461 lines
16 KiB
C#
461 lines
16 KiB
C#
using System;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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namespace Umbraco.Core.Models
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{
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/// <summary>
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/// Represents a Content object
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/// </summary>
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[Serializable]
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[DataContract(IsReference = true)]
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public class Content : ContentBase, IContent
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{
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private IContentType _contentType;
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private ITemplate _template;
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private bool _published;
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private string _language;
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private DateTime? _releaseDate;
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private DateTime? _expireDate;
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private int _writer;
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private string _nodeName;//NOTE Once localization is introduced this will be the non-localized Node Name.
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private bool _permissionsChanged;
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parent">Parent <see cref="IContent"/> object</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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public Content(string name, IContent parent, IContentType contentType)
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: this(name, parent, contentType, new PropertyCollection())
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{
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}
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parent">Parent <see cref="IContent"/> object</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="properties">Collection of properties</param>
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public Content(string name, IContent parent, IContentType contentType, PropertyCollection properties)
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: base(name, parent, contentType, properties)
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{
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Mandate.ParameterNotNull(contentType, "contentType");
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_contentType = contentType;
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}
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parentId">Id of the Parent content</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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public Content(string name, int parentId, IContentType contentType)
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: this(name, parentId, contentType, new PropertyCollection())
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{
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}
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parentId">Id of the Parent content</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="properties">Collection of properties</param>
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public Content(string name, int parentId, IContentType contentType, PropertyCollection properties)
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: base(name, parentId, contentType, properties)
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{
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Mandate.ParameterNotNull(contentType, "contentType");
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_contentType = contentType;
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}
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private static readonly PropertyInfo TemplateSelector = ExpressionHelper.GetPropertyInfo<Content, ITemplate>(x => x.Template);
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private static readonly PropertyInfo PublishedSelector = ExpressionHelper.GetPropertyInfo<Content, bool>(x => x.Published);
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private static readonly PropertyInfo LanguageSelector = ExpressionHelper.GetPropertyInfo<Content, string>(x => x.Language);
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private static readonly PropertyInfo ReleaseDateSelector = ExpressionHelper.GetPropertyInfo<Content, DateTime?>(x => x.ReleaseDate);
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private static readonly PropertyInfo ExpireDateSelector = ExpressionHelper.GetPropertyInfo<Content, DateTime?>(x => x.ExpireDate);
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private static readonly PropertyInfo WriterSelector = ExpressionHelper.GetPropertyInfo<Content, int>(x => x.WriterId);
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private static readonly PropertyInfo NodeNameSelector = ExpressionHelper.GetPropertyInfo<Content, string>(x => x.NodeName);
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private static readonly PropertyInfo PermissionsChangedSelector = ExpressionHelper.GetPropertyInfo<Content, bool>(x => x.PermissionsChanged);
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/// <summary>
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/// Gets or sets the template used by the Content.
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/// This is used to override the default one from the ContentType.
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/// </summary>
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/// <remarks>
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/// If no template is explicitly set on the Content object,
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/// the Default template from the ContentType will be returned.
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/// </remarks>
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[DataMember]
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public virtual ITemplate Template
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{
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get
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{
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if (_template == null)
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return _contentType.DefaultTemplate;
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return _template;
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}
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set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_template = value;
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return _template;
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}, _template, TemplateSelector);
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}
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}
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/// <summary>
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/// Gets the current status of the Content
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/// </summary>
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[IgnoreDataMember]
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public ContentStatus Status
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{
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get
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{
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if(Trashed)
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return ContentStatus.Trashed;
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if(ExpireDate.HasValue && ExpireDate.Value > DateTime.MinValue && DateTime.Now > ExpireDate.Value)
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return ContentStatus.Expired;
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if(ReleaseDate.HasValue && ReleaseDate.Value > DateTime.MinValue && ReleaseDate.Value > DateTime.Now)
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return ContentStatus.AwaitingRelease;
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if(Published)
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return ContentStatus.Published;
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return ContentStatus.Unpublished;
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}
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}
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/// <summary>
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/// Boolean indicating whether this Content is Published or not
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/// </summary>
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/// <remarks>
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/// Setting Published to true/false should be private or internal and should ONLY be used for wiring up the value
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/// from the db or modifying it based on changing the published state.
