Files
Umbraco-CMS/src/Umbraco.Core/Services/IUserService.cs
Mole 9b626d02c8 New backoffice: User controller (#13947)
* Add UserResponseModel

* Add factory to created UserResponseModel

* Add GetByKey controller

* Add GetAllUsers endpoint

* User proper response model

* Make naming consistent

* Order by username in GetAll

* Add user filter endpoint

* Fix includer user states

* Remove gravatar from the backend

* Send user avatars in response

* Add create user model

* start working on create

* Validate the create model

* Add authorization to create

* Use UserRepository instead of UserService to ValidateSessíonId

* Create IBackofficeUserStore interface

This is essentially a core-friendly version of the BackOfficeUserStore, additionally it contains basic methods for managing users, I.E. Get users, save users, create users, etc.

* Remove more usages of user service

* Remove usages of IUserService in BackofficeUserStore

* Add documentation

* Fix tests and DI

* add IBackOfficeUserStoreAccessor to resolve it in singleton services

* Resolve circular dependency

* Remove obsolete constructor

* Add core friendly user manager

* Finish createasync in user service

* Add WIP create endpoint

* Save newly creates users user groups

* Use service scope for user service

* Remove now unnecessary accessors

* Add response types

* Add update user endpoint

* Add EmailUserInviteSender

* Add technology free way of creating confirmation token

* Add invite uri provider

* Add invite user to user service

* Add invite user controller

* Add delete endpoint

* Add operation status responses

* Add operation status responses

* Added temporary file uploads including a repository implementation using local temp folder.

* Add Disable users endpoint

* missing files

* Fixed copy paste error

* Fix create users return type

* Updated OpenApi.json

* Updated OpenApi.json

* Handle if created failed in identity

* Add enable user

* Make users plural in enable/disable

We're doing the operation on multiple entities

* Added file extension check

* Add unlock user endpoint

* Clean up. Removed old TemporaryFileService and UploadFileService and updated dictionary items to use this new items

* Clean up

* Add reset password

* Add UpdateUserGroupsOnUsers method

* Add UpdateUserGroups

* Get rid of stream directly on TemporaryFileModel, and use delegate to open stream instead.

* Fix post merge

* Use keys instead of IDs

* Add ClearAvatar endpoint

* Review changes

* Moved models to their own files

* Reverted launch settings

* Move enlist extension to its own namespace

* Create set avatar endpoint

* Add reponse types

* Remove infrastructure extension after merge

* Add Cmapatibility suppressions

* Add test suppression

* Add integration tests

* Fix issue found in tests

* Add invited user to UserInvitationResult

* Add more tests

* Add update tests

* Hide different tests under parent

* Return DuplicatUserName user operation status if username matches an email

* Add update tests

* Change sorted set to HashSet

It doesn't work if it's not IComparable

* Change ID to Key when checking super

* Add get tests

* Add more GetAllTests

* Move tests to the right namespace

* Add filter test

* Fix including disabled users bug found by test

* Add test to ensure invited user state

* Add test case for UserState.All

* Add more filter tests

* Add enable disable tests

* Add resolver for keys and ids

* Replace usages of IUserService with IUserIdKeyResolver

* Add CompatibilitySuppressions

* Add UserIdKeyResolverTests

* Fix UserIdKeyResolver

* Add missing user operation results

* Updates from review

* ID not key

* Post instead of patch

* Use set instead of params for enable/disable

* Don't call to array

* Use sets for usergroup keys and user keys instead

* LanguageIsoCode instead of Language

* Update CompatibilitySuppressions after changin enumerable to set

---------

Co-authored-by: Bjarke Berg <mail@bergmania.dk>
Co-authored-by: kjac <kja@umbraco.dk>
2023-03-29 08:14:47 +02:00

