Files
Umbraco-CMS/src/Umbraco.Core/Services/IUserService.cs
2019-01-23 00:03:39 +01:00

260 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Umbraco.Core.Models;
using Umbraco.Core.Models.Membership;
using Umbraco.Core.Persistence.DatabaseModelDefinitions;
using Umbraco.Core.Persistence.Querying;
namespace Umbraco.Core.Services
{
/// <summary>
/// Defines the UserService, which is an easy access to operations involving <see cref="IProfile"/> and eventually Users.
/// </summary>
public interface IUserService : IMembershipUserService
{
/// <summary>
/// Creates a database entry for starting a new login session for a user
/// </summary>
/// <param name="userId"></param>
/// <param name="requestingIpAddress"></param>
/// <returns></returns>
Guid CreateLoginSession(int userId, string requestingIpAddress);
/// <summary>
/// Validates that a user login session is valid/current and hasn't been closed
/// </summary>
/// <param name="userId"></param>
/// <param name="sessionId"></param>
/// <returns></returns>
bool ValidateLoginSession(int userId, Guid sessionId);
/// <summary>
/// Removes the session's validity
/// </summary>
/// <param name="sessionId"></param>
void ClearLoginSession(Guid sessionId);
/// <summary>
/// Removes all valid sessions for the user
/// </summary>
/// <param name="userId"></param>
int ClearLoginSessions(int userId);
/// <summary>
/// This is basically facets of UserStates key = state, value = count
/// </summary>
IDictionary<UserState, int> GetUserStates();
/// <summary>
/// Get paged users
/// </summary>
/// <param name="pageIndex"></param>
/// <param name="pageSize"></param>
/// <param name="totalRecords"></param>
/// <param name="orderBy"></param>
/// <param name="orderDirection"></param>
/// <param name="userState"></param>
/// <param name="includeUserGroups">
/// A filter to only include user that belong to these user groups
/// </param>
/// <param name="excludeUserGroups">
/// A filter to only include users that do not belong to these user groups
/// </param>
/// <param name="filter"></param>
/// <returns></returns>
IEnumerable<IUser> GetAll(long pageIndex, int pageSize, out long totalRecords,
string orderBy, Direction orderDirection,
UserState[] userState = null,
string[] includeUserGroups = null,
string[] excludeUserGroups = null,
IQuery<IUser> filter = null);
/// <summary>
/// Get paged users
/// </summary>
/// <param name="pageIndex"></param>
/// <param name="pageSize"></param>
/// <param name="totalRecords"></param>
/// <param name="orderBy"></param>
/// <param name="orderDirection"></param>
/// <param name="userState"></param>
/// <param name="userGroups">
/// A filter to only include user that belong to these user groups
/// </param>
/// <param name="filter"></param>
/// <returns></returns>
IEnumerable<IUser> GetAll(long pageIndex, int pageSize, out long totalRecords,
string orderBy, Direction orderDirection,
UserState[] userState = null,
string[] userGroups = null,
string filter = null);
/// <summary>
/// Deletes or disables a User
/// </summary>
/// <param name="user"><see cref="IUser"/> to delete</param>
/// <param name="deletePermanently"><c>True</c> to permanently delete the user, <c>False</c> to disable the user</param>
void Delete(IUser user, bool deletePermanently);
/// <summary>
/// Gets an IProfile by User Id.
/// </summary>
/// <param name="id">Id of the User to retrieve</param>
/// <returns><see cref="IProfile"/></returns>
IProfile GetProfileById(int id);
/// <summary>
/// Gets a profile by username
/// </summary>
/// <param name="username">Username</param>
/// <returns><see cref="IProfile"/></returns>
IProfile GetProfileByUserName(string username);
/// <summary>
/// Gets a user by Id
/// </summary>
/// <param name="id">Id of the user to retrieve</param>
/// <returns><see cref="IUser"/></returns>
IUser GetUserById(int id);
/// <summary>
/// Gets a users by Id
/// </summary>
/// <param name="ids">Ids of the users to retrieve</param>
/// <returns><see cref="IUser"/></returns>
IEnumerable<IUser> GetUsersById(params int[] ids);
/// <summary>
/// Removes a specific section from all user groups
/// </summary>
/// <remarks>This is useful when an entire section is removed from config</remarks>
/// <param name="sectionAlias">Alias of the section to remove</param>
void DeleteSectionFromAllUserGroups(string sectionAlias);
/// <summary>
/// Get explicitly assigned permissions for a user and optional node ids
/// </summary>
/// <remarks>If no permissions are found for a particular entity then the user's default permissions will be applied</remarks>
/// <param name="user">User to retrieve permissions for</param>
/// <param name="nodeIds">Specifying nothing will return all user permissions for all nodes that have explicit permissions defined</param>
/// <returns>An enumerable list of <see cref="EntityPermission"/></returns>
/// <remarks>