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/// </remarks>
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[DataMember]
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public bool Published
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{
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get { return _published; }
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internal set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_published = value;
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return _published;
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}, _published, PublishedSelector);
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}
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}
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/// <summary>
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/// Language of the data contained within this Content object.
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/// </summary>
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/// <remarks>
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/// Left internal until multilingual support is implemented.
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/// </remarks>
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[DataMember]
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public string Language
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{
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get { return _language; }
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set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_language = value;
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return _language;
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}, _language, LanguageSelector);
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}
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}
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/// <summary>
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/// The date this Content should be released and thus be published
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/// </summary>
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[DataMember]
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public DateTime? ReleaseDate
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{
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get { return _releaseDate; }
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set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_releaseDate = value;
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return _releaseDate;
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}, _releaseDate, ReleaseDateSelector);
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}
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}
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/// <summary>
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/// The date this Content should expire and thus be unpublished
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/// </summary>
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[DataMember]
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public DateTime? ExpireDate
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{
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get { return _expireDate; }
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set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_expireDate = value;
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return _expireDate;
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}, _expireDate, ExpireDateSelector);
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}
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}
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/// <summary>
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/// Id of the user who wrote/updated this Content
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/// </summary>
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[DataMember]
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public virtual int WriterId
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{
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get { return _writer; }
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set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_writer = value;
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return _writer;
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}, _writer, WriterSelector);
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}
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}
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/// <summary>
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/// Name of the Node (non-localized).
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/// </summary>
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/// <remarks>
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/// This Property is kept internal until localization is introduced.
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/// </remarks>
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[DataMember]
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internal string NodeName
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{
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get { return _nodeName; }
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set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_nodeName = value;
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return _nodeName;
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}, _nodeName, NodeNameSelector);
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}
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}
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/// <summary>
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/// Used internally to track if permissions have been changed during the saving process for this entity
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/// </summary>
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[IgnoreDataMember]
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internal bool PermissionsChanged
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{
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get { return _permissionsChanged; }
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set
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{
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SetPropertyValueAndDetectChanges(o =>
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{
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_permissionsChanged = value;
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return _permissionsChanged;
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}, _permissionsChanged, PermissionsChangedSelector);
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}
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}
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/// <summary>
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/// Gets the ContentType used by this content object
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/// </summary>
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[IgnoreDataMember]
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public IContentType ContentType
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{
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get { return _contentType; }
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}
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/// <summary>
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/// Changes the <see cref="ContentType"/> for the current content object
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/// </summary>
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/// <param name="contentType">New ContentType for this content</param>
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/// <remarks>Leaves PropertyTypes intact after change</remarks>
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public void ChangeContentType(IContentType contentType)
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{
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ContentTypeId = contentType.Id;
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_contentType = contentType;
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ContentTypeBase = contentType;
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Properties.EnsurePropertyTypes(PropertyTypes);
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Properties.CollectionChanged += PropertiesChanged;
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}
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/// <summary>
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/// Changes the <see cref="ContentType"/> for the current content object and removes PropertyTypes,
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/// which are not part of the new ContentType.