353 lines
14 KiB
C#

using Umbraco.Cms.Core.Models;
using Umbraco.Cms.Core.Models.Membership;
using Umbraco.Cms.Core.Persistence.Querying;
using Umbraco.Cms.Core.Services.OperationStatus;
using Umbraco.New.Cms.Core.Models;
namespace Umbraco.Cms.Core.Services;
/// <summary>
/// Defines the UserService, which is an easy access to operations involving <see cref="IProfile" /> and eventually
/// Users.
/// </summary>
public interface IUserService : IMembershipUserService
{
/// <summary>
/// Creates a database entry for starting a new login session for a user
/// </summary>
/// <param name="userId"></param>
/// <param name="requestingIpAddress"></param>
/// <returns></returns>
Guid CreateLoginSession(int userId, string requestingIpAddress);
/// <summary>
/// Validates that a user login session is valid/current and hasn't been closed
/// </summary>
/// <param name="userId"></param>
/// <param name="sessionId"></param>
/// <returns></returns>
bool ValidateLoginSession(int userId, Guid sessionId);
/// <summary>
/// Removes the session's validity
/// </summary>
/// <param name="sessionId"></param>
void ClearLoginSession(Guid sessionId);
/// <summary>
/// Removes all valid sessions for the user
/// </summary>
/// <param name="userId"></param>
int ClearLoginSessions(int userId);
/// <summary>
/// This is basically facets of UserStates key = state, value = count
/// </summary>
IDictionary<UserState, int> GetUserStates();
/// <summary>
/// Creates a user based in a create model and persists it to the database.
/// </summary>
/// <remarks>
/// This creates both the Umbraco user and the identity user.
/// </remarks>
/// <param name="performingUserKey">The key of the user performing the operation.</param>
/// <param name="model">Model to create the user from.</param>
/// <param name="approveUser">Specifies if the user should be enabled be default. Defaults to false.</param>
/// <returns>An attempt indicating if the operation was a success as well as a more detailed <see cref="UserOperationStatus"/>.</returns>
Task<Attempt<UserCreationResult, UserOperationStatus>> CreateAsync(Guid performingUserKey, UserCreateModel model, bool approveUser = false);
Task<Attempt<UserInvitationResult, UserOperationStatus>> InviteAsync(Guid performingUserKey, UserInviteModel model);
Task<Attempt<IUser, UserOperationStatus>> UpdateAsync(Guid performingUserKey, UserUpdateModel model);
Task<UserOperationStatus> SetAvatarAsync(IUser user, Guid temporaryFileKey);
Task<UserOperationStatus> DeleteAsync(Guid key);
Task<UserOperationStatus> DisableAsync(Guid performingUserKey, ISet<Guid> keys);
Task<UserOperationStatus> EnableAsync(Guid performingUserKey, ISet<Guid> keys);
Task<Attempt<UserUnlockResult, UserOperationStatus>> UnlockAsync(Guid performingUserKey, params Guid[] keys);
Task<Attempt<PasswordChangedModel, UserOperationStatus>> ChangePasswordAsync(Guid performingUserKey, ChangeBackofficeUserPasswordModel model);
Task<UserOperationStatus> ClearAvatarAsync(Guid userKey);
/// <summary>
/// Gets all users that the requesting user is allowed to see.
/// </summary>
/// <param name="requestingUserKey">The Key of the user requesting the users.</param>
/// <returns></returns>
Task<Attempt<PagedModel<IUser>?, UserOperationStatus>> GetAllAsync(Guid requestingUserKey, int skip, int take) => throw new NotImplementedException();
public Task<Attempt<PagedModel<IUser>, UserOperationStatus>> FilterAsync(
Guid requestingUserKey,
UserFilter filter,
int skip = 0,
int take = 100,
UserOrder orderBy = UserOrder.UserName,
Direction orderDirection = Direction.Ascending) => throw new NotImplementedException();
/// <summary>
/// Get paged users
/// </summary>
/// <param name="pageIndex"></param>
/// <param name="pageSize"></param>
/// <param name="totalRecords"></param>
/// <param name="orderBy"></param>
/// <param name="orderDirection"></param>
/// <param name="userState"></param>
/// <param name="includeUserGroups">
/// A filter to only include user that belong to these user groups
/// </param>
/// <param name="excludeUserGroups">
/// A filter to only include users that do not belong to these user groups
/// </param>
/// <param name="filter"></param>
/// <returns></returns>
IEnumerable<IUser> GetAll(
long pageIndex,
int pageSize,
out long totalRecords,
string orderBy,
Direction orderDirection,
