Files
Umbraco-CMS/umbraco/presentation/umbraco_client/Tree/UmbracoTree.js
2010-06-23 23:19:49 +00:00

1001 lines
51 KiB
JavaScript

/// <reference path="/umbraco_client/Application/NamespaceManager.js" />
/// <reference path="/umbraco_client/Application/UmbracoUtils.js" />
/// <reference path="/umbraco_client/ui/jquery.js" />
/// <reference path="/umbraco_client/ui/jqueryui.js" />
/// <reference path="tree_component.js" />
/// <reference path="/umbraco_client/Application/UmbracoApplicationActions.js" />
/// <reference path="NodeDefinition.js" />
/// <reference name="MicrosoftAjax.js"/>
Umbraco.Sys.registerNamespace("Umbraco.Controls");
(function($) {
$.fn.UmbracoTree = function(opts) {
/// <summary>jQuery plugin to create an Umbraco tree. See option remarks below.</summary>
return this.each(function() {
new Umbraco.Controls.UmbracoTree().init($(this), opts);
});
};
$.fn.UmbracoTreeAPI = function() {
/// <summary>exposes the Umbraco Tree api for the selected object</summary>
if ($(this).length != 1) {
throw "UmbracoTreeAPI selector requires that there be exactly one control selected, this selector returns " + $(this).length;
};
// check if there's an api stored for the id of the object specified, if there's not
// check if the first child is a div and if that has the api specified
var api = Umbraco.Controls.UmbracoTree.inst[$(this).attr("id")] || null;
if (api == null)
return Umbraco.Controls.UmbracoTree.inst[$(this).children("div").attr("id")] || null;
return api;
};
Umbraco.Controls.TreeDefaultOptions = function() {
return {
doNotInit: false, //this is used for the main umbraco tree so that the tree doesn't fully initialize until rebuildTree is explicitly called
jsonFullMenu: {}, //The tree menu, by default is empty
appActions: null, //A reference to a MenuActions object
deletingText: "Deleting...", //the txt to display when a node is deleting
treeMode: "standard", //determines the type of tree: false/null = normal, 'checkbox' = checkboxes enabled, 'inheritedcheckbox' = parent nodes have checks inherited from children
recycleBinId: -20, //the id of the recycle bin for the current tree
serviceUrl: "", //Url path for the tree client service
dataUrl: "", //Url path for the tree data service
//These are all properties of the ITreeService and are
//used to pass the properties in to the InitAppTreeData service
app: "", //the application name to render
treeType: "", //the active tree application
showContext: true, //boolean indicating whether or not to show a context menu
isDialog: false,
dialogMode: "none", //boolean indicating whether or not the tree is in dialog mode
functionToCall: "",
nodeKey: ""
};
}
Umbraco.Controls.UmbracoTree = function() {
/// <summary>
/// The object that manages the Umbraco tree.
/// Has these events: syncNotFound, syncFound, rebuiltTree, newchildNodeFound, nodeMoved, nodeCopied, ajaxError, nodeClicked
/// </summary>
return {
_opts: {},
_cntr: ++Umbraco.Controls.UmbracoTree.cntr, //increments the number of tree instances.
_containerId: null,
_context: null, //the jquery context used to get the container
_actionNode: new Umbraco.Controls.NodeDefinition(), //the most recent node right clicked for context menu
_activeTreeType: "content", //tracks which is the active tree type, this is used in searching and syncing.
_tree: null, //reference to the jsTree object
_isEditMode: false, //not really used YET
_isDebug: false, //set to true to enable alert debugging
_loadedApps: [], //stores the application names that have been loaded to track which JavaScript code has been inserted into the DOM
_treeClass: "umbTree", //used for other libraries to detect which elements are an umbraco tree
_currenAJAXRequest: false, //used to determine if there is currently an ajax request being executed.
