contentNodes.Values)
{
ContentNode? node = link.Value;
if (node == null)
{
continue;
}
var contentTypeId = node.ContentType.Id;
if (removedIdsA.Contains(contentTypeId))
{
removedContentTypeNodes.Add(node.Id);
}
if (refreshedIdsA.Contains(contentTypeId))
{
refreshedContentTypeNodes.Add(node.Id);
}
}
// perform deletion of content with removed content type
// removing content types should have removed their content already
// but just to be 100% sure, clear again here
foreach (var node in removedContentTypeNodes)
{
ClearBranchLocked(node);
}
// perform deletion of removed content types
foreach (var id in removedIdsA)
{
if (_contentTypesById.TryGetValue(id, out LinkedNode<IPublishedContentType?>? link) == false ||
link.Value == null)
{
continue;
}
SetValueLocked(_contentTypesById, id, null);
SetValueLocked(_contentTypesByAlias, link.Value.Alias, null);
}
// perform update of refreshed content types
foreach (IPublishedContentType type in refreshedTypesA)
{
SetContentTypeLocked(type);
}
// perform update of content with refreshed content type - from the kits
// skip missing type, skip missing parents & un-buildable kits - what else could we do?
// kits are ordered by level, so ParentExists is ok here
var visited = new List<int>();
foreach (ContentNodeKit kit in kits.Where(x =>
refreshedIdsA.Contains(x.ContentTypeId) &&
BuildKit(x, out _)))
{
// replacing the node: must preserve the relations
ContentNode? node = GetHead(_contentNodes, kit.Node.Id)?.Value;
if (node != null)
{
// Preserve children
kit.Node.FirstChildContentId = node.FirstChildContentId;
kit.Node.LastChildContentId = node.LastChildContentId;
// Also preserve siblings
kit.Node.NextSiblingContentId = node.NextSiblingContentId;
kit.Node.PreviousSiblingContentId = node.PreviousSiblingContentId;
}
SetValueLocked(_contentNodes, kit.Node.Id, kit.Node);
visited.Add(kit.Node.Id);
if (_localDb != null)
{
RegisterChange(kit.Node.Id, kit);
}
}
// all content should have been refreshed - but...
IEnumerable<int> orphans = refreshedContentTypeNodes.Except(visited);
foreach (var id in orphans)
{
ClearBranchLocked(id);
}
}
/// <summary>
/// Updates data types
/// </summary>
/// <param name="dataTypeIds"></param>
/// <param name="getContentType"></param>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public void UpdateDataTypesLocked(IEnumerable<int> dataTypeIds, Func<int, IPublishedContentType?> getContentType)
{
EnsureLocked();
IPublishedContentType[] contentTypes = _contentTypesById
.Where(kvp =>
kvp.Value.Value != null &&
kvp.Value.Value.PropertyTypes.Any(p => dataTypeIds.Contains(p.DataType.Id)))
.Select(kvp => kvp.Value.Value)
.Select(x => getContentType(x!.Id))
.WhereNotNull() // poof, gone, very unlikely and probably an anomaly
.ToArray();
// all content types that are affected by this data type update must be updated
foreach (IPublishedContentType contentType in contentTypes)
{
SetContentTypeLocked(contentType);
}
var contentTypeIdsA = contentTypes.Select(x => x.Id).ToArray();
var contentTypeNodes = new Dictionary<int, List<int>>();
foreach (var id in contentTypeIdsA)
{
contentTypeNodes[id] = new List<int>();
}
foreach (LinkedNode<ContentNode?> link in _contentNodes.Values)
{
ContentNode? node = link.Value;
if (node != null && contentTypeIdsA.Contains(node.ContentType.Id))
{
contentTypeNodes[node.ContentType.Id].Add(node.Id);
}
}
foreach (IPublishedContentType contentType in contentTypes)
{
// again, weird situation
if (contentTypeNodes.ContainsKey(contentType.Id) == false)
{
continue;
}
foreach (var id in contentTypeNodes[contentType.Id])
{
_contentNodes.TryGetValue(id, out LinkedNode<ContentNode?>? link);
if (link?.Value == null)
{
continue;
}
var node = new ContentNode(link.Value, _publishedModelFactory, contentType);
SetValueLocked(_contentNodes, id, node);
if (_localDb != null)
{
RegisterChange(id, node.ToKit());
}
}
}
}
/// <summary>
/// Validate the <see cref="ContentNodeKit" /> and try to create a parent <see cref="LinkedNode{ContentNode}" />
/// </summary>
/// <param name="kit"></param>
/// <param name="parent"></param>
/// <returns>
/// Returns false if the parent was not found or if the kit validation failed
/// </returns>
private bool BuildKit(ContentNodeKit kit, [MaybeNullWhen(false)] out LinkedNode<ContentNode> parent)
{
// make sure parent exists
parent = GetParentLink(kit.Node, null);
if (parent == null)
{
_logger.LogWarning("Skip item id={kitNodeId}, could not find parent id={kitNodeParentContentId}.", kit.Node.Id, kit.Node.ParentContentId);
return false;
}
// We cannot continue if there's no value. This shouldn't happen but it can happen if the database umbracoNode.path
// data is invalid/corrupt. If that is the case, the parentId might be ok but not the Path which can result in null
// because the data sort operation is by path.