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/// </summary>
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/// <param name="contentType">New ContentType for this content</param>
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/// <param name="clearProperties">Boolean indicating whether to clear PropertyTypes upon change</param>
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public void ChangeContentType(IContentType contentType, bool clearProperties)
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{
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if(clearProperties)
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{
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ContentTypeId = contentType.Id;
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_contentType = contentType;
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ContentTypeBase = contentType;
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Properties.EnsureCleanPropertyTypes(PropertyTypes);
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Properties.CollectionChanged += PropertiesChanged;
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return;
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}
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ChangeContentType(contentType);
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}
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/// <summary>
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/// Changes the Published state of the content object
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/// </summary>
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public void ChangePublishedState(PublishedState state)
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{
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Published = state == PublishedState.Published;
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PublishedState = state;
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}
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[DataMember]
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internal PublishedState PublishedState { get; set; }
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/// <summary>
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/// Changes the Trashed state of the content object
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/// </summary>
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/// <param name="isTrashed">Boolean indicating whether content is trashed (true) or not trashed (false)</param>
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/// <param name="parentId"> </param>
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public override void ChangeTrashedState(bool isTrashed, int parentId = -20)
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{
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Trashed = isTrashed;
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ParentId = parentId;
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//If the content is trashed and is published it should be marked as unpublished
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if (isTrashed && Published)
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{
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ChangePublishedState(PublishedState.Unpublished);
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}
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}
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/// <summary>
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/// Indicates whether a specific property on the current <see cref="IContent"/> entity is dirty.
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/// </summary>
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/// <param name="propertyName">Name of the property to check</param>
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/// <returns>True if Property is dirty, otherwise False</returns>
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public override bool IsPropertyDirty(string propertyName)
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{
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bool existsInEntity = base.IsPropertyDirty(propertyName);
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if (existsInEntity)
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return true;
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return Properties.Any(x => x.IsPropertyDirty(propertyName));
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}
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/// <summary>
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/// Indicates whether the current entity is dirty.
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/// </summary>
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/// <returns>True if entity is dirty, otherwise False</returns>
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public override bool IsDirty()
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{
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return IsEntityDirty() || IsAnyUserPropertyDirty();
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}
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/// <summary>
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/// Returns true if only the entity properties are direty
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/// </summary>
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/// <returns></returns>
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internal bool IsEntityDirty()
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{
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return base.IsDirty();
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}
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/// <summary>
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/// Returns true if any of the properties are dirty
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/// </summary>
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/// <returns></returns>
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internal bool IsAnyUserPropertyDirty()
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{
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return Properties.Any(x => x.IsDirty());
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}
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/// <summary>
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/// Resets dirty properties by clearing the dictionary used to track changes.
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/// </summary>
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/// <remarks>
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/// Please note that resetting the dirty properties could potentially
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/// obstruct the saving of a new or updated entity.
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/// </remarks>
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public override void ResetDirtyProperties()
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{
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base.ResetDirtyProperties();
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foreach (var property in Properties)
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{
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property.ResetDirtyProperties();
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}
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}
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/// <summary>
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/// Method to call when Entity is being saved
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/// </summary>
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/// <remarks>Created date is set and a Unique key is assigned</remarks>
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internal override void AddingEntity()
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{
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base.AddingEntity();
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if(Key == Guid.Empty)
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Key = Guid.NewGuid();
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}
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/// <summary>
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/// Method to call when Entity is being updated
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/// </summary>
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/// <remarks>Modified Date is set and a new Version guid is set</remarks>
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internal override void UpdatingEntity()
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{
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base.UpdatingEntity();
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Version = Guid.NewGuid();
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}
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/// <summary>
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/// Creates a deep clone of the current entity with its identity and it's property identities reset
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/// </summary>
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/// <returns></returns>
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[Obsolete("Use DeepCloneWithResetIdentities instead")]
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public IContent Clone()
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{
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return DeepCloneWithResetIdentities();
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}
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/// <summary>
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/// Creates a deep clone of the current entity with its identity and it's property identities reset
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/// </summary>
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/// <returns></returns>
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public IContent DeepCloneWithResetIdentities()
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{
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var clone = (Content)DeepClone();
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clone.Key = Guid.Empty;
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clone.Version = Guid.NewGuid();
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clone.ResetIdentity();
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foreach (var property in clone.Properties)
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{
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property.ResetIdentity();
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property.Version = clone.Version;
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}
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return clone;
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}
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public override object DeepClone()
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{
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var clone = (Content)base.DeepClone();
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//need to manually clone this since it's not settable
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clone._contentType = (IContentType)ContentType.DeepClone();
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clone.ResetDirtyProperties(false);
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return clone;
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}
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}
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} |