_isSyncing: false,
addEventHandler: function(fnName, fn) {
/// <summary>Adds an event listener to the event name event</summary>
this._getContainer().bind(fnName, fn);
},
removeEventHandler: function(fnName, fn) {
/// <summary>Removes an event listener to the event name event</summary>
this._getContainer().unbind(fnName, fn);
},
_raiseEvent: function(evName, args) {
/// <summary>Raises an event and attaches it to the container</summary>
this._getContainer().trigger(evName, args);
},
init: function(jItem, opts) {
/// <summary>Initializes the tree with the options and stores the tree API in the jQuery data object for the current element</summary>
this._debug("init: creating new tree with class/id: " + jItem.attr("class") + " / " + jItem.attr("id"));
this._opts = $.extend(Umbraco.Controls.TreeDefaultOptions(), opts);
this._context = jItem.get(0).ownerDocument;
//wire up event handlers
if (this._opts.appActions != null) {
var _this = this;
//wrapped functions maintain scope
this._opts.appActions.addEventHandler("nodeDeleting", function(E) { _this.onNodeDeleting(E) });
this._opts.appActions.addEventHandler("nodeDeleted", function(E) { _this.onNodeDeleted(E) });
this._opts.appActions.addEventHandler("nodeRefresh", function(E) { _this.onNodeRefresh(E) });
}
this._containerId = jItem.attr("id");
if (!this._opts.doNotInit) {
//initializes the jsTree
this._tree = $.tree.create();
this._tree.init(this._getContainer(), this._getInitOptions());
}
jItem.addClass(this._treeClass);
//store a reference to this api by the id and the counter
Umbraco.Controls.UmbracoTree.inst[this._cntr] = this;
if (!this._getContainer().attr("id")) this._getContainer().attr("id", "UmbTree_" + this._cntr);
Umbraco.Controls.UmbracoTree.inst[this._getContainer().attr("id")] = Umbraco.Controls.UmbracoTree.inst[this._cntr];
},
setRecycleBinNodeId: function(id) {
this._opts.recycleBinId = id;
},
clearTreeCache: function() {
// <summary>This will remove all stored trees in client side cache so that the next time a tree needs loading it will be refreshed</summary>
this._debug("clearTreeCache...");
this._loadedApps = [];
},
toggleEditMode: function(enable) {
this._debug("Edit mode. Currently: " + this._tree.settings.rules.draggable);
this._isEditMode = enable;
this.saveTreeState(this._opts.app);
//need to trick the system so it thinks it's a different app, then rebuild with new rules
var app = this._opts.app;
this._opts.app = "temp";
this.rebuildTree(app);
this._debug("Edit mode. New Mode: " + this._tree.settings.rules.draggable);
if (this._opts.appActions)
this._opts.appActions.showSpeachBubble("info", "Tree Edit Mode", "The tree is now operating in edit mode");
},
refreshTree: function(treeType) {
/// <summary>This wraps the standard jsTree functionality unless a treeType is specified. If one is, then it will just reload that nodes children</summary>
this._debug("refreshTree: " + treeType);
if (!treeType) {
this.rebuildTree();
}
else {
var allRoots = this._getContainer().find("li[rel='rootNode']");
var _this = this;
var root = allRoots.filter(function() {
return ($(this).attr("umb:type") == _this._activeTreeType); //filter based on custom namespace requires custom function
});
if (root.length == 1) {
this._debug("refreshTree: reloading tree type: " + treeType);
this._loadChildNodes(root);
}
else {
//couldn't find it, so refresh the whole tree
this.rebuildTree();
}
}
},
rebuildTree: function(app, callback) {
/// <summary>This will rebuild the tree structure for the application specified</summary>
this._debug("rebuildTree");
//if app is null, then we will rebuild the current app which also means clearing the cache.
if (!app) {
this.clearTreeCache();
this._opts.app = this._opts.app;
}
else if (this._tree&& (this._opts.app.toLowerCase() == app.toLowerCase())) {
this._debug("not rebuilding");
//don't rebuild if the tree object exists, the app that's being requested to be loaded is
//flagged as already loaded, and the tree actually has nodes in it
return;
}
else {
this._opts.app = app;
}
//kill the tree
if (this._tree) {
this._tree.destroy();
}
var _this = this;
//check if we should rebuild from a saved tree
var saveData = this._loadedApps["tree_" + app];
if (saveData != null) {
this._debug("rebuildTree: rebuilding from cache: app = " + app);
//create the tree from the saved data.