if (parent.Value == null)
{
_logger.LogWarning(
"Skip item id={kitNodeId}, no Data assigned for linked node with path {kitNodePath} and parent id {kitNodeParentContentId}. This can indicate data corruption for the Path value for node {kitNodeId}. See the Health Check dashboard in Settings to resolve data integrity issues.",
kit.Node.Id,
kit.Node.Path,
kit.Node.ParentContentId,
kit.Node.Id);
return false;
}
// make sure the kit is valid
if (kit.DraftData == null && kit.PublishedData == null)
{
_logger.LogWarning("Skip item id={kitNodeId}, both draft and published data are null.", kit.Node.Id);
return false;
}
// unknown = bad
if (_contentTypesById.TryGetValue(kit.ContentTypeId, out LinkedNode<IPublishedContentType?>? link) == false ||
link.Value == null)
{
_logger.LogWarning("Skip item id={kitNodeId}, could not find content type id={kitContentTypeId}.", kit.Node.Id, kit.ContentTypeId);
return false;
}
// check whether parent is published
var canBePublished = ParentPublishedLocked(kit);
// and use
kit.Build(link.Value, _publishedSnapshotAccessor, _variationContextAccessor, _publishedModelFactory, canBePublished);
return true;
}
#endregion
#region Set, Clear, Get
public int Count => _contentNodes.Count;
/// <summary>
/// Get the most recent version of the LinkedNode stored in the dictionary for the supplied key
/// </summary>
/// <typeparam name="TKey"></typeparam>
/// <typeparam name="TValue"></typeparam>
/// <param name="dict"></param>
/// <param name="key"></param>
/// <returns></returns>
private static LinkedNode<TValue>? GetHead<TKey, TValue>(
ConcurrentDictionary<TKey, LinkedNode<TValue>> dict,
TKey key)
where TValue : class?
where TKey : notnull
{
dict.TryGetValue(key, out LinkedNode<TValue>? link); // else null
return link;
}
/// <summary>
/// Sets the data for a <see cref="ContentNodeKit" />
/// </summary>
/// <param name="kit"></param>
/// <returns></returns>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public bool SetLocked(ContentNodeKit kit)
{
EnsureLocked();
// ReSharper disable LocalizableElement
if (kit.IsEmpty)
{
throw new ArgumentException("Kit is empty.", nameof(kit));
}
if (kit.Node.FirstChildContentId > 0)
{
throw new ArgumentException("Kit content cannot have children.", nameof(kit));
}
// ReSharper restore LocalizableElement
if (_logger.IsEnabled(LogLevel.Debug))
{
_logger.LogDebug("Set content ID: {KitNodeId}", kit.Node.Id);
}
// get existing
_contentNodes.TryGetValue(kit.Node.Id, out LinkedNode<ContentNode?>? link);
ContentNode? existing = link?.Value;
if (!BuildKit(kit, out LinkedNode<ContentNode>? parent))
{
return false;
}
// moving?
var moving = existing != null && existing.ParentContentId != kit.Node.ParentContentId;
// manage children
if (existing != null)
{
kit.Node.FirstChildContentId = existing.FirstChildContentId;
kit.Node.LastChildContentId = existing.LastChildContentId;
}
// set
SetValueLocked(_contentNodes, kit.Node.Id, kit.Node);
if (_localDb != null)
{
RegisterChange(kit.Node.Id, kit);
}
// manage the tree
if (existing == null)
{
// new, add to parent
AddTreeNodeLocked(kit.Node, parent);
}
else if (moving || existing.SortOrder != kit.Node.SortOrder)
{
// moved, remove existing from its parent, add content to its parent
RemoveTreeNodeLocked(existing);
AddTreeNodeLocked(kit.Node);
}
else
{
// replacing existing, handle siblings
kit.Node.NextSiblingContentId = existing.NextSiblingContentId;
kit.Node.PreviousSiblingContentId = existing.PreviousSiblingContentId;
}
_contentKeyToIdMap[kit.Node.Uid] = kit.Node.Id;
return true;
}
private void ClearRootLocked()
{
if (_root.Gen != _liveGen)
{
_root = new LinkedNode<ContentNode>(new ContentNode(), _liveGen, _root);
}
else if (_root.Value is not null)
{
_root.Value.FirstChildContentId = -1;
}
}
/// <summary>
/// Builds all kits on startup using a fast forward only cursor
/// </summary>
/// <param name="kits">
/// All kits sorted by Level + Parent Id + Sort order
/// </param>
/// <param name="fromDb">True if the data is coming from the database (not the local cache db)</param>
/// <returns></returns>
/// <remarks>
/// <para>
/// This requires that the collection is sorted by Level + ParentId + Sort Order.
/// This should be used only on a site startup as the first generations.
