Files
Umbraco-CMS/src/Umbraco.Core/PluginManager.cs

904 lines
38 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Web.Compilation;
using System.Xml.Linq;
using Umbraco.Core.Configuration;
using Umbraco.Core.IO;
using Umbraco.Core.Logging;
using Umbraco.Core.Models;
using Umbraco.Core.Persistence.Mappers;
using Umbraco.Core.Persistence.Migrations;
using Umbraco.Core.Persistence.SqlSyntax;
using Umbraco.Core.PropertyEditors;
using umbraco.interfaces;
using File = System.IO.File;
namespace Umbraco.Core
{
/// <summary>
/// Used to resolve all plugin types and cache them and is also used to instantiate plugin types
/// </summary>
/// <remarks>
///
/// This class should be used to resolve all plugin types, the TypeFinder should not be used directly!
///
/// This class can expose extension methods to resolve custom plugins
///
/// Before this class resolves any plugins it checks if the hash has changed for the DLLs in the /bin folder, if it hasn't
/// it will use the cached resolved plugins that it has already found which means that no assembly scanning is necessary. This leads
/// to much faster startup times.
/// </remarks>
public class PluginManager
{
private readonly ApplicationContext _appContext;
private const string CacheKey = "umbraco-plugins.list";
/// <summary>
/// Creates a new PluginManager with an ApplicationContext instance which ensures that the plugin xml
/// file is cached temporarily until app startup completes.
/// </summary>
/// <param name="appContext"></param>
/// <param name="detectChanges"></param>
internal PluginManager(ApplicationContext appContext, bool detectChanges = true)
: this(detectChanges)
{
if (appContext == null) throw new ArgumentNullException("appContext");
_appContext = appContext;
}
/// <summary>
/// Creates a new PluginManager
/// </summary>
/// <param name="detectChanges">
/// If true will detect changes in the /bin folder, app_code, etc... and therefor load plugins from the
/// cached plugins file if one is found. If false will never use the cache file for plugins
/// </param>
internal PluginManager(bool detectChanges = true)
{
_tempFolder = IOHelper.MapPath("~/App_Data/TEMP/PluginCache");
//create the folder if it doesn't exist
if (!Directory.Exists(_tempFolder))
{
Directory.CreateDirectory(_tempFolder);
}
var pluginListFile = GetPluginListFilePath();
//this is a check for legacy changes, before we didn't store the TypeResolutionKind in the file which was a mistake,
//so we need to detect if the old file is there without this attribute, if it is then we delete it
if (DetectLegacyPluginListFile())
{
File.Delete(pluginListFile);
}
if (detectChanges)
{
//first check if the cached hash is 0, if it is then we ne
//do the check if they've changed
RequiresRescanning = (CachedAssembliesHash != CurrentAssembliesHash) || CachedAssembliesHash == 0;
//if they have changed, we need to write the new file
if (RequiresRescanning)
{
//if the hash has changed, clear out the persisted list no matter what, this will force
// rescanning of all plugin types including lazy ones.
// http://issues.umbraco.org/issue/U4-4789
File.Delete(pluginListFile);
WriteCachePluginsHash();
}
}
else
{
//if the hash has changed, clear out the persisted list no matter what, this will force
// rescanning of all plugin types including lazy ones.
// http://issues.umbraco.org/issue/U4-4789
File.Delete(pluginListFile);
//always set to true if we're not detecting (generally only for testing)
RequiresRescanning = true;
}
}
static PluginManager _resolver;
static readonly ReaderWriterLockSlim Lock = new ReaderWriterLockSlim();
private readonly string _tempFolder;
private long _cachedAssembliesHash = -1;
private long _currentAssembliesHash = -1;
/// <summary>
/// We will ensure that no matter what, only one of these is created, this is to ensure that caching always takes place
/// </summary>
/// <remarks>
/// The setter is generally only used for unit tests
/// </remarks>
public static PluginManager Current
{
get
{
using (var l = new UpgradeableReadLock(Lock))
{
if (_resolver == null)
{
l.UpgradeToWriteLock();
_resolver = ApplicationContext.Current == null
? new PluginManager()
: new PluginManager(ApplicationContext.Current);
}
return _resolver;
}
}
set { _resolver = value; }
}
#region Hash checking methods
/// <summary>
/// Returns a bool if the assemblies in the /bin, app_code, global.asax, etc... have changed since they were last hashed.