//this._initNode = saveData.d;
this._tree = $.tree.create();
this._tree.init(this._getContainer(), this._getInitOptions(saveData.d));
//ensure the static data is gone
this._tree.settings.data.opts.static = null;
this._configureNodes(this._getContainer().find("li"), true);
//select the last node
var lastSelected = saveData.selected != null ? $(saveData.selected[0]).attr("id") : null;
if (lastSelected != null) {
//create an event handler for the tree sync
var _this = this;
var foundHandler = function(EV, node) {
//remove the event handler from firing again
_this.removeEventHandler("syncFound", foundHandler);
_this._debug("rebuildTree: node synced, selecting node...");
//ensure the node is selected, ensure the event is fired and reselect is true since jsTree thinks this node is already selected by id
_this.selectNode(node, false, true);
};
this._debug("rebuildTree: syncing to last selected: " + lastSelected);
//add the event handler for the tree sync and sync the tree
this.addEventHandler("syncFound", foundHandler);
this.setActiveTreeType($(saveData.selected[0]).attr("umb:type"));
this.syncTree(lastSelected);
}
if (typeof callback == "function") callback.apply(this, [lastSelected]);
}
else {
this._debug("rebuildTree: rebuilding from scratch: app = " + app);
this._currentAJAXRequest = true;
_this._tree = $.tree.create();
_this._tree.init(_this._getContainer(), _this._getInitOptions());
if (typeof callback == "function") callback.apply(this, []);
}
},
saveTreeState: function(appAlias) {
/// <summary>
/// Saves the state of the current application trees so we can restore it next time the user visits the app
/// </summary>
this._debug("saveTreeState: " + appAlias + " : ajax request? " + this._currentAJAXRequest);
//clear the saved data for the current app before saving
this._loadedApps["tree_" + appAlias] = null;
//if an ajax request is currently in progress, abort saving the tree state and set the
//data object for the application to null.
if (!this._currentAJAXRequest) {
//only save the data if there are nodes
var nodeCount = this._getContainer().find("li[rel='dataNode']").length;
if (nodeCount > 0) {
this._debug("saveTreeState: node count = " + nodeCount);
var treeData = this._tree.get();
//need to update the 'state' of the data. jsTree get doesn't return the state of nodes properly!
this._updateJSONNodeState(treeData);
this._debug("saveTreeState: treeData = " + treeData);
this._loadedApps["tree_" + appAlias] = { selected: this._tree.selected, d: treeData };
}
}
},
_updateJSONNodeState: function(obj) {
/// <summary>
/// A recursive function to store the state of the node for the JSON object when using saveTreeState.
/// This is required since jsTree doesn't output the state of the tree nodes with the request to getJSON method.
/// This is also required to save the correct title for each node since we store our title in a div tag, not just the a tag
/// </summary>
var node = $("li[id='" + obj.attributes.id + "']").filter(function() {
return ($(this).attr("umb:type") == obj.attributes["umb:type"]); //filter based on custom namespace requires custom function
});
//saves the correct title
obj.data.title = $.trim(node.children("a").children("div").text());
obj.state = obj.data.state;
//ensures that the style property of the data contains only single quotes since jsTree puts double around the attr
for (var i in obj.data.attributes) {
if (!obj.data.attributes.hasOwnProperty(i)) continue;
if (i == "style" || i == "class") {
obj.data.attributes[i] = obj.data.attributes[i].replace(/\"/g, "'");
}
}
//recurse through children
if (obj.children != null) {
for (var x in obj.children) {
this._updateJSONNodeState(obj.children[x]);
}
}
},
syncTree: function(path, forceReload) {
/// <summary>
/// Syncronizes the tree with the path supplied and makes that node visible/selected.
/// </summary>
/// <param name="path">The path of the node</param>
/// <param name="forceReload">If true, will ensure that the node to be synced is synced with data from the server</param>
this._debug("syncTree: " + path + ", " + forceReload);
//set the flag so that multiple synces aren't attempted
this._isSyncing = true;
this._syncTree.call(this, path, forceReload, null, null);
},
childNodeCreated: function() {
/// <summary>
/// Reloads the children of the current action node and selects the node that didn't exist there before.
/// If it cannot determine which node is new, then no node is selected. If the children are not already
/// loaded, then it is impossible for this method to determine which child is new.