UserState[]? userState = null,
string[]? includeUserGroups = null,
string[]? excludeUserGroups = null,
IQuery<IUser>? filter = null);
/// <summary>
/// Get paged users
/// </summary>
/// <param name="pageIndex"></param>
/// <param name="pageSize"></param>
/// <param name="totalRecords"></param>
/// <param name="orderBy"></param>
/// <param name="orderDirection"></param>
/// <param name="userState"></param>
/// <param name="userGroups">
/// A filter to only include user that belong to these user groups
/// </param>
/// <param name="filter"></param>
/// <returns></returns>
IEnumerable<IUser> GetAll(
long pageIndex,
int pageSize,
out long totalRecords,
string orderBy,
Direction orderDirection,
UserState[]? userState = null,
string[]? userGroups = null,
string? filter = null);
/// <summary>
/// Deletes or disables a User
/// </summary>
/// <param name="user"><see cref="IUser" /> to delete</param>
/// <param name="deletePermanently"><c>True</c> to permanently delete the user, <c>False</c> to disable the user</param>
void Delete(IUser user, bool deletePermanently);
/// <summary>
/// Gets an IProfile by User Id.
/// </summary>
/// <param name="id">Id of the User to retrieve</param>
/// <returns>
/// <see cref="IProfile" />
/// </returns>
IProfile? GetProfileById(int id);
/// <summary>
/// Gets a profile by username
/// </summary>
/// <param name="username">Username</param>
/// <returns>
/// <see cref="IProfile" />
/// </returns>
IProfile? GetProfileByUserName(string username);
/// <summary>
/// Get a user by its key.
/// </summary>
/// <param name="key">The GUID key of the user.</param>
/// <returns>The found user, or null if nothing was found.</returns>
Task<IUser?> GetAsync(Guid key) => Task.FromResult(GetAll(0, int.MaxValue, out _).FirstOrDefault(x=>x.Key == key));
Task<IEnumerable<IUser>> GetAsync(IEnumerable<Guid> keys) => Task.FromResult(GetAll(0, int.MaxValue, out _).Where(x => keys.Contains(x.Key)));
/// <summary>
/// Gets a user by Id
/// </summary>
/// <param name="id">Id of the user to retrieve</param>
/// <returns>
/// <see cref="IUser" />
/// </returns>
IUser? GetUserById(int id);
/// <summary>
/// Gets a users by Id
/// </summary>
/// <param name="ids">Ids of the users to retrieve</param>
/// <returns>
/// <see cref="IUser" />
/// </returns>
IEnumerable<IUser> GetUsersById(params int[]? ids);
/// <summary>
/// Removes a specific section from all user groups
/// </summary>
/// <remarks>This is useful when an entire section is removed from config</remarks>
/// <param name="sectionAlias">Alias of the section to remove</param>
void DeleteSectionFromAllUserGroups(string sectionAlias);
/// <summary>
/// Get explicitly assigned permissions for a user and optional node ids
/// </summary>
/// <remarks>If no permissions are found for a particular entity then the user's default permissions will be applied</remarks>
/// <param name="user">User to retrieve permissions for</param>
/// <param name="nodeIds">
/// Specifying nothing will return all user permissions for all nodes that have explicit permissions
/// defined
/// </param>
/// <returns>An enumerable list of <see cref="EntityPermission" /></returns>
/// <remarks>
/// This will return the default permissions for the user's groups for node ids that don't have explicitly defined
/// permissions
/// </remarks>
EntityPermissionCollection GetPermissions(IUser? user, params int[] nodeIds);
/// <summary>
/// Get explicitly assigned permissions for groups and optional node Ids
/// </summary>
/// <param name="groups"></param>
/// <param name="fallbackToDefaultPermissions">
/// Flag indicating if we want to include the default group permissions for each result if there are not explicit
/// permissions set
/// </param>
/// <param name="nodeIds">Specifying nothing will return all permissions for all nodes</param>
/// <returns>An enumerable list of <see cref="EntityPermission" /></returns>
EntityPermissionCollection GetPermissions(IUserGroup?[] groups, bool fallbackToDefaultPermissions, params int[] nodeIds);
/// <summary>
/// Gets the implicit/inherited permissions for the user for the given path
/// </summary>
/// <param name="user">User to check permissions for</param>
/// <param name="path">Path to check permissions for</param>
EntityPermissionSet GetPermissionsForPath(IUser? user, string? path);
