Files
Umbraco-CMS/src/Umbraco.Core/Models/Content.cs
2013-01-29 10:26:18 -01:00

381 lines
14 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
namespace Umbraco.Core.Models
{
/// <summary>
/// Represents a Content object
/// </summary>
[Serializable]
[DataContract(IsReference = true)]
public class Content : ContentBase, IContent
{
private IContentType _contentType;
private ITemplate _template;
private bool _published;
private string _language;
private DateTime? _releaseDate;
private DateTime? _expireDate;
private int _writer;
private string _nodeName;//NOTE Once localization is introduced this will be the non-localized Node Name.
/// <summary>
/// Constructor for creating a Content object
/// </summary>
/// <param name="name">Name of the content</param>
/// <param name="parent">Parent <see cref="IContent"/> object</param>
/// <param name="contentType">ContentType for the current Content object</param>
public Content(string name, IContent parent, IContentType contentType)
: this(name, parent, contentType, new PropertyCollection())
{
}
/// <summary>
/// Constructor for creating a Content object
/// </summary>
/// <param name="name">Name of the content</param>
/// <param name="parent">Parent <see cref="IContent"/> object</param>
/// <param name="contentType">ContentType for the current Content object</param>
/// <param name="properties">Collection of properties</param>
public Content(string name, IContent parent, IContentType contentType, PropertyCollection properties)
: base(name, parent, contentType, properties)
{
Mandate.ParameterNotNull(contentType, "contentType");
_contentType = contentType;
}
/// <summary>
/// Constructor for creating a Content object
/// </summary>
/// <param name="name">Name of the content</param>
/// <param name="parentId">Id of the Parent content</param>
/// <param name="contentType">ContentType for the current Content object</param>
public Content(string name, int parentId, IContentType contentType)
: this(name, parentId, contentType, new PropertyCollection())
{
}
/// <summary>
/// Constructor for creating a Content object
/// </summary>
/// <param name="name">Name of the content</param>
/// <param name="parentId">Id of the Parent content</param>
/// <param name="contentType">ContentType for the current Content object</param>
/// <param name="properties">Collection of properties</param>
public Content(string name, int parentId, IContentType contentType, PropertyCollection properties)
: base(name, parentId, contentType, properties)
{
Mandate.ParameterNotNull(contentType, "contentType");
_contentType = contentType;
}
private static readonly PropertyInfo TemplateSelector = ExpressionHelper.GetPropertyInfo<Content, ITemplate>(x => x.Template);
private static readonly PropertyInfo PublishedSelector = ExpressionHelper.GetPropertyInfo<Content, bool>(x => x.Published);
private static readonly PropertyInfo LanguageSelector = ExpressionHelper.GetPropertyInfo<Content, string>(x => x.Language);
private static readonly PropertyInfo ReleaseDateSelector = ExpressionHelper.GetPropertyInfo<Content, DateTime?>(x => x.ReleaseDate);
private static readonly PropertyInfo ExpireDateSelector = ExpressionHelper.GetPropertyInfo<Content, DateTime?>(x => x.ExpireDate);
private static readonly PropertyInfo WriterSelector = ExpressionHelper.GetPropertyInfo<Content, int>(x => x.WriterId);
private static readonly PropertyInfo NodeNameSelector = ExpressionHelper.GetPropertyInfo<Content, string>(x => x.NodeName);
/// <summary>
/// Gets or sets the template used by the Content.
/// This is used to override the default one from the ContentType.
/// </summary>
/// <remarks>
/// If no template is explicitly set on the Content object,
/// the Default template from the ContentType will be returned.
/// </remarks>
[DataMember]
public virtual ITemplate Template
{
get
{
if (_template == null)
return _contentType.DefaultTemplate;
return _template;
}
set
{
_template = value;
OnPropertyChanged(TemplateSelector);
}
}
/// <summary>
/// Gets the current status of the Content
/// </summary>
[IgnoreDataMember]
public ContentStatus Status
{
get
{
if(Trashed)
return ContentStatus.Trashed;
if(ExpireDate.HasValue && ExpireDate.Value > DateTime.MinValue && DateTime.Now > ExpireDate.Value)
return ContentStatus.Expired;
if(ReleaseDate.HasValue && ReleaseDate.Value > DateTime.MinValue && ReleaseDate.Value > DateTime.Now)
return ContentStatus.AwaitingRelease;
if(Published)
return ContentStatus.Published;
return ContentStatus.Unpublished;
}
}
/// <summary>
/// Boolean indicating whether this Content is Published or not
/// </summary>
/// <remarks>Setting Published to true/false should be private or internal</remarks>
[DataMember]
public bool Published
{
get { return _published; }
internal set
{
_published = value;
OnPropertyChanged(PublishedSelector);
}
}
/// <summary>
/// Language of the data contained within this Content object.
/// </summary>
/// <remarks>
/// Left internal until multilingual support is implemented.