/// </summary>
this._debug("childNodeCreated");
//store the current child ids so we can determine which one is the new one
var childrenIds = new Array();
this._actionNode.jsNode.find("ul > li").each(function() {
childrenIds.push($(this).attr("id"));
});
var _this = this;
var currId = this._actionNode.nodeId;
this.reloadActionNode(true, false, function(success) {
if (success && childrenIds.length > 0) {
var found = false;
var actionNode = _this.findNode(currId);
if (actionNode) {
actionNode.find("ul > li").each(function() {
//if the id of the current child is not found in the original list, then this is the new one, store it
if ($.inArray($(this).attr("id"), childrenIds) == -1) {
found = $(this);
}
});
}
if (found) {
_this._debug("childNodeCreated: selecting new child node: " + found.attr("id"));
_this.selectNode(found, true, true);
_this._raiseEvent("newChildNodeFound", [found]);
return;
}
}
_this._debug("childNodeCreated: could not select new child!");
});
},
moveNode: function(nodeId, parentPath) {
/// <summary>Moves a node in the tree. This will remove the existing node by id and sync the tree to the new path</summary>
this._debug("moveNode");
//remove the old node
var old = this.findNode(nodeId);
if (old) old.remove();
//build the path to the new node
var newPath = parentPath + "," + nodeId;
//create an event handler for the tree sync
var _this = this;
var foundHandler = function(EV, node) {
//remove the event handler from firing again
_this.removeEventHandler("syncFound", foundHandler);
//ensure the node is selected, ensure the event is fired and reselect is true since jsTree thinks this node is already selected by id
_this.selectNode(node, false, true);
_this._raiseEvent("nodeMoved", [node]);
};
//add the event handler for the tree sync and sync the tree
this.addEventHandler("syncFound", foundHandler);
this.syncTree(newPath);
},
copyNode: function(nodeId, parentPath) {
/// <summary>Copies a node in the tree. This will keep the current node selected but will sync the tree to show the copied node too</summary>
this._debug("copyNode");
var originalNode = this.findNode(nodeId);
//create an event handler for the tree sync
var _this = this;
var foundHandler = function(EV, node) {
//remove the event handler from firing again
_this.removeEventHandler("syncFound", foundHandler);
//now that the new parent node is found, expand it
_this._loadChildNodes(node, null);
//reselect the original node since sync will select the one that was copied
if (originalNode) _this.selectNode(originalNode, true);
_this._raiseEvent("nodeCopied", [node]);
};
//add the event handler for the tree sync and sync the to the parent path
this.addEventHandler("syncFound", foundHandler);
this.syncTree(parentPath);
},
findNode: function(nodeId, findGlobal) {
/// <summary>Returns either the found branch or false if not found in the tree</summary>
/// <param name="findGlobal">Optional. If true, disregards the tree type and searches the entire tree for the id</param>
var _this = this;
var branch = this._getContainer().find("li[id='" + nodeId + "']");
if (!findGlobal) branch = branch.filter(function() {
return ($(this).attr("umb:type") == _this._activeTreeType); //filter based on custom namespace requires custom function
});
var found = branch.length > 0 ? branch : false;
this._debug("findNode: " + nodeId + " in '" + this._activeTreeType + "' tree. Found? " + found);
return found;
},
selectNode: function(node, supressEvent, reselect) {
/// <summary>
/// Makes the selected node the active node, but only if it is not already selected or if reselect is true.
/// </summary>
/// <param name="supressEvent">If set to true, will select the node but will supress the onSelected event</param>
/// <param name="reselect">If set to true, will call the select_branch method even if the node is already selected</param>
//this._debug("selectNode, edit mode? " + this._isEditMode);
var selectedId = this._tree.selected != null ? $(this._tree.selected[0]).attr("id") : null;
this._debug("selectNode (" + node.attr("id") + "). supressEvent? " + supressEvent + ", reselect? " + reselect);
if (reselect || (selectedId == null || selectedId != node.attr("id"))) {
//if we don't wan the event to fire, we'll set the callback to a null method and set it back after we call the select_branch method
if (supressEvent || this._isEditMode) {
this._tree.settings.callback.onselect = function() { };
}
this._tree.select_branch(node);
//reset the method / maintain scope in callback
var _this = this;
this._tree.settings.callback.onselect = function(N, T) { _this.onSelect(N, T) };
}
},
reloadActionNode: function(supressSelect, supressChildReload, callback) {
/// <summary>
/// Gets the current action node's parent's data source url, then passes this url and the current action node's id
/// to a web service. The webservice will find the JSON data for the current action node and return it. This
/// will parse the returned JSON into html and replace the current action nodes' markup with the refreshed server data.
/// If by chance, the ajax call fails because of inconsistent data (a developer has implemented poor tree design), then
/// this use the build in jsTree reload which works ok.
/// </summary>
/// <param name="callback">
/// A callback function which will have a boolean parameter passed. True = the reload was succesful,
/// False = the reload failed and the generic _tree.refresh() method was used.