/// </summary>
internal bool RequiresRescanning { get; private set; }
/// <summary>
/// Returns the currently cached hash value of the scanned assemblies in the /bin folder. Returns 0
/// if no cache is found.
/// </summary>
/// <value> </value>
internal long CachedAssembliesHash
{
get
{
if (_cachedAssembliesHash != -1)
return _cachedAssembliesHash;
var filePath = GetPluginHashFilePath();
if (!File.Exists(filePath))
return 0;
var hash = File.ReadAllText(filePath, Encoding.UTF8);
Int64 val;
if (Int64.TryParse(hash, out val))
{
_cachedAssembliesHash = val;
return _cachedAssembliesHash;
}
//it could not parse for some reason so we'll return 0.
return 0;
}
}
/// <summary>
/// Returns the current assemblies hash based on creating a hash from the assemblies in the /bin
/// </summary>
/// <value> </value>
internal long CurrentAssembliesHash
{
get
{
if (_currentAssembliesHash != -1)
return _currentAssembliesHash;
_currentAssembliesHash = GetFileHash(
new List<Tuple<FileSystemInfo, bool>>
{
//add the bin folder and everything in it
new Tuple<FileSystemInfo, bool>(new DirectoryInfo(IOHelper.MapPath(SystemDirectories.Bin)), false),
//add the app code folder and everything in it
new Tuple<FileSystemInfo, bool>(new DirectoryInfo(IOHelper.MapPath("~/App_Code")), false),
//add the global.asax (the app domain also monitors this, if it changes will do a full restart)
new Tuple<FileSystemInfo, bool>(new FileInfo(IOHelper.MapPath("~/global.asax")), false),
//add the trees.config - use the contents to create the has since this gets resaved on every app startup!
new Tuple<FileSystemInfo, bool>(new FileInfo(IOHelper.MapPath(SystemDirectories.Config + "/trees.config")), true)
}
);
return _currentAssembliesHash;
}
}
/// <summary>
/// Writes the assembly hash file
/// </summary>
private void WriteCachePluginsHash()
{
var filePath = GetPluginHashFilePath();
File.WriteAllText(filePath, CurrentAssembliesHash.ToString(), Encoding.UTF8);
}
/// <summary>
/// Returns a unique hash for the combination of FileInfo objects passed in
/// </summary>
/// <param name="filesAndFolders">
/// A collection of files and whether or not to use their file contents to determine the hash or the file's properties
/// (true will make a hash based on it's contents)
/// </param>
/// <returns></returns>
internal static long GetFileHash(IEnumerable<Tuple<FileSystemInfo, bool>> filesAndFolders)
{
using (DisposableTimer.TraceDuration<PluginManager>("Determining hash of code files on disk", "Hash determined"))
{
var hashCombiner = new HashCodeCombiner();
//get the file info's to check
var fileInfos = filesAndFolders.Where(x => x.Item2 == false).ToArray();
var fileContents = filesAndFolders.Except(fileInfos);
//add each unique folder/file to the hash
foreach (var i in fileInfos.Select(x => x.Item1).DistinctBy(x => x.FullName))
{
hashCombiner.AddFileSystemItem(i);
}
//add each unique file's contents to the hash
foreach (var i in fileContents.Select(x => x.Item1).DistinctBy(x => x.FullName))
{
if (File.Exists(i.FullName))
{
var content = File.ReadAllText(i.FullName).Replace("\r\n", string.Empty).Replace("\n", string.Empty).Replace("\r", string.Empty);
hashCombiner.AddCaseInsensitiveString(content);
}
}
return ConvertPluginsHashFromHex(hashCombiner.GetCombinedHashCode());
}
}
internal static long GetFileHash(IEnumerable<FileSystemInfo> filesAndFolders)
{
using (DisposableTimer.TraceDuration<PluginManager>("Determining hash of code files on disk", "Hash determined"))
{
var hashCombiner = new HashCodeCombiner();
//add each unique folder/file to the hash
foreach (var i in filesAndFolders.DistinctBy(x => x.FullName))
{
hashCombiner.AddFileSystemItem(i);
}
return ConvertPluginsHashFromHex(hashCombiner.GetCombinedHashCode());
}
}
/// <summary>
/// Converts the hash value of current plugins to long from string
/// </summary>
/// <param name="val"></param>
/// <returns></returns>
internal static long ConvertPluginsHashFromHex(string val)
{
long outVal;
if (Int64.TryParse(val, NumberStyles.AllowHexSpecifier, CultureInfo.InvariantCulture, out outVal))
{
return outVal;
}
return 0;
}
/// <summary>
/// Attempts to resolve the list of plugin + assemblies found in the runtime for the base type 'T' passed in.