/// This CANNOT be used after startup since it bypasses all checks for Generations.
/// </para>
/// <para>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </para>
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
[Obsolete("Use the overload that takes a 'kitGroupSize' parameter instead")]
public bool SetAllFastSortedLocked(IEnumerable<ContentNodeKit> kits, bool fromDb) =>
SetAllFastSortedLocked(kits, 1, fromDb);
/// <summary>
/// Builds all kits on startup using a fast forward only cursor
/// </summary>
/// <param name="kits">
/// All kits sorted by Level + Parent Id + Sort order
/// </param>
/// <param name="kitGroupSize"></param>
/// <param name="fromDb">True if the data is coming from the database (not the local cache db)</param>
/// <returns></returns>
/// <remarks>
/// <para>
/// This requires that the collection is sorted by Level + ParentId + Sort Order.
/// This should be used only on a site startup as the first generations.
/// This CANNOT be used after startup since it bypasses all checks for Generations.
/// </para>
/// <para>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </para>
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public bool SetAllFastSortedLocked(IEnumerable<ContentNodeKit> kits, int kitGroupSize, bool fromDb)
{
EnsureLocked();
var ok = true;
ClearLocked(_contentNodes);
ClearRootLocked();
// The name of the game here is to populate each kit's
// FirstChildContentId
// LastChildContentId
// NextSiblingContentId
// PreviousSiblingContentId
ContentNode? previousNode = null;
ContentNode? parent = null;
// By using InGroupsOf() here we are forcing the database query result extraction to retrieve items in batches,
// reducing the possibility of a database timeout (ThreadAbortException) on large datasets.
// This in turn reduces the possibility that the NuCache file will remain locked, because an exception
// here results in the calling method to not release the lock.
// However the larger the batck size, the more content loaded into memory. So by default, this is set to 1 and can be increased by setting
// the configuration setting Umbraco:CMS:NuCache:KitPageSize to a higher value.
// If we are not loading from the database, then we can ignore this restriction.
foreach (IEnumerable<ContentNodeKit> kitGroup in
kits.InGroupsOf(!fromDb || kitGroupSize < 1 ? 1 : kitGroupSize))
{
foreach (ContentNodeKit kit in kitGroup)
{
if (!BuildKit(kit, out LinkedNode<ContentNode>? parentLink))
{
ok = false;
continue; // skip that one
}
ContentNode thisNode = kit.Node;
if (parent == null)
{
// first parent
parent = parentLink.Value;
parent!.FirstChildContentId = thisNode.Id; // this node is the first node
}
else if (parent.Id != parentLink.Value!.Id)
{
// new parent
parent = parentLink.Value;
parent.FirstChildContentId = thisNode.Id; // this node is the first node
previousNode = null; // there is no previous sibling
}
if (_logger.IsEnabled(LogLevel.Debug))
{
_logger.LogDebug("Set {thisNodeId} with parent {thisNodeParentContentId}", thisNode.Id, thisNode.ParentContentId);
}
SetValueLocked(_contentNodes, thisNode.Id, thisNode);
// if we are initializing from the database source ensure the local db is updated
if (fromDb && _localDb != null)
{
RegisterChange(thisNode.Id, kit);
}
// this node is always the last child
parent.LastChildContentId = thisNode.Id;
// wire previous node as previous sibling
if (previousNode != null)
{
previousNode.NextSiblingContentId = thisNode.Id;
thisNode.PreviousSiblingContentId = previousNode.Id;
}
// this node becomes the previous node
previousNode = thisNode;
_contentKeyToIdMap[kit.Node.Uid] = kit.Node.Id;
}
}
return ok;
}
/// <summary>
/// Set all data for a collection of <see cref="ContentNodeKit" />
/// </summary>
/// <param name="kits"></param>
/// <returns></returns>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
[Obsolete("Use the overload that takes the 'kitGroupSize' and 'fromDb' parameters instead")]
public bool SetAllLocked(IEnumerable<ContentNodeKit> kits) => SetAllLocked(kits, 1, false);
/// <summary>
/// Set all data for a collection of <see cref="ContentNodeKit" />
/// </summary>
/// <param name="kits"></param>
/// <param name="kitGroupSize"></param>
/// <param name="fromDb">True if the data is coming from the database (not the local cache db)</param>
/// <returns></returns>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public bool SetAllLocked(IEnumerable<ContentNodeKit> kits, int kitGroupSize, bool fromDb)
{
EnsureLocked();
var ok = true;
ClearLocked(_contentNodes);
ClearRootLocked();
// do NOT clear types else they are gone!
// ClearLocked(_contentTypesById);
// ClearLocked(_contentTypesByAlias);
// By using InGroupsOf() here we are forcing the database query result extraction to retrieve items in batches,
// reducing the possibility of a database timeout (ThreadAbortException) on large datasets.
// This in turn reduces the possibility that the NuCache file will remain locked, because an exception
// here results in the calling method to not release the lock.