/// </param>
this._debug("reloadActionNode: supressSelect = " + supressSelect + ", supressChildReload = " + supressChildReload);
if (this._actionNode != null && this._actionNode.jsNode != null) {
var nodeParent = this._actionNode.jsNode.parents("li:first");
this._debug("reloadActionNode: found " + nodeParent.length + " parent nodes");
if (nodeParent.length == 1) {
var nodeDef = this.getNodeDef(nodeParent);
this._debug("reloadActionNode: loading ajax for node: " + nodeDef.nodeId);
var _this = this;
//replace the node to refresh with loading and return the new loading element
var toReplace = $("<li class='last'><a class='loading' href='#'><ins></ins><div>" + (this._tree.settings.lang.loading || "Loading ...") + "</div></a></li>").replaceAll(this._actionNode.jsNode);
$.get(this._getUrl(nodeDef.sourceUrl), null,
function(msg) {
if (!msg || msg.length == 0) {
_this._debug("reloadActionNode: error loading ajax data, performing jsTree refresh");
_this.rebuildTree(); /*try jsTree refresh as last resort */
if (callback != null) callback.call(_this, false);
return;
}
//filter the results to find the object corresponding to the one we want refreshed
var oFound = null;
for (var o in msg) {
if (msg[o].attributes != null && msg[o].attributes.id == _this._actionNode.nodeId) {
oFound = $.tree.datastores.json().parse(msg[o], _this._tree);
//ensure the tree type is the same too
if ($(oFound).attr("umb:type") == _this._actionNode.treeType) { break; }
else { oFound = null; }
}
}
if (oFound != null) {
_this._debug("reloadActionNode: node is refreshed! : " + supressSelect);
var reloaded = $(oFound).replaceAll(toReplace);
_this._configureNodes(reloaded, true);
if (!supressSelect) _this.selectNode(reloaded, true, true);
if (!supressChildReload) {
_this._loadChildNodes(reloaded, function() {
if (callback != null) callback.call(_this, true);
});
}
else { if (callback != null) callback.call(_this, true); }
}
else {
_this._debug("reloadActionNode: error finding child node in ajax data, performing jsTree refresh");
_this.rebuildTree(); /*try jsTree refresh as last resort */
if (callback != null) callback.call(_this, false);
}
}, "json");
return;
}
this._debug("reloadActionNode: error finding parent node, performing jsTree refresh");
this.rebuildTree(); /*try jsTree refresh as last resort */
if (callback != null) callback.call(this, false);
}
},
getActionNode: function() {
/// <summary>Returns the latest node interacted with</summary>
this._debug("getActionNode: " + this._actionNode.nodeId);
return this._actionNode;
},
setActiveTreeType: function(treeType) {
/// <summary>
/// All interactions with the tree are done so based on the current tree type (i.e. content, media).
/// When sycning, or searching, the operations will be done on the current tree type so developers
/// can explicitly specify on with this method before performing the operations.
/// The active tree type is always updated any time a node interaction takes place.
/// </summary>
this._activeTreeType = treeType;
},
onNodeDeleting: function(EV) {
/// <summary>Event handler for when a tree node is about to be deleted</summary>
this._debug("onNodeDeleting")
//first, close the branch
this._tree.close_branch(this._actionNode.jsNode);
//show the deleting text
this._actionNode.jsNode.find("a div")
.html(this._opts.deletingText)
.effect("highlight", {}, 1000);
},
onNodeDeleted: function(EV) {
/// <summary>Event handler for when a tree node is deleted after ajax call</summary>
this._debug("onNodeDeleted");
var nodeToDel = this._actionNode.jsNode;
//ensure the branch is closed
this._tree.close_branch(nodeToDel);
//make the node disapear
nodeToDel.hide("drop", { direction: "down" }, 400, function() {
//remove the node from the DOM, do this after 1 second as IE doesn't like it when you try this right away.