/// <summary>
/// Gets the permissions for the provided groups and path
/// </summary>
/// <param name="groups"></param>
/// <param name="path">Path to check permissions for</param>
/// <param name="fallbackToDefaultPermissions">
/// Flag indicating if we want to include the default group permissions for each result if there are not explicit
/// permissions set
/// </param>
EntityPermissionSet GetPermissionsForPath(IUserGroup[] groups, string path, bool fallbackToDefaultPermissions = false);
/// <summary>
/// Replaces the same permission set for a single group to any number of entities
/// </summary>
/// <param name="groupId">Id of the group</param>
/// <param name="permissions">
/// Permissions as enumerable list of <see cref="char" />,
/// if no permissions are specified then all permissions for this node are removed for this group
/// </param>
/// <param name="entityIds">
/// Specify the nodes to replace permissions for. If nothing is specified all permissions are
/// removed.
/// </param>
/// <remarks>If no 'entityIds' are specified all permissions will be removed for the specified group.</remarks>
void ReplaceUserGroupPermissions(int groupId, IEnumerable<char>? permissions, params int[] entityIds);
/// <summary>
/// Assigns the same permission set for a single user group to any number of entities
/// </summary>
/// <param name="groupId">Id of the group</param>
/// <param name="permission"></param>
/// <param name="entityIds">Specify the nodes to replace permissions for</param>
void AssignUserGroupPermission(int groupId, char permission, params int[] entityIds);
/// <summary>
/// Gets a list of <see cref="IUser" /> objects associated with a given group
/// </summary>
/// <param name="groupId">Id of group</param>
/// <returns>
/// <see cref="IEnumerable{IUser}" />
/// </returns>
IEnumerable<IUser> GetAllInGroup(int? groupId);
/// <summary>
/// Gets a list of <see cref="IUser" /> objects not associated with a given group
/// </summary>
/// <param name="groupId">Id of group</param>
/// <returns>
/// <see cref="IEnumerable{IUser}" />
/// </returns>
IEnumerable<IUser> GetAllNotInGroup(int groupId);
IEnumerable<IUser> GetNextUsers(int id, int count);
#region User groups
/// <summary>
/// Gets all UserGroups or those specified as parameters
/// </summary>
/// <param name="ids">Optional Ids of UserGroups to retrieve</param>
/// <returns>An enumerable list of <see cref="IUserGroup" /></returns>
[Obsolete("Use IUserGroupService.GetAsync instead, scheduled for removal in V15.")]
IEnumerable<IUserGroup> GetAllUserGroups(params int[] ids);
/// <summary>
/// Gets a UserGroup by its Alias
/// </summary>
/// <param name="alias">Alias of the UserGroup to retrieve</param>
/// <returns>
/// <see cref="IUserGroup" />
/// </returns>
[Obsolete("Use IUserGroupService.GetAsync instead, scheduled for removal in V15.")]
IEnumerable<IUserGroup> GetUserGroupsByAlias(params string[] alias);
/// <summary>
/// Gets a UserGroup by its Alias
/// </summary>
/// <param name="name">Name of the UserGroup to retrieve</param>
/// <returns>
/// <see cref="IUserGroup" />
/// </returns>
[Obsolete("Use IUserGroupService.GetAsync instead, scheduled for removal in V15.")]
IUserGroup? GetUserGroupByAlias(string name);
/// <summary>
/// Gets a UserGroup by its Id
/// </summary>
/// <param name="id">Id of the UserGroup to retrieve</param>
/// <returns>
/// <see cref="IUserGroup" />
/// </returns>
[Obsolete("Use IUserGroupService.GetAsync instead, scheduled for removal in V15.")]
IUserGroup? GetUserGroupById(int id);
/// <summary>
/// Saves a UserGroup
/// </summary>
/// <param name="userGroup">UserGroup to save</param>
/// <param name="userIds">
/// If null than no changes are made to the users who are assigned to this group, however if a value is passed in
/// than all users will be removed from this group and only these users will be added
/// </param>
[Obsolete("Use IUserGroupService.CreateAsync and IUserGroupService.UpdateAsync instead, scheduled for removal in V15.")]
void Save(IUserGroup userGroup, int[]? userIds = null);
/// <summary>
/// Deletes a UserGroup
/// </summary>
/// <param name="userGroup">UserGroup to delete</param>
[Obsolete("Use IUserGroupService.DeleteAsync instead, scheduled for removal in V15.")]
void DeleteUserGroup(IUserGroup userGroup);
#endregion
}