/// If the cache file doesn't exist, fails to load, is corrupt or the type 'T' element is not found then
/// a false attempt is returned.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
internal Attempt<IEnumerable<string>> TryGetCachedPluginsFromFile<T>(TypeResolutionKind resolutionType)
{
var filePath = GetPluginListFilePath();
if (!File.Exists(filePath))
return Attempt<IEnumerable<string>>.Fail();
try
{
//we will load the xml document, if the app context exist, we will load it from the cache (which is only around for 5 minutes)
//while the app boots up, this should save some IO time on app startup when the app context is there (which is always unless in unit tests)
XDocument xml;
if (_appContext != null)
{
xml = _appContext.ApplicationCache.GetCacheItem(CacheKey,
new TimeSpan(0, 0, 5, 0),
() => XDocument.Load(filePath));
}
else
{
xml = XDocument.Load(filePath);
}
if (xml.Root == null)
return Attempt<IEnumerable<string>>.Fail();
var typeElement = xml.Root.Elements()
.SingleOrDefault(x =>
x.Name.LocalName == "baseType"
&& ((string)x.Attribute("type")) == typeof(T).FullName
&& ((string)x.Attribute("resolutionType")) == resolutionType.ToString());
//return false but specify this exception type so we can detect it
if (typeElement == null)
return Attempt<IEnumerable<string>>.Fail(new CachedPluginNotFoundInFileException());
//return success
return Attempt.Succeed(typeElement.Elements("add")
.Select(x => (string)x.Attribute("type")));
}
catch (Exception ex)
{
//if the file is corrupted, etc... return false
return Attempt<IEnumerable<string>>.Fail(ex);
}
}
/// <summary>
/// Removes cache files and internal cache as well
/// </summary>
/// <remarks>
/// Generally only used for resetting cache, for example during the install process
/// </remarks>
public void ClearPluginCache()
{
var path = GetPluginListFilePath();
if (File.Exists(path))
File.Delete(path);
path = GetPluginHashFilePath();
if (File.Exists(path))
File.Delete(path);
if (_appContext != null)
{
_appContext.ApplicationCache.ClearCacheItem(CacheKey);
}
}
private string GetPluginListFilePath()
{
return Path.Combine(_tempFolder, string.Format("umbraco-plugins.{0}.list", NetworkHelper.FileSafeMachineName));
}
private string GetPluginHashFilePath()
{
return Path.Combine(_tempFolder, string.Format("umbraco-plugins.{0}.hash", NetworkHelper.FileSafeMachineName));
}
/// <summary>
/// This will return true if the plugin list file is a legacy one
/// </summary>
/// <returns></returns>
/// <remarks>
/// This method exists purely due to an error in 4.11. We were writing the plugin list file without the
/// type resolution kind which will have caused some problems. Now we detect this legacy file and if it is detected
/// we remove it so it can be recreated properly.