setTimeout(function() { nodeToDel.remove(); }, 1000);
});
this._updateRecycleBin();
},
onNodeRefresh: function(EV) {
/// <summary>Handles the nodeRefresh event of the context menu and does the refreshing</summary>
this._debug("onNodeRefresh");
this._loadChildNodes(this._actionNode.jsNode, null);
},
onSelect: function(NODE, TREE_OBJ) {
/// <summary>Fires the JS associated with the node, if the tree is in edit mode, allows for rename instead</summary>
//this._debug("onSelect, edit mode? " + this._isEditMode);
this._debug("onSelect");
if (this._isEditMode) {
this._tree.rename(NODE);
return false;
}
else {
this.setActiveTreeType($(NODE).attr("umb:type"));
var js = $(NODE).children("a").attr("href").replace("javascript:", "");
this._debug("onSelect: js: " + js);
try {
var func = eval(js);
if (func != null) {
func.call();
}
} catch (e) { }
return true;
}
},
onBeforeOpen: function(NODE, TREE_OBJ) {
/// <summary>Before opening child nodes, ensure that the data method and url are set properly</summary>
this._currentAJAXRequest = true;
TREE_OBJ.settings.data.opts.url = this._opts.dataUrl;
TREE_OBJ.settings.data.opts.method = "GET";
},
onJSONData: function(DATA, TREE_OBJ) {
this._debug("onJSONData");
this._ensureContext();
this._currentAJAXRequest = false;
if (typeof DATA.d != "undefined") {
var msg = DATA.d;
//recreates the tree
if ($.inArray(msg.app, this._loadedApps) == -1) {
this._debug("loading js for app: " + msg.app);
this._loadedApps.push(msg.app);
//inject the scripts
this._getContainer().after("<script>" + msg.js + "</script>");
}
return eval(msg.json);
}
return DATA;
},
onBeforeRequest: function(NODE, TREE_OBJ) {
this._ensureContext();
if (TREE_OBJ.settings.data.opts.method == "POST") {
var parameters = "{'app':'" + this._opts.app + "','showContextMenu':'" + this._opts.showContext + "', 'isDialog':'" + this._opts.isDialog + "', 'dialogMode':'" + this._opts.dialogMode + "', 'treeType':'" + this._opts.treeType + "', 'functionToCall':'" + this._opts.functionToCall + "', 'nodeKey':'" + this._opts.nodeKey + "'}"
return parameters;
}
else {
var nodeDef = this.getNodeDef($(NODE));
return this._getUrlParams(nodeDef.sourceUrl);
}
},
onChange: function(NODE, TREE_OBJ) {
//bubble an event!
this._raiseEvent("nodeClicked", [NODE]);
},
onBeforeContext: function(NODE, TREE_OBJ, EV) {
//update the action node's NodeDefinition and set the active tree type
this._actionNode = this.getNodeDef($(NODE));
this.setActiveTreeType($(NODE).attr("umb:type"));
this._debug("onBeforeContext: " + this._actionNode.menu);
return this._actionNode.menu;
},
onLoad: function(TREE_OBJ) {
/// <summary>When the application first loads, load the child nodes</summary>
this._debug("onLoad");
//ensure the static data is gone
this._tree.settings.data.opts.static = null;
var _this = this;
_this._loadChildNodes($(_this._getContainer()).find("li"), null);
},
onParse: function(STR, TREE_OBJ) {
this._debug("onParse");
this._ensureContext();
var obj = $(STR);
this._configureNodes(obj);
//this will return the full html of the configured node
return $('<div>').append($(obj).clone()).remove().html();
},
onDestroy: function(TREE_OBJ) {
/// <summary>
/// When the tree is destroyed we need to ensure that all of the events both
/// live and bind are gone. For some reason the jstree unbinding doesn't seem to do it's job
/// so instead we need to clear all of the events ourselves
/// </summary>
this._debug("onDestroy: " + TREE_OBJ.container.attr("id"));
TREE_OBJ.container
.unbind("contextmenu")
.unbind("click")
.unbind("dblclick")
.unbind("mouseover")
.unbind("mousedown")
.unbind("mouseup");
$("a", TREE_OBJ.container.get(0))
.die("contextmenu")
.die("click")
.die("dblclick")
.die("mouseover")
.die("mousedown");
//also need to kill the custom selector we've fixed in jstree source
$("#" + TREE_OBJ.container.attr("id") + " li").die("click");
$("li", TREE_OBJ.container.get(0))
.die("click");
},
onError: function(ERR, TREE_OBJ) {
this._debug("ERROR!!!!! " + ERR);
},
_debug: function(strMsg) {
if (this._isDebug && Sys && Sys.Debug) {
Sys.Debug.trace("UmbracoTree: " + strMsg);
}
},
_configureNodes: function(nodes, reconfigure) {
/// <summary>
/// Ensures the node is configured properly after it's loaded via ajax.
/// This includes setting overlays and ensuring the correct icon paths are used.
/// This also ensures that the correct markup is rendered for the tree (i.e. inserts html nodes for text, etc...)