// However the larger the batck size, the more content loaded into memory. So by default, this is set to 1 and can be increased by setting
// the configuration setting Umbraco:CMS:NuCache:KitPageSize to a higher value.
// If we are not loading from the database, then we can ignore this restriction.
foreach (IEnumerable<ContentNodeKit> kitGroup in
kits.InGroupsOf(!fromDb || kitGroupSize < 1 ? 1 : kitGroupSize))
{
foreach (ContentNodeKit kit in kitGroup)
{
if (!BuildKit(kit, out LinkedNode<ContentNode>? parent))
{
ok = false;
continue; // skip that one
}
if (_logger.IsEnabled(LogLevel.Debug))
{
_logger.LogDebug("Set {kitNodeId} with parent {kitNodeParentContentId}", kit.Node.Id, kit.Node.ParentContentId);
}
SetValueLocked(_contentNodes, kit.Node.Id, kit.Node);
if (_localDb != null)
{
RegisterChange(kit.Node.Id, kit);
}
AddTreeNodeLocked(kit.Node, parent);
_contentKeyToIdMap[kit.Node.Uid] = kit.Node.Id;
}
}
return ok;
}
/// <summary>
/// Sets data for a branch of <see cref="ContentNodeKit" />
/// </summary>
/// <param name="rootContentId"></param>
/// <param name="kits"></param>
/// <returns></returns>
/// <remarks>
/// <para>
/// IMPORTANT kits must be sorted out by LEVEL and by SORT ORDER
/// </para>
/// <para>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </para>
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public bool SetBranchLocked(int rootContentId, IEnumerable<ContentNodeKit> kits)
{
EnsureLocked();
var ok = true;
// get existing
_contentNodes.TryGetValue(rootContentId, out LinkedNode<ContentNode?>? link);
ContentNode? existing = link?.Value;
// clear
if (existing != null)
{
// this zero's out the branch (recursively), if we're in a new gen this will add a NULL placeholder for the gen
ClearBranchLocked(existing);
// TODO: This removes the current GEN from the tree - do we really want to do that? (not sure if this is still an issue....)
RemoveTreeNodeLocked(existing);
}
// now add them all back
foreach (ContentNodeKit kit in kits)
{
if (!BuildKit(kit, out LinkedNode<ContentNode>? parent))
{
ok = false;
continue; // skip that one
}
SetValueLocked(_contentNodes, kit.Node.Id, kit.Node);
if (_localDb != null)
{
RegisterChange(kit.Node.Id, kit);
}
AddTreeNodeLocked(kit.Node, parent);
_contentKeyToIdMap[kit.Node.Uid] = kit.Node.Id;
}
return ok;
}
/// <summary>
/// Clears data for a given node id
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
/// <remarks>
/// This methods MUST be called from within a write lock, normally wrapped within GetScopedWriteLock
/// otherwise an exception will occur.
/// </remarks>
/// <exception cref="InvalidOperationException">
/// Thrown if this method is not called within a write lock
/// </exception>
public bool ClearLocked(int id)
{
EnsureLocked();
// try to find the content
// if it is not there, nothing to do
_contentNodes.TryGetValue(id, out LinkedNode<ContentNode?>? link); // else null
if (link?.Value == null)
{
return false;
}
ContentNode? content = link.Value;
if (_logger.IsEnabled(LogLevel.Debug))
{
_logger.LogDebug("Clear content ID: {ContentId}", content.Id);
}
// clear the entire branch
ClearBranchLocked(content);
// manage the tree
RemoveTreeNodeLocked(content);
return true;
}
private void ClearBranchLocked(int id)
{
_contentNodes.TryGetValue(id, out LinkedNode<ContentNode?>? link);
if (link?.Value == null)
{
return;
}
ClearBranchLocked(link.Value);
}
private void ClearBranchLocked(ContentNode? content)
{
// This should never be null, all code that calls this method is null checking but we've seen
// issues of null ref exceptions in issue reports so we'll double check here
if (content == null)
{
throw new ArgumentNullException(nameof(content));
}
SetValueLocked(_contentNodes, content.Id, null);
if (_localDb != null)
{
RegisterChange(content.Id, ContentNodeKit.Null);
}
_contentKeyToIdMap.TryRemove(content.Uid, out _);
var id = content.FirstChildContentId;
while (id > 0)
{
// get the required link node, this ensures that both `link` and `link.Value` are not null
LinkedNode<ContentNode> link = GetRequiredLinkedNode(id, "child", null);
ContentNode? linkValue = link.Value; // capture local since clearing in recurse can clear it
ClearBranchLocked(linkValue); // recurse
id = linkValue?.NextSiblingContentId ?? 0;
}
}
/// <summary>
/// Gets the link node and if it doesn't exist throw a <see cref="PanicException" />
/// </summary>
/// <param name="id"></param>
/// <param name="description"></param>
/// <param name="gen">the generation requested, null for the latest stored</param>
/// <returns></returns>
private LinkedNode<ContentNode> GetRequiredLinkedNode(int id, string description, long? gen)
{
if (_contentNodes.TryGetValue(id, out LinkedNode<ContentNode?>? link))
{
link = GetLinkedNodeGen(link, gen);