/// </remarks>
internal bool DetectLegacyPluginListFile()
{
var filePath = GetPluginListFilePath();
if (!File.Exists(filePath))
return false;
try
{
var xml = XDocument.Load(filePath);
if (xml.Root == null)
return false;
var typeElement = xml.Root.Elements()
.FirstOrDefault(x => x.Name.LocalName == "baseType");
if (typeElement == null)
return false;
//now check if the typeElement is missing the resolutionType attribute
return typeElement.Attributes().All(x => x.Name.LocalName != "resolutionType");
}
catch (Exception)
{
//if the file is corrupted, etc... return true so it is removed
return true;
}
}
/// <summary>
/// Adds/Updates the type list for the base type 'T' in the cached file
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="typesFound"></param>
///<param name="resolutionType"> </param>
///<remarks>
/// THIS METHOD IS NOT THREAD SAFE
/// </remarks>
/// <example>
/// <![CDATA[
/// <plugins>
/// <baseType type="Test.Testing.Tester">
/// <add type="My.Assembly.MyTester" assembly="My.Assembly" />
/// <add type="Your.Assembly.YourTester" assembly="Your.Assembly" />
/// </baseType>
/// </plugins>
/// ]]>
/// </example>
internal void UpdateCachedPluginsFile<T>(IEnumerable<Type> typesFound, TypeResolutionKind resolutionType)
{
var filePath = GetPluginListFilePath();
XDocument xml;
try
{
xml = XDocument.Load(filePath);
}
catch
{
//if there's an exception loading then this is somehow corrupt, we'll just replace it.
File.Delete(filePath);
//create the document and the root
xml = new XDocument(new XElement("plugins"));
}
if (xml.Root == null)
{
//if for some reason there is no root, create it
xml.Add(new XElement("plugins"));
}
//find the type 'T' element to add or update
var typeElement = xml.Root.Elements()
.SingleOrDefault(x =>
x.Name.LocalName == "baseType"
&& ((string)x.Attribute("type")) == typeof(T).FullName
&& ((string)x.Attribute("resolutionType")) == resolutionType.ToString());
if (typeElement == null)
{
//create the type element
typeElement = new XElement("baseType",
new XAttribute("type", typeof(T).FullName),
new XAttribute("resolutionType", resolutionType.ToString()));
//then add it to the root
xml.Root.Add(typeElement);
}
//now we have the type element, we need to clear any previous types as children and add/update it with new ones
typeElement.ReplaceNodes(typesFound.Select(x => new XElement("add", new XAttribute("type", x.AssemblyQualifiedName))));
//save the xml file
xml.Save(filePath);
}
#endregion
private static readonly ReaderWriterLockSlim Locker = new ReaderWriterLockSlim();
private readonly HashSet<TypeList> _types = new HashSet<TypeList>();
private IEnumerable<Assembly> _assemblies;
/// <summary>
/// Returns all found property editors (based on the resolved Iparameter editors - this saves a scan)
/// </summary>
internal IEnumerable<Type> ResolvePropertyEditors()
{
//return all proeprty editor types found except for the base property editor type
return ResolveTypes<IParameterEditor>()
.Where(x => x.IsType<PropertyEditor>())
.Except(new[] { typeof(PropertyEditor) });
}
/// <summary>
/// Returns all found parameter editors (which includes property editors)
/// </summary>
internal IEnumerable<Type> ResolveParameterEditors()
{
//return all paramter editor types found except for the base property editor type
return ResolveTypes<IParameterEditor>()
.Except(new[] { typeof(ParameterEditor), typeof(PropertyEditor) });
}
/// <summary>
/// Returns all available IApplicationStartupHandler objects
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolveApplicationStartupHandlers()
{
return ResolveTypes<IApplicationStartupHandler>();
}
/// <summary>
/// Returns all classes of type ICacheRefresher
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolveCacheRefreshers()
{
return ResolveTypes<ICacheRefresher>();
}
/// <summary>
/// Returns all available IPropertyEditorValueConverter
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolvePropertyEditorValueConverters()
{
return ResolveTypes<IPropertyEditorValueConverter>();
}
/// <summary>
/// Returns all available IDataType in application
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolveDataTypes()
{
return ResolveTypes<IDataType>();
}
/// <summary>
/// Returns all available IMacroGuiRendering in application
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolveMacroRenderings()
{
return ResolveTypes<IMacroGuiRendering>();
}
/// <summary>
/// Returns all available IPackageAction in application
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolvePackageActions()
{
return ResolveTypes<IPackageAction>();
}
/// <summary>
/// Returns all available IAction in application