/// </summary>
var _this = this;
//don't process the nodes that have already been loaded, unless reconfigure is true
if (!reconfigure) {
nodes = nodes.not("li[class*='loaded']");
}
this._debug("_configureNodes: " + nodes.length);
var rxInput = new RegExp("\\boverlay-\\w+\\b", "gi");
nodes.each(function() {
//if it is checkbox tree (not standard), don't worry about overlays and remove the default icon.
if (_this._opts.treeMode != "standard") {
$(this).children("a:first").css("background", "");
return;
}
//remove all overlays if reconfiguring
$(this).children("div").remove();
var m = $(this).attr("class").match(rxInput);
if (m != null) {
for (i = 0; i < m.length; i++) {
_this._debug("_configureNodes: adding overlay: " + m[i] + " for node: " + $(this).attr("id"));
$(this).children("a:first").before("<div class='overlay " + m[i] + "'></div>");
}
}
//create a div for the text
var a = $(this).children("a");
var ins = a.children("ins");
ins.remove(); //need to remove before you do a .text() otherwise whitespace is included
var txt = $("<div>" + a.text() + "</div>");
//check if it's not a sprite, if not then move the ins node just after the anchor, otherwise remove
if (a.hasClass("noSpr")) {
a.attr("style", ins.attr("style"));
}
else {
}
a.html(txt);
//add the loaded class to each element so we know not to process it again
$(this).addClass("loaded");
});
},
getNodeDef: function(NODE) {
/// <summary>Converts a jquery node with metadata to a NodeDefinition</summary>
//get our meta data stored with our node
var nodedata = $(NODE).children("a").metadata({ type: 'attr', name: 'umb:nodedata' });
this._debug("getNodeDef: " + $(NODE).attr("id") + ", " + nodedata.nodeType + ", " + nodedata.source);
var def = new Umbraco.Controls.NodeDefinition();
def.updateDefinition(this._tree, $(NODE), $(NODE).attr("id"), $(NODE).find("a > div").html(), nodedata.nodeType, nodedata.source, nodedata.menu, $(NODE).attr("umb:type"));
return def;
},
_updateRecycleBin: function() {
/// <summary>Generally used for when a node is deleted. This will set the actionNode to the recycle bin node and force a refresh of it's children</summary>
this._debug("_updateRecycleBin BinId: " + this._opts.recycleBinId);
var rNode = this.findNode(this._opts.recycleBinId, true);
if (rNode) {
this._actionNode = this.getNodeDef(rNode);
var _this = this;
this.reloadActionNode(true, true, function(success) {
if (success) {
_this.findNode(_this._opts.recycleBinId, true).effect("highlight", {}, 1000);
}
});
}
},
_ensureContext: function() {
/// <summary>
/// ensure that the tree object always has the correct context.
/// this is a fix for the TinyMCE dialog window, as it tends to lose object context for some wacky reason
/// when ajax calls are made. Works fine in all other instances.
/// </summary>
this._tree.container = this._getContainer();
},
_loadChildNodes: function(liNode, callback) {
/// <summary>jsTree won't allow you to open a node that doesn't explitly have childen, this will force it to try</summary>
/// <param name="node">a jquery object for the current li node</param>
this._debug("_loadChildNodes: " + liNode.attr("id"));
liNode.removeClass("leaf");
var _this = this;
//close branch will actually cause a select to happen so we'll intercept the select callback and then reset it once complete
//if we don't wan the event to fire, we'll set the callback to a null method and set it back after we call the select_branch method
this._tree.settings.callback.onselect = function() { };
this._tree.close_branch(liNode, true);
this._tree.settings.callback.onselect = function(N, T) { _this.onSelect(N, T) };
liNode.children("ul:eq(0)").remove();
this._tree.open_branch(liNode, false, callback);
},
_syncTree: function(path, forceReload, numPaths, numAsync) {
/// <summary>
/// This is the internal method that will recursively search for the nodes to sync. If an invalid path is
/// passed to this method, it will raise an event which can be handled.
/// </summary>
/// <param name="path">The path of the node to find</param>
/// <param name="forceReload">If true, will ensure that the node to be synced is synced with data from the server</param>
/// <param name="numPaths">the number of id's deep to search starting from the end of the path. Used in recursion.</param>
/// <param name="numAsync">the number of async calls made so far to sync. Used in recursion and used to determine if the found node has been loaded by ajax.</param>
this._debug("_syncTree");
var paths = path.split(",");
var found = null;
var foundIndex = null;
if (numPaths == null) numPaths = (paths.length - 0);
for (var i = 0; i < numPaths; i++) {
foundIndex = paths.length - (1 + i);
found = this.findNode(paths[foundIndex]);
this._debug("_syncTree: finding... " + paths[foundIndex] + " found? " + found);
if (found) break;
}
//if no node has been found at all in the entire path, then bubble an error event
if (!found) {
this._debug("no node found in path: " + path + " : " + numPaths);
this._isSyncing = false; //reset flag
this._raiseEvent("syncNotFound", [path]);
return;
}
//if the found node was not the end of the path, we need to load them in recursively.
