Files
Umbraco-CMS/src/Umbraco.Core/IO/ShadowWrapper.cs
2019-02-21 11:28:51 +01:00

216 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Umbraco.Core.IO
{
internal class ShadowWrapper : IFileSystem
{
private static readonly string ShadowFsPath = SystemDirectories.TempData.EnsureEndsWith('/') + "ShadowFs";
private readonly Func<bool> _isScoped;
private readonly IFileSystem _innerFileSystem;
private readonly string _shadowPath;
private ShadowFileSystem _shadowFileSystem;
private string _shadowDir;
public ShadowWrapper(IFileSystem innerFileSystem, string shadowPath, Func<bool> isScoped = null)
{
_innerFileSystem = innerFileSystem;
_shadowPath = shadowPath;
_isScoped = isScoped;
}
public static string CreateShadowId()
{
const int retries = 50; // avoid infinite loop
const int idLength = 8; // 6 chars
// shorten a Guid to idLength chars, and see whether it collides
// with an existing directory or not - if it does, try again, and
// we should end up with a unique identifier eventually - but just
// detect infinite loops (just in case)
for (var i = 0; i < retries; i++)
{
var id = GuidUtils.ToBase32String(Guid.NewGuid(), idLength);
var virt = ShadowFsPath + "/" + id;
var shadowDir = IOHelper.MapPath(virt);
if (Directory.Exists(shadowDir))
continue;
Directory.CreateDirectory(shadowDir);
return id;
}
throw new Exception($"Could not get a shadow identifier (tried {retries} times)");
}
internal void Shadow(string id)
{
// note: no thread-safety here, because ShadowFs is thread-safe due to the check
// on ShadowFileSystemsScope.None - and if None is false then we should be running
// in a single thread anyways
var virt = ShadowFsPath + "/" + id + "/" + _shadowPath;
_shadowDir = IOHelper.MapPath(virt);
Directory.CreateDirectory(_shadowDir);
var tempfs = new PhysicalFileSystem(virt);
_shadowFileSystem = new ShadowFileSystem(_innerFileSystem, tempfs);
}
internal void UnShadow(bool complete)
{
var shadowFileSystem = _shadowFileSystem;
var dir = _shadowDir;
_shadowFileSystem = null;
_shadowDir = null;
try
{
// this may throw an AggregateException if some of the changes could not be applied
if (complete) shadowFileSystem.Complete();
}
finally
{
// in any case, cleanup
try
{
Directory.Delete(dir, true);
// shadowPath make be path/to/dir, remove each
dir = dir.Replace("/", "\\");
var min = IOHelper.MapPath(ShadowFsPath).Length;
var pos = dir.LastIndexOf("\\", StringComparison.OrdinalIgnoreCase);
while (pos > min)
{
dir = dir.Substring(0, pos);
if (Directory.EnumerateFileSystemEntries(dir).Any() == false)
Directory.Delete(dir, true);
else
break;
pos = dir.LastIndexOf("\\", StringComparison.OrdinalIgnoreCase);
}
}
catch
{
// ugly, isn't it? but if we cannot cleanup, bah, just leave it there
}
}
}
public IFileSystem InnerFileSystem => _innerFileSystem;
private IFileSystem FileSystem
{
get
{
var isScoped = _isScoped();
// if the filesystem is created *after* shadowing starts, it won't be shadowing
// better not ignore that situation and raised a meaningful (?) exception
if (isScoped && _shadowFileSystem == null)
throw new Exception("The filesystems are shadowing, but this filesystem is not.");
return isScoped
? _shadowFileSystem
: _innerFileSystem;
}
}
public IEnumerable<string> GetDirectories(string path)
{
return FileSystem.GetDirectories(path);
}
public void DeleteDirectory(string path)
{
FileSystem.DeleteDirectory(path);
}
public void DeleteDirectory(string path, bool recursive)
{
FileSystem.DeleteDirectory(path, recursive);
}
public bool DirectoryExists(string path)
{
return FileSystem.DirectoryExists(path);
}
public void AddFile(string path, Stream stream)
{
FileSystem.AddFile(path, stream);
}
public void AddFile(string path, Stream stream, bool overrideExisting)
{
FileSystem.AddFile(path, stream, overrideExisting);
}
public IEnumerable<string> GetFiles(string path)
{
return FileSystem.GetFiles(path);
}
public IEnumerable<string> GetFiles(string path, string filter)
{
return FileSystem.GetFiles(path, filter);
}
public Stream OpenFile(string path)
{
return FileSystem.OpenFile(path);
}
public void DeleteFile(string path)
{
FileSystem.DeleteFile(path);
}
public bool FileExists(string path)
{
return FileSystem.FileExists(path);
}
public string GetRelativePath(string fullPathOrUrl)
{
return FileSystem.GetRelativePath(fullPathOrUrl);
}
public string GetFullPath(string path)
{
return FileSystem.GetFullPath(path);
}
public string GetUrl(string path)
{
return FileSystem.GetUrl(path);
}
public DateTimeOffset GetLastModified(string path)
{
return FileSystem.GetLastModified(path);
}
public DateTimeOffset GetCreated(string path)
{
return FileSystem.GetCreated(path);
}
public long GetSize(string path)
{
return FileSystem.GetSize(path);
}
public bool CanAddPhysical => FileSystem.CanAddPhysical;
public void AddFile(string path, string physicalPath, bool overrideIfExists = true, bool copy = false)
{
FileSystem.AddFile(path, physicalPath, overrideIfExists, copy);
}
}
}