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolveActions()
{
return ResolveTypes<IAction>();
}
/// <summary>
/// Returns all mapper types that have a MapperFor attribute defined
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolveAssignedMapperTypes()
{
return ResolveTypesWithAttribute<BaseMapper, MapperForAttribute>();
}
/// <summary>
/// Returns all SqlSyntaxProviders with the SqlSyntaxProviderAttribute
/// </summary>
/// <returns></returns>
internal IEnumerable<Type> ResolveSqlSyntaxProviders()
{
return ResolveTypesWithAttribute<ISqlSyntaxProvider, SqlSyntaxProviderAttribute>();
}
/// <summary>
/// Gets/sets which assemblies to scan when type finding, generally used for unit testing, if not explicitly set
/// this will search all assemblies known to have plugins and exclude ones known to not have them.
/// </summary>
internal IEnumerable<Assembly> AssembliesToScan
{
get { return _assemblies ?? (_assemblies = TypeFinder.GetAssembliesWithKnownExclusions()); }
set { _assemblies = value; }
}
/// <summary>
/// Used to resolve and create instances of the specified type based on the resolved/cached plugin types
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="throwException">set to true if an exception is to be thrown if there is an error during instantiation</param>
/// <param name="cacheResult"></param>
/// <param name="specificAssemblies"></param>
/// <returns></returns>
internal IEnumerable<T> FindAndCreateInstances<T>(bool throwException = false, bool cacheResult = true, IEnumerable<Assembly> specificAssemblies = null)
{
var types = ResolveTypes<T>(cacheResult, specificAssemblies);
return CreateInstances<T>(types, throwException);
}
/// <summary>
/// Used to create instances of the specified type based on the resolved/cached plugin types
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="types"></param>
/// <param name="throwException">set to true if an exception is to be thrown if there is an error during instantiation</param>
/// <returns></returns>
internal IEnumerable<T> CreateInstances<T>(IEnumerable<Type> types, bool throwException = false)
{
//Have removed logging because it doesn't really need to be logged since the time taken is generally 0ms.
//we want to know if it fails ever, not how long it took if it is only 0.
var typesAsArray = types.ToArray();
//using (DisposableTimer.DebugDuration<PluginManager>(
// String.Format("Starting instantiation of {0} objects of type {1}", typesAsArray.Length, typeof(T).FullName),
// String.Format("Completed instantiation of {0} objects of type {1}", typesAsArray.Length, typeof(T).FullName)))
//{
var instances = new List<T>();
foreach (var t in typesAsArray)
{
try
{
var typeInstance = (T)Activator.CreateInstance(t);
instances.Add(typeInstance);
}
catch (Exception ex)
{
LogHelper.Error<PluginManager>(String.Format("Error creating type {0}", t.FullName), ex);
if (throwException)
{
throw ex;
}
}
}
return instances;
//}
}
/// <summary>
/// Used to create an instance of the specified type based on the resolved/cached plugin types
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="type"></param>
/// <param name="throwException"></param>
/// <returns></returns>
internal T CreateInstance<T>(Type type, bool throwException = false)
{
var instances = CreateInstances<T>(new[] { type }, throwException);
return instances.FirstOrDefault();
}
private IEnumerable<Type> ResolveTypes<T>(
Func<IEnumerable<Type>> finder,
TypeResolutionKind resolutionType,
bool cacheResult)
{
using (var readLock = new UpgradeableReadLock(Locker))
{
var typesFound = new List<Type>();
using (DisposableTimer.TraceDuration<PluginManager>(
() => String.Format("Starting resolution types of {0}", typeof(T).FullName),
() => String.Format("Completed resolution of types of {0}, found {1}", typeof(T).FullName, typesFound.Count)))
{
//check if the TypeList already exists, if so return it, if not we'll create it
var typeList = _types.SingleOrDefault(x => x.IsTypeList<T>(resolutionType));
//need to put some logging here to try to figure out why this is happening: http://issues.umbraco.org/issue/U4-3505
if (cacheResult && typeList != null)
{
LogHelper.Debug<PluginManager>("Existing typeList found for {0} with resolution type {1}", () => typeof(T), () => resolutionType);
}
//if we're not caching the result then proceed, or if the type list doesn't exist then proceed
if (cacheResult == false || typeList == null)
{
//upgrade to a write lock since we're adding to the collection
readLock.UpgradeToWriteLock();
typeList = new TypeList<T>(resolutionType);
//we first need to look into our cache file (this has nothing to do with the 'cacheResult' parameter which caches in memory).