if (found.attr("id") != paths[paths.length - 1]) {
var _this = this;
this._loadChildNodes(found, function(NODE, TREE_OBJ) {
//check if the next node to be found is in the children, if it is not, there's a problem bubble an event!
var pathsToSearch = paths.length - (Number(foundIndex) + 1);
if (_this.findNode(paths[foundIndex + 1])) {
_this._syncTree(path, forceReload, pathsToSearch, (numAsync == null ? numAsync == 1 : ++numAsync));
}
else {
_this._debug("node not found in children: " + path + " : " + numPaths);
this._isSyncing = false; //reset flag
_this._raiseEvent("syncNotFound", [path]);
}
});
}
else {
//only force the reload of this nodes data if forceReload is specified and the node has not already come from the server
var doReload = (forceReload && (numAsync == null || numAsync < 1));
this._debug("_syncTree: found! numAsync: " + numAsync + ", forceReload: " + forceReload + ", doReload: " + doReload);
if (doReload) {
this._actionNode = this.getNodeDef(found);
this.reloadActionNode(false, true, null);
}
else {
//we have found our node, select it but supress the selecting event
if (found.attr("id") != "-1") this.selectNode(found, true);
this._configureNodes(found, doReload);
}
this._isSyncing = false; //reset flag
//bubble event
this._raiseEvent("syncFound", [found]);
}
},
_getUrlParams: function(nodeSource) {
/// <summary>This converts Url query string params to json</summary>
var p = {};
if (nodeSource) {
var urlSplit = nodeSource.split("?");
if (urlSplit.length > 1) {
var sp = urlSplit[1].split("&");
for (var i = 0; i < sp.length; i++) {
var e = sp[i].split("=");
p[e[0]] = e[1];
}
p["rnd2"] = Umbraco.Utils.generateRandom();
}
}
return p;
},
_getUrl: function(nodeSource) {
/// <summary>Returns the json service url</summary>
if (nodeSource == null || nodeSource == "") {
return this._opts.dataUrl;
}
var params = nodeSource.split("?")[1];
return this._opts.dataUrl + "?" + params + "&rnd2=" + Umbraco.Utils.generateRandom();
},
_getContainer: function() {
return $("#" + this._containerId, this._context);
},
_getInitOptions: function(initData) {
/// <summary>return the initialization objects for the tree</summary>
this._debug("_getInitOptions");
var _this = this;
var options = {
data: {
type: "json",
async: true,
opts: {
static: initData == null ? null : initData,
method: "POST",
url: _this._opts.serviceUrl,
outer_attrib: ["id", "umb:type", "class", "rel"],
inner_attrib: ["umb:nodedata", "href", "class", "style"]
}
},
ui: {
dots: false,
rtl: false,
animation: false,
hover_mode: true,
theme_path: false,
theme_name: "umbraco"
},
langs: {
new_node: "New folder",
loading: "<div>" + (this._tree.settings.lang.loading || "Loading ...") + "</div>"
},
callback: {
//ensures that the node id isn't appended to the async url
beforedata: function(N, T) { return _this.onBeforeRequest(N, T); },
//wrapped functions maintain scope in callback
beforeopen: function(N, T) { _this.onBeforeOpen(N, T); },
onselect: function(N, T) { _this.onSelect(N, T); },
onchange: function(N, T) { _this.onChange(N, T); },
ondata: function(D, T) { return _this.onJSONData(D, T); },
onload: function(T) { if (initData == null) _this.onLoad(T); },
onparse: function(S, T) { return _this.onParse(S, T); },
error: function(E, T) { _this.onError(E, T); },
ondestroy: function(T) { _this.onDestroy(T); }
},
plugins: {
//UmbracoContext comes before context menu so that the events fire first
UmbracoContext: {
fullMenu: _this._opts.jsonFullMenu,
onBeforeContext: function(N, T, E) { return _this.onBeforeContext(N, T, E); }
},
contextmenu: {}
}
};
if (this._opts.treeMode != "standard") {
options.plugins.checkbox = { three_state: false }
}
//if there's no service URL, then disable ajax requests
if (this._opts.serviceUrl == "" || this._opts.dataUrl == "") {
options.data.async = false;
options.data.opts.static = {};
}
//set global ajax settings:
$.ajaxSetup({
contentType: "application/json; charset=utf-8"
});
this._debug("_getInitOptions. Async enabled = " + options.data.async);
return options;
}
};
}
// instance manager
Umbraco.Controls.UmbracoTree.cntr = 0;
Umbraco.Controls.UmbracoTree.inst = {};
})(jQuery);