/// </remarks>
[DataMember]
public string Language
{
get { return _language; }
set
{
_language = value;
OnPropertyChanged(LanguageSelector);
}
}
/// <summary>
/// The date this Content should be released and thus be published
/// </summary>
[DataMember]
public DateTime? ReleaseDate
{
get { return _releaseDate; }
set
{
_releaseDate = value;
OnPropertyChanged(ReleaseDateSelector);
}
}
/// <summary>
/// The date this Content should expire and thus be unpublished
/// </summary>
[DataMember]
public DateTime? ExpireDate
{
get { return _expireDate; }
set
{
_expireDate = value;
OnPropertyChanged(ExpireDateSelector);
}
}
/// <summary>
/// Id of the user who wrote/updated this Content
/// </summary>
[DataMember]
public virtual int WriterId
{
get { return _writer; }
set
{
_writer = value;
OnPropertyChanged(WriterSelector);
}
}
/// <summary>
/// Name of the Node (non-localized).
/// </summary>
/// <remarks>
/// This Property is kept internal until localization is introduced.
/// </remarks>
internal string NodeName
{
get { return _nodeName; }
set
{
_nodeName = value;
OnPropertyChanged(NodeNameSelector);
}
}
/// <summary>
/// Gets the ContentType used by this content object
/// </summary>
[IgnoreDataMember]
public IContentType ContentType
{
get { return _contentType; }
}
/// <summary>
/// Changes the <see cref="ContentType"/> for the current content object
/// </summary>
/// <param name="contentType">New ContentType for this content</param>
/// <remarks>Leaves PropertyTypes intact after change</remarks>
public void ChangeContentType(IContentType contentType)
{
ContentTypeId = contentType.Id;
_contentType = contentType;
ContentTypeBase = contentType;
Properties.EnsurePropertyTypes(PropertyTypes);
Properties.CollectionChanged += PropertiesChanged;
}
/// <summary>
/// Changes the <see cref="ContentType"/> for the current content object and removes PropertyTypes,
/// which are not part of the new ContentType.
/// </summary>
/// <param name="contentType">New ContentType for this content</param>
/// <param name="clearProperties">Boolean indicating whether to clear PropertyTypes upon change</param>
public void ChangeContentType(IContentType contentType, bool clearProperties)
{
if(clearProperties)
{
ContentTypeId = contentType.Id;
_contentType = contentType;
ContentTypeBase = contentType;
Properties.EnsureCleanPropertyTypes(PropertyTypes);
Properties.CollectionChanged += PropertiesChanged;
return;
}
ChangeContentType(contentType);
}
/// <summary>
/// Changes the Published state of the content object
/// </summary>
public void ChangePublishedState(PublishedState state)
{
Published = state == PublishedState.Published;
PublishedState = state;
}
internal PublishedState PublishedState { get; set; }
/// <summary>
/// Changes the Trashed state of the content object
/// </summary>
/// <param name="isTrashed">Boolean indicating whether content is trashed (true) or not trashed (false)</param>
/// <param name="parentId"> </param>
public override void ChangeTrashedState(bool isTrashed, int parentId = -20)
{
Trashed = isTrashed;
ParentId = parentId;
//If the content is trashed and is published it should be marked as unpublished
if (isTrashed && Published)
{
ChangePublishedState(PublishedState.Unpublished);
}
}
/// <summary>
/// Creates a clone of the current entity
/// </summary>
/// <returns></returns>
public IContent Clone()
{
var clone = (Content)this.MemberwiseClone();
clone.Key = Guid.Empty;
clone.Version = Guid.NewGuid();
clone.ResetIdentity();
foreach (var property in clone.Properties)
{
property.ResetIdentity();
property.Version = clone.Version;
}
return clone;
}
/// <summary>
/// Indicates whether a specific property on the current <see cref="IContent"/> entity is dirty.
/// </summary>
/// <param name="propertyName">Name of the property to check</param>
/// <returns>True if Property is dirty, otherwise False</returns>
public override bool IsPropertyDirty(string propertyName)
{
bool existsInEntity = base.IsPropertyDirty(propertyName);
if (existsInEntity)
return true;
return Properties.Any(x => x.IsPropertyDirty(propertyName));
}
/// <summary>
/// Indicates whether the current entity is dirty.
/// </summary>
/// <returns>True if entity is dirty, otherwise False</returns>
public override bool IsDirty()
{
bool dirtyEntity = base.IsDirty();
bool dirtyProperties = Properties.Any(x => x.IsDirty());
return dirtyEntity || dirtyProperties;
}
/// <summary>
/// Resets dirty properties by clearing the dictionary used to track changes.
/// </summary>
/// <remarks>
/// Please note that resetting the dirty properties could potentially
/// obstruct the saving of a new or updated entity.
/// </remarks>
public override void ResetDirtyProperties()
{
base.ResetDirtyProperties();
foreach (var property in Properties)
{
property.ResetDirtyProperties();
}
}
/// <summary>
/// Method to call when Entity is being saved
/// </summary>
/// <remarks>Created date is set and a Unique key is assigned</remarks>
internal override void AddingEntity()
{
base.AddingEntity();
if(Key == Guid.Empty)
Key = Guid.NewGuid();
}
/// <summary>
/// Method to call when Entity is being updated
/// </summary>
/// <remarks>Modified Date is set and a new Version guid is set</remarks>
internal override void UpdatingEntity()
{
base.UpdatingEntity();
Version = Guid.NewGuid();
}
}
}