/// This will return the default permissions for the user's groups for node ids that don't have explicitly defined permissions
/// </remarks>
EntityPermissionCollection GetPermissions(IUser user, params int[] nodeIds);
/// <summary>
/// Get explicitly assigned permissions for groups and optional node Ids
/// </summary>
/// <param name="groups"></param>
/// <param name="fallbackToDefaultPermissions">
/// Flag indicating if we want to include the default group permissions for each result if there are not explicit permissions set
/// </param>
/// <param name="nodeIds">Specifying nothing will return all permissions for all nodes</param>
/// <returns>An enumerable list of <see cref="EntityPermission"/></returns>
EntityPermissionCollection GetPermissions(IUserGroup[] groups, bool fallbackToDefaultPermissions, params int[] nodeIds);
/// <summary>
/// Gets the implicit/inherited permissions for the user for the given path
/// </summary>
/// <param name="user">User to check permissions for</param>
/// <param name="path">Path to check permissions for</param>
EntityPermissionSet GetPermissionsForPath(IUser user, string path);
/// <summary>
/// Gets the permissions for the provided groups and path
/// </summary>
/// <param name="groups"></param>
/// <param name="path">Path to check permissions for</param>
/// <param name="fallbackToDefaultPermissions">
/// Flag indicating if we want to include the default group permissions for each result if there are not explicit permissions set
/// </param>
EntityPermissionSet GetPermissionsForPath(IUserGroup[] groups, string path, bool fallbackToDefaultPermissions = false);
/// <summary>
/// Replaces the same permission set for a single group to any number of entities
/// </summary>
/// <param name="groupId">Id of the group</param>
/// <param name="permissions">
/// Permissions as enumerable list of <see cref="char"/>,
/// if no permissions are specified then all permissions for this node are removed for this group
/// </param>
/// <param name="entityIds">Specify the nodes to replace permissions for. If nothing is specified all permissions are removed.</param>
/// <remarks>If no 'entityIds' are specified all permissions will be removed for the specified group.</remarks>
void ReplaceUserGroupPermissions(int groupId, IEnumerable<char> permissions, params int[] entityIds);
/// <summary>
/// Assigns the same permission set for a single user group to any number of entities
/// </summary>
/// <param name="groupId">Id of the group</param>
/// <param name="permission"></param>
/// <param name="entityIds">Specify the nodes to replace permissions for</param>
void AssignUserGroupPermission(int groupId, char permission, params int[] entityIds);
/// <summary>
/// Gets a list of <see cref="IUser"/> objects associated with a given group
/// </summary>
/// <param name="groupId">Id of group</param>
/// <returns><see cref="IEnumerable{IUser}"/></returns>
IEnumerable<IUser> GetAllInGroup(int groupId);
/// <summary>
/// Gets a list of <see cref="IUser"/> objects not associated with a given group
/// </summary>
/// <param name="groupId">Id of group</param>
/// <returns><see cref="IEnumerable{IUser}"/></returns>
IEnumerable<IUser> GetAllNotInGroup(int groupId);
#region User groups
/// <summary>
/// Gets all UserGroups or those specified as parameters
/// </summary>
/// <param name="ids">Optional Ids of UserGroups to retrieve</param>
/// <returns>An enumerable list of <see cref="IUserGroup"/></returns>
IEnumerable<IUserGroup> GetAllUserGroups(params int[] ids);
/// <summary>
/// Gets a UserGroup by its Alias
/// </summary>
/// <param name="alias">Alias of the UserGroup to retrieve</param>
/// <returns><see cref="IUserGroup"/></returns>
IEnumerable<IUserGroup> GetUserGroupsByAlias(params string[] alias);
/// <summary>
/// Gets a UserGroup by its Alias
/// </summary>
/// <param name="name">Name of the UserGroup to retrieve</param>
/// <returns><see cref="IUserGroup"/></returns>
IUserGroup GetUserGroupByAlias(string name);
/// <summary>
/// Gets a UserGroup by its Id
/// </summary>
/// <param name="id">Id of the UserGroup to retrieve</param>
/// <returns><see cref="IUserGroup"/></returns>
IUserGroup GetUserGroupById(int id);
/// <summary>
/// Saves a UserGroup
/// </summary>
/// <param name="userGroup">UserGroup to save</param>
/// <param name="userIds">
/// If null than no changes are made to the users who are assigned to this group, however if a value is passed in
/// than all users will be removed from this group and only these users will be added
/// </param>
/// <param name="raiseEvents">Optional parameter to raise events.
/// Default is <c>True</c> otherwise set to <c>False</c> to not raise events</param>
void Save(IUserGroup userGroup, int[] userIds = null, bool raiseEvents = true);
/// <summary>
/// Deletes a UserGroup
/// </summary>
/// <param name="userGroup">UserGroup to delete</param>
void DeleteUserGroup(IUserGroup userGroup);
#endregion
}
}