if (link is not null && link.Value is not null)
{
return link!;
}
}
throw new PanicException($"failed to get {description} with id={id}");
}
/// <summary>
/// Gets the parent link node, may be null or root if ParentContentId is less than 0
/// </summary>
/// <param name="gen">the generation requested, null for the latest stored</param>
/// <param name="content">The content node</param>
private LinkedNode<ContentNode>? GetParentLink(ContentNode content, long? gen)
{
if (content.ParentContentId < 0)
{
LinkedNode<ContentNode>? root = GetLinkedNodeGen(_root, gen);
return root;
}
if (_contentNodes.TryGetValue(content.ParentContentId, out LinkedNode<ContentNode?>? link))
{
link = GetLinkedNodeGen(link, gen);
}
if (link is not null && link.Value is not null)
{
return link!;
}
return null;
}
/// <summary>
/// Gets the linked parent node and if it doesn't exist throw a <see cref="PanicException" />
/// </summary>
/// <param name="content">The content node</param>
/// <param name="gen">the generation requested, null for the latest stored</param>
/// <returns></returns>
private LinkedNode<ContentNode> GetRequiredParentLink(ContentNode content, long? gen) => content.ParentContentId < 0
? _root
: GetRequiredLinkedNode(content.ParentContentId, "parent", gen);
/// <summary>
/// Iterates over the LinkedNode's generations to find the correct one
/// </summary>
/// <param name="link"></param>
/// <param name="gen">The generation requested, use null to avoid the lookup</param>
/// <returns></returns>
private LinkedNode<TValue>? GetLinkedNodeGen<TValue>(LinkedNode<TValue>? link, long? gen)
where TValue : class?
{
if (!gen.HasValue)
{
return link;
}
// find the correct snapshot, find the first that is <= the requested gen
while (link != null && link.Gen > gen)
{
link = link.Next;
}
return link;
}
/// <summary>
/// This removes this current node from the tree hiearchy by removing it from it's parent's linked list
/// </summary>
/// <param name="content"></param>
/// <remarks>
/// This is called within a lock which means a new Gen is being created therefore this will not modify any existing
/// content in a Gen.
/// </remarks>
private void RemoveTreeNodeLocked(ContentNode content)
{
// NOTE: DO NOT modify `content` here, this would modify data for an existing Gen, all modifications are done to clones
// which would be targeting the new Gen.
LinkedNode<ContentNode> parentLink = content.ParentContentId < 0
? _root
: GetRequiredLinkedNode(content.ParentContentId, "parent", null);
ContentNode? parent = parentLink.Value;
// must have children
if (parent!.FirstChildContentId < 0)
{
throw new PanicException("no children");
}
// if first/last, clone parent, then remove
if (parent.FirstChildContentId == content.Id || parent.LastChildContentId == content.Id)
{
parent = GenCloneLocked(parentLink);
}
if (parent is not null)
{
if (parent.FirstChildContentId == content.Id)
{
parent.FirstChildContentId = content.NextSiblingContentId;
}
if (parent.LastChildContentId == content.Id)
{
parent.LastChildContentId = content.PreviousSiblingContentId;
}
}
// maintain linked list
if (content.NextSiblingContentId > 0)
{
LinkedNode<ContentNode> nextLink =
GetRequiredLinkedNode(content.NextSiblingContentId, "next sibling", null);
ContentNode? next = GenCloneLocked(nextLink);
if (next is not null)
{
next.PreviousSiblingContentId = content.PreviousSiblingContentId;
}
}
if (content.PreviousSiblingContentId > 0)
{
LinkedNode<ContentNode> prevLink =
GetRequiredLinkedNode(content.PreviousSiblingContentId, "previous sibling", null);
ContentNode? prev = GenCloneLocked(prevLink);
if (prev is not null)
{
prev.NextSiblingContentId = content.NextSiblingContentId;
}
}
}
private bool ParentPublishedLocked(ContentNodeKit kit)
{
if (kit.Node.ParentContentId < 0)
{
return true;
}
LinkedNode<ContentNode>? link = GetParentLink(kit.Node, null);
ContentNode? node = link?.Value;
return node != null && node.HasPublished;
}
private ContentNode? GenCloneLocked(LinkedNode<ContentNode> link)
{
ContentNode? node = link.Value;
if (node != null && link.Gen != _liveGen)
{
node = new ContentNode(node, _publishedModelFactory);
if (link == _root)
{
SetRootLocked(node);
}
else
{
SetValueLocked(_contentNodes, node.Id, node);
}
}
return node;
}
/// <summary>
/// Adds a node to the tree structure.
/// </summary>
private void AddTreeNodeLocked(ContentNode content, LinkedNode<ContentNode>? parentLink = null)
{
parentLink = parentLink ?? GetRequiredParentLink(content, null);
ContentNode? parent = parentLink.Value;
// We are doing a null check here but this should no longer be possible because we have a null check in BuildKit
// for the parent.Value property and we'll output a warning. However I'll leave this additional null check in place.