//if assemblies have not changed and the cache file actually exists, then proceed to try to lookup by the cache file.
if (RequiresRescanning == false && File.Exists(GetPluginListFilePath()))
{
var fileCacheResult = TryGetCachedPluginsFromFile<T>(resolutionType);
//here we need to identify if the CachedPluginNotFoundInFile was the exception, if it was then we need to re-scan
//in some cases the plugin will not have been scanned for on application startup, but the assemblies haven't changed
//so in this instance there will never be a result.
if (fileCacheResult.Exception != null && fileCacheResult.Exception is CachedPluginNotFoundInFileException)
{
LogHelper.Debug<PluginManager>("Tried to find typelist for type {0} and resolution {1} in file cache but the type was not found so loading types by assembly scan ", () => typeof(T), () => resolutionType);
//we don't have a cache for this so proceed to look them up by scanning
LoadViaScanningAndUpdateCacheFile<T>(typeList, resolutionType, finder);
}
else
{
if (fileCacheResult.Success)
{
var successfullyLoadedFromCache = true;
//we have a previous cache for this so we don't need to scan we just load what has been found in the file
foreach (var t in fileCacheResult.Result)
{
try
{
//we use the build manager to ensure we get all types loaded, this is slightly slower than
//Type.GetType but if the types in the assembly aren't loaded yet then we have problems with that.
var type = BuildManager.GetType(t, true);
typeList.AddType(type);
}
catch (Exception ex)
{
//if there are any exceptions loading types, we have to exist, this should never happen so
//we will need to revert to scanning for types.
successfullyLoadedFromCache = false;
LogHelper.Error<PluginManager>("Could not load a cached plugin type: " + t + " now reverting to re-scanning assemblies for the base type: " + typeof(T).FullName, ex);
break;
}
}
if (successfullyLoadedFromCache == false)
{
//we need to manually load by scanning if loading from the file was not successful.
LoadViaScanningAndUpdateCacheFile<T>(typeList, resolutionType, finder);
}
else
{
LogHelper.Debug<PluginManager>("Loaded plugin types {0} with resolution {1} from persisted cache", () => typeof(T), () => resolutionType);
}
}
}
}
else
{
LogHelper.Debug<PluginManager>("Assembly changes detected, loading types {0} for resolution {1} by assembly scan", () => typeof(T), () => resolutionType);
//we don't have a cache for this so proceed to look them up by scanning
LoadViaScanningAndUpdateCacheFile<T>(typeList, resolutionType, finder);
}
//only add the cache if we are to cache the results
if (cacheResult)
{
//add the type list to the collection
var added = _types.Add(typeList);
LogHelper.Debug<PluginManager>("Caching of typelist for type {0} and resolution {1} was successful = {2}", () => typeof(T), () => resolutionType, () => added);
}
}
typesFound = typeList.GetTypes().ToList();
}
return typesFound;
}
}
/// <summary>
/// This method invokes the finder which scans the assemblies for the types and then loads the result into the type finder.
