505 lines
23 KiB
C#
505 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using System.Runtime.Serialization;
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using Umbraco.Extensions;
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namespace Umbraco.Cms.Core.Models
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{
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/// <summary>
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/// Represents a Content object
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/// </summary>
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[Serializable]
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[DataContract(IsReference = true)]
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public class Content : ContentBase, IContent
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{
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private int? _templateId;
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private ContentScheduleCollection _schedule;
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private bool _published;
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private PublishedState _publishedState;
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private HashSet<string> _editedCultures;
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private ContentCultureInfosCollection _publishInfos;
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#region Used for change tracking
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private (HashSet<string> addedCultures, HashSet<string> removedCultures, HashSet<string> updatedCultures) _currentPublishCultureChanges;
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private (HashSet<string> addedCultures, HashSet<string> removedCultures, HashSet<string> updatedCultures) _previousPublishCultureChanges;
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#endregion
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parent">Parent <see cref="IContent"/> object</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="culture">An optional culture.</param>
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public Content(string name, IContent parent, IContentType contentType, string culture = null)
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: this(name, parent, contentType, new PropertyCollection(), culture)
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{ }
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parent">Parent <see cref="IContent"/> object</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="userId">The identifier of the user creating the Content object</param>
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/// <param name="culture">An optional culture.</param>
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public Content(string name, IContent parent, IContentType contentType, int userId, string culture = null)
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: this(name, parent, contentType, new PropertyCollection(), culture)
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{
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CreatorId = userId;
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WriterId = userId;
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}
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parent">Parent <see cref="IContent"/> object</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="properties">Collection of properties</param>
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/// <param name="culture">An optional culture.</param>
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public Content(string name, IContent parent, IContentType contentType, PropertyCollection properties, string culture = null)
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: base(name, parent, contentType, properties, culture)
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{
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if (contentType == null) throw new ArgumentNullException(nameof(contentType));
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_publishedState = PublishedState.Unpublished;
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PublishedVersionId = 0;
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}
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parentId">Id of the Parent content</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="culture">An optional culture.</param>
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public Content(string name, int parentId, IContentType contentType, string culture = null)
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: this(name, parentId, contentType, new PropertyCollection(), culture)
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{ }
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parentId">Id of the Parent content</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="userId">The identifier of the user creating the Content object</param>
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/// <param name="culture">An optional culture.</param>
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public Content(string name, int parentId, IContentType contentType, int userId, string culture = null)
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: this(name, parentId, contentType, new PropertyCollection(), culture)
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{
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CreatorId = userId;
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WriterId = userId;
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}
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/// <summary>
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/// Constructor for creating a Content object
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/// </summary>
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/// <param name="name">Name of the content</param>
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/// <param name="parentId">Id of the Parent content</param>
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/// <param name="contentType">ContentType for the current Content object</param>
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/