// see https://github.com/umbraco/Umbraco-CMS/issues/7868
if (parent == null)
{
throw new PanicException(
$"A null Value was returned on the {nameof(parentLink)} LinkedNode with id={content.ParentContentId}, potentially your database paths are corrupted.");
}
// if parent has no children, clone parent + add as first child
if (parent.FirstChildContentId < 0)
{
parent = GenCloneLocked(parentLink);
if (parent is not null)
{
parent.FirstChildContentId = content.Id;
parent.LastChildContentId = content.Id;
}
return;
}
// get parent's first child
LinkedNode<ContentNode> childLink = GetRequiredLinkedNode(parent.FirstChildContentId, "first child", null);
ContentNode? child = childLink.Value;
// if first, clone parent + insert as first child
// NOTE: Don't perform this check if loading from local DB since we know it's already sorted
if (child?.SortOrder > content.SortOrder)
{
content.NextSiblingContentId = parent.FirstChildContentId;
content.PreviousSiblingContentId = -1;
parent = GenCloneLocked(parentLink);
if (parent is not null)
{
parent.FirstChildContentId = content.Id;
}
child = GenCloneLocked(childLink);
if (child is not null)
{
child.PreviousSiblingContentId = content.Id;
}
return;
}
// get parent's last child
LinkedNode<ContentNode> lastChildLink = GetRequiredLinkedNode(parent.LastChildContentId, "last child", null);
ContentNode? lastChild = lastChildLink.Value;
// if last, clone parent + append as last child
if (lastChild?.SortOrder <= content.SortOrder)
{
content.PreviousSiblingContentId = parent.LastChildContentId;
content.NextSiblingContentId = -1;
parent = GenCloneLocked(parentLink);
if (parent is not null)
{
parent.LastChildContentId = content.Id;
}
lastChild = GenCloneLocked(lastChildLink);
if (lastChild is not null)
{
lastChild.NextSiblingContentId = content.Id;
}
return;
}
// else it's going somewhere in the middle,
// TODO: There was a note about performance when this occurs and that this only happens when moving and not very often, but that is not true,
// this also happens anytime a middle node is unpublished or republished (which causes a branch update), i'm unsure if this has perf impacts,
// i think this used to but it doesn't seem bad anymore that I can see...
while (child?.NextSiblingContentId > 0)
{
// get next child
LinkedNode<ContentNode> nextChildLink =
GetRequiredLinkedNode(child.NextSiblingContentId, "next child", null);
ContentNode? nextChild = nextChildLink.Value;
// if here, clone previous + append/insert
// NOTE: Don't perform this check if loading from local DB since we know it's already sorted
if (nextChild?.SortOrder > content.SortOrder)
{
content.NextSiblingContentId = nextChild.Id;
content.PreviousSiblingContentId = nextChild.PreviousSiblingContentId;
child = GenCloneLocked(childLink);
if (child is not null)
{
child.NextSiblingContentId = content.Id;
}
ContentNode? nnext = GenCloneLocked(nextChildLink);
if (nnext is not null)
{
nnext.PreviousSiblingContentId = content.Id;
}
return;
}
childLink = nextChildLink;
child = nextChild;
}
// should never get here
throw new PanicException("No more children.");
}
// replaces the root node
private void SetRootLocked(ContentNode node)
{
if (_root.Gen != _liveGen)
{
_root = new LinkedNode<ContentNode>(node, _liveGen, _root);
}
else
{
_root.Value = node;
}
}
private void SetContentTypeLocked(IPublishedContentType type)
{
SetValueLocked(_contentTypesById, type.Id, type);
SetValueLocked(_contentTypesByAlias, type.Alias, type);
// ensure the key/id map is accurate
_contentTypeKeyToIdMap[type.Key] = type.Id;
}
// set a node (just the node, not the tree)
private void SetValueLocked<TKey, TValue>(ConcurrentDictionary<TKey, LinkedNode<TValue>> dict, TKey key, TValue value)
where TValue : class?
where TKey : notnull
{
// this is safe only because we're write-locked
LinkedNode<TValue>? link = GetHead(dict, key);
if (link != null)
{
// already in the dict
if (link.Gen != _liveGen)
{
// for an older gen - if value is different then insert a new
// link for the new gen, with the new value
if (link.Value != value)
{
dict.TryUpdate(key, new LinkedNode<TValue>(value, _liveGen, link), link);
}
}
else
{
// for the live gen - we can fix the live gen - and remove it
// if value is null and there's no next gen
if (value == null && link.Next == null)
{
dict.TryRemove(key, out link);
}
else
{
link.Value = value;
}
}
}
else
{
dict.TryAdd(key, new LinkedNode<TValue>(value, _liveGen));
}
}
private void ClearLocked<TKey, TValue>(ConcurrentDictionary<TKey, LinkedNode<TValue>> dict)
where TValue : class?