/// Once the results are loaded, we update the cached type xml file
/// </summary>
/// <param name="typeList"></param>
/// <param name="resolutionKind"> </param>
/// <param name="finder"></param>
/// <remarks>
/// THIS METHODS IS NOT THREAD SAFE
/// </remarks>
private void LoadViaScanningAndUpdateCacheFile<T>(TypeList typeList, TypeResolutionKind resolutionKind, Func<IEnumerable<Type>> finder)
{
//we don't have a cache for this so proceed to look them up by scanning
foreach (var t in finder())
{
typeList.AddType(t);
}
UpdateCachedPluginsFile<T>(typeList.GetTypes(), resolutionKind);
}
#region Public Methods
/// <summary>
/// Generic method to find the specified type and cache the result
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public IEnumerable<Type> ResolveTypes<T>(bool cacheResult = true, IEnumerable<Assembly> specificAssemblies = null)
{
return ResolveTypes<T>(
() => TypeFinder.FindClassesOfType<T>(specificAssemblies ?? AssembliesToScan),
TypeResolutionKind.FindAllTypes,
cacheResult);
}
/// <summary>
/// Generic method to find the specified type that has an attribute and cache the result
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="TAttribute"></typeparam>
/// <returns></returns>
public IEnumerable<Type> ResolveTypesWithAttribute<T, TAttribute>(bool cacheResult = true, IEnumerable<Assembly> specificAssemblies = null)
where TAttribute : Attribute
{
return ResolveTypes<T>(
() => TypeFinder.FindClassesOfTypeWithAttribute<T, TAttribute>(specificAssemblies ?? AssembliesToScan),
TypeResolutionKind.FindTypesWithAttribute,
cacheResult);
}
/// <summary>
/// Generic method to find any type that has the specified attribute
/// </summary>
/// <typeparam name="TAttribute"></typeparam>
/// <returns></returns>
public IEnumerable<Type> ResolveAttributedTypes<TAttribute>(bool cacheResult = true, IEnumerable<Assembly> specificAssemblies = null)
where TAttribute : Attribute
{
return ResolveTypes<TAttribute>(
() => TypeFinder.FindClassesWithAttribute<TAttribute>(specificAssemblies ?? AssembliesToScan),
TypeResolutionKind.FindAttributedTypes,
cacheResult);
}
#endregion
/// <summary>
/// Used for unit tests
/// </summary>
/// <returns></returns>
internal HashSet<TypeList> GetTypeLists()
{
return _types;
}
#region Private classes/Enums
/// <summary>
/// The type of resolution being invoked
/// </summary>
internal enum TypeResolutionKind
{
FindAllTypes,
FindAttributedTypes,
FindTypesWithAttribute
}
internal abstract class TypeList
{
public abstract void AddType(Type t);
public abstract bool IsTypeList<TLookup>(TypeResolutionKind resolutionType);
public abstract IEnumerable<Type> GetTypes();
}
internal class TypeList<T> : TypeList
{
private readonly TypeResolutionKind _resolutionType;
public TypeList(TypeResolutionKind resolutionType)
{
_resolutionType = resolutionType;
}
private readonly List<Type> _types = new List<Type>();
public override void AddType(Type t)
{
//if the type is an attribute type we won't do the type check because typeof<T> is going to be the
//attribute type whereas the 't' type is the object type found with the attribute.
if (_resolutionType == TypeResolutionKind.FindAttributedTypes || t.IsType<T>())
{
_types.Add(t);
}
}
/// <summary>
/// Returns true if the current TypeList is of the same lookup type
/// </summary>
/// <typeparam name="TLookup"></typeparam>
/// <param name="resolutionType"></param>
/// <returns></returns>
public override bool IsTypeList<TLookup>(TypeResolutionKind resolutionType)
{
return _resolutionType == resolutionType && (typeof(T)) == typeof(TLookup);
}
public override IEnumerable<Type> GetTypes()
{
return _types;
}
}
/// <summary>
/// This class is used simply to determine that a plugin was not found in the cache plugin list with the specified
/// TypeResolutionKind.
/// </summary>
internal class CachedPluginNotFoundInFileException : Exception
{
}
#endregion
}
}