Files
Umbraco-CMS/src/Umbraco.Core/HexEncoder.cs
2019-01-23 00:03:39 +01:00

85 lines
3.0 KiB
C#

using System.Linq;
using System.Runtime.CompilerServices;
namespace Umbraco.Core
{
/// <summary>
/// Provides methods for encoding byte arrays into hexadecimal strings.
/// </summary>
internal static class HexEncoder
{
// LUT's that provide the hexadecimal representation of each possible byte value.
private static readonly char[] HexLutBase = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
// The base LUT arranged in 16x each item order. 0 * 16, 1 * 16, .... F * 16
private static readonly char[] HexLutHi = Enumerable.Range(0, 256).Select(x => HexLutBase[x / 0x10]).ToArray();
// The base LUT repeated 16x.
private static readonly char[] HexLutLo = Enumerable.Range(0, 256).Select(x => HexLutBase[x % 0x10]).ToArray();
/// <summary>
/// Converts a <see cref="T:byte[]"/> to a hexadecimal formatted <see cref="string"/> padded to 2 digits.
/// </summary>
/// <param name="bytes">The bytes.</param>
/// <returns>The <see cref="string"/>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string Encode(byte[] bytes)
{
var length = bytes.Length;
var chars = new char[length * 2];
var index = 0;
for (var i = 0; i < length; i++)
{
var byteIndex = bytes[i];
chars[index++] = HexLutHi[byteIndex];
chars[index++] = HexLutLo[byteIndex];
}
return new string(chars, 0, chars.Length);
}
/// <summary>
/// Converts a <see cref="T:byte[]"/> to a hexadecimal formatted <see cref="string"/> padded to 2 digits
/// and split into blocks with the given char separator.
/// </summary>
/// <param name="bytes">The bytes.</param>
/// <param name="separator">The separator.</param>
/// <param name="blockSize">The block size.</param>
/// <param name="blockCount">The block count.</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string Encode(byte[] bytes, char separator, int blockSize, int blockCount)
{
var length = bytes.Length;
var chars = new char[(length * 2) + blockCount];
var count = 0;
var size = 0;
var index = 0;
for (var i = 0; i < length; i++)
{
var byteIndex = bytes[i];
chars[index++] = HexLutHi[byteIndex];
chars[index++] = HexLutLo[byteIndex];
if (count == blockCount)
{
continue;
}
if (++size < blockSize)
{
continue;
}
chars[index++] = separator;
size = 0;
count++;
}
return new string(chars, 0, chars.Length);
}
}
}