where TKey : notnull
{
// this is safe only because we're write-locked
foreach (KeyValuePair<TKey, LinkedNode<TValue>> kvp in dict.Where(x => x.Value != null))
{
if (kvp.Value.Gen != _liveGen)
{
var link = new LinkedNode<TValue>(null, _liveGen, kvp.Value);
dict.TryUpdate(kvp.Key, link, kvp.Value);
}
else
{
kvp.Value.Value = null;
}
}
}
public ContentNode? Get(int id, long gen) => GetValue(_contentNodes, id, gen);
public ContentNode? Get(Guid uid, long gen) =>
_contentKeyToIdMap.TryGetValue(uid, out var id)
? GetValue(_contentNodes, id, gen)
: null;
public IEnumerable<ContentNode?> GetAtRoot(long gen)
{
LinkedNode<ContentNode>? root = GetLinkedNodeGen(_root, gen);
if (root == null)
{
yield break;
}
var id = root.Value?.FirstChildContentId;
while (id > 0)
{
LinkedNode<ContentNode> link = GetRequiredLinkedNode(id.Value, "root", gen);
yield return link.Value;
id = link.Value?.NextSiblingContentId;
}
}
private TValue? GetValue<TKey, TValue>(ConcurrentDictionary<TKey, LinkedNode<TValue>> dict, TKey key, long gen)
where TValue : class?
where TKey : notnull
{
// look ma, no lock!
LinkedNode<TValue>? link = GetHead(dict, key);
link = GetLinkedNodeGen(link, gen);
return link?.Value; // may be null
}
public IEnumerable<ContentNode> GetAll(long gen)
{
// enumerating on .Values locks the concurrent dictionary,
// so better get a shallow clone in an array and release
LinkedNode<ContentNode?>[] links = _contentNodes.Values.ToArray();
foreach (LinkedNode<ContentNode?> l in links)
{
LinkedNode<ContentNode?>? link = GetLinkedNodeGen(l, gen);
if (link?.Value != null)
{
yield return link.Value;
}
}
}
public bool IsEmpty(long gen)
{
var has = _contentNodes.Any(x =>
{
LinkedNode<ContentNode?>? link = GetLinkedNodeGen(x.Value, gen);
return link?.Value != null;
});
return has == false;
}
public IPublishedContentType? GetContentType(int id, long gen) => GetValue(_contentTypesById, id, gen);
public IPublishedContentType? GetContentType(string alias, long gen) => GetValue(_contentTypesByAlias, alias, gen);
public IPublishedContentType? GetContentType(Guid key, long gen)
{
if (!_contentTypeKeyToIdMap.TryGetValue(key, out var id))
{
return null;
}
return GetContentType(id, gen);
}
#endregion
#region Snapshots
public Snapshot CreateSnapshot()
{
lock (_rlocko)
{
// if no next generation is required, and we already have one,
// use it and create a new snapshot
if (_nextGen == false && _genObj != null)
{
return new Snapshot(this, _genObj.GetGenRef()
#if DEBUG
, _loggerFactory.CreateLogger<Snapshot>()
#endif
);
}
// else we need to try to create a new gen ref
// whether we are wlocked or not, noone can rlock while we do,
// so _liveGen and _nextGen are safe
if (_writeLock.CurrentCount == 0)
{
// write-locked, cannot use latest gen (at least 1) so use previous
var snapGen = _nextGen ? _liveGen - 1 : _liveGen;
// create a new gen ref unless we already have it
if (_genObj == null)
{
_genObjs.Enqueue(_genObj = new GenObj(snapGen));
}
else if (_genObj.Gen != snapGen)
{
throw new PanicException($"The generation {_genObj.Gen} does not equal the snapshot generation {snapGen}");
}
}
else
{
// not write-locked, can use latest gen, create a new gen ref
_genObjs.Enqueue(_genObj = new GenObj(_liveGen));
_nextGen = false; // this is the ONLY thing that triggers a _liveGen++
}
// so...
// the genRefRef has a weak ref to the genRef, and is queued
// the snapshot has a ref to the genRef, which has a ref to the genRefRef
// when the snapshot is disposed, it decreases genRefRef counter
// so after a while, one of these conditions is going to be true:
// - the genRefRef counter is zero because all snapshots have properly been disposed
// - the genRefRef weak ref is dead because all snapshots have been collected
// in both cases, we will dequeue and collect
var snapshot = new Snapshot(this, _genObj.GetGenRef()
#if DEBUG
, _loggerFactory.CreateLogger<Snapshot>()
#endif
);
// reading _floorGen is safe if _collectTask is null
if (_collectTask == null && _collectAuto && _liveGen - _floorGen > CollectMinGenDelta)
{
CollectAsyncLocked();
}
return snapshot;
}
}
public Snapshot LiveSnapshot => new(this, _liveGen
#if DEBUG
, _loggerFactory.CreateLogger<Snapshot>()
#endif
);
public Task CollectAsync()
{
lock (_rlocko)
{
return CollectAsyncLocked();
}
}
private Task CollectAsyncLocked()
{
// NOTE: What in the heck is going on here? Why is any of this running in async contexts?
// SD: From what I can tell this was designed to be a set and forget background task to do the
// collecting which is why it's called from non-async methods within this class. This is
// slightly dangerous because it's not taking into account app shutdown.
// TODO: There should be a different method or class responsible for executing the cleanup on a
// background (set and forget) thread.
if (_collectTask != null)
{
return _collectTask;
}
// ReSharper disable InconsistentlySynchronizedField
Task task = _collectTask = Task.Run(Collect);
_collectTask.ContinueWith(
_ =>
{
lock (_rlocko)
{
_collectTask = null;
}
},
CancellationToken.None,
TaskContinuationOptions.ExecuteSynchronously,
// Must explicitly specify this, see https://blog.stephencleary.com/2013/10/continuewith-is-dangerous-too.html
TaskScheduler.Default);
// ReSharper restore InconsistentlySynchronizedField
return task;
}
private void Collect()
{
// see notes in CreateSnapshot
#if DEBUG
_logger.LogDebug("Collect.");
#endif
while (_genObjs.TryPeek(out GenObj? genObj) && (genObj.Count == 0 || genObj.WeakGenRef.IsAlive == false))
{
_genObjs.TryDequeue(out genObj); // cannot fail since TryPeek has succeeded
_floorGen = genObj!.Gen;
#if DEBUG
// _logger.LogDebug("_floorGen=" + _floorGen + ", _liveGen=" + _liveGen);
#endif
}
Collect(_contentNodes);
CollectRoot();
Collect(_contentTypesById);
Collect(_contentTypesByAlias);
}
private void CollectRoot()
{
LinkedNode<ContentNode>? link = _root;
while (link.Next != null && link.Next.Gen > _floorGen)
{
link = link.Next;
}
link.Next = null;
}
private void Collect<TKey, TValue>(ConcurrentDictionary<TKey, LinkedNode<TValue>> dict)
where TValue : class?
where TKey : notnull
{
// it is OK to enumerate a concurrent dictionary and it does not lock
// it - and here it's not an issue if we skip some items, they will be
// processed next time we collect
long liveGen;
// r is good
lock (_rlocko)
{
liveGen = _liveGen;
if (_nextGen == false)
{
liveGen += 1;
}
}
foreach (KeyValuePair<TKey, LinkedNode<TValue>> kvp in dict)
{
LinkedNode<TValue>? link = kvp.Value;
#if DEBUG
// _logger.LogDebug("Collect id:" + kvp.Key + ", gen:" + link.Gen +
// ", nxt:" + (link.Next == null ? "null" : "link") +
// ", val:" + (link.Value == null ? "null" : "value"));
#endif
// reasons to collect the head:
// gen must be < liveGen (we never collect live gen)
// next == null && value == null (we have no data at all)
// next != null && value == null BUT gen > floor (noone wants us)
// not live means .Next and .Value are safe
if (link.Gen < liveGen && link.Value == null
&& (link.Next == null || link.Gen <= _floorGen))
{
// not live, null value, no next link = remove that one -- but only if
// the dict has not been updated, have to do it via ICollection<> (thanks
// Mr Toub) -- and if the dict has been updated there is nothing to collect
var idict = dict as ICollection<KeyValuePair<TKey, LinkedNode<TValue>>>;
idict.Remove(kvp);
continue;
}
// in any other case we're not collecting the head, we need to go to Next
// and if there is no Next, skip
if (link.Next == null)
{
continue;
}
// else go to Next and loop while above floor, and kill everything below
while (link.Next != null && link.Next.Gen > _floorGen)
{
link = link.Next;
}
link.Next = null;
}
}
// TODO: This is never used? Should it be? Maybe move to TestHelper below?
// public async Task WaitForPendingCollect()
// {
// Task task;
// lock (_rlocko)
// {
// task = _collectTask;
// }
// if (task != null)
// await task;
// }
public long GenCount => _genObjs.Count;
public long SnapCount => _genObjs.Sum(x => x.Count);
#endregion
#region Internals/Unit testing
private TestHelper? _unitTesting;
// note: nothing here is thread-safe
internal class TestHelper
{
private readonly ContentStore _store;
public TestHelper(ContentStore store) => _store = store;
public long LiveGen => _store._liveGen;
public long FloorGen => _store._floorGen;
public bool NextGen => _store._nextGen;
public bool CollectAuto
{
get => _store._collectAuto;
set => _store._collectAuto = value;
}
/// <summary>
/// Return a list of Gen/ContentNode values
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public (long gen, ContentNode? contentNode)[] GetValues(int id)
{
_store._contentNodes.TryGetValue(id, out LinkedNode<ContentNode?>? link); // else null
if (link == null)
{
return Array.Empty<(long, ContentNode?)>();
}
var tuples = new List<(long, ContentNode?)>();
do
{
tuples.Add((link.Gen, link.Value));
link = link.Next;
}
while (link != null);
return tuples.ToArray();
}
}
internal TestHelper Test => _unitTesting ?? (_unitTesting = new TestHelper(this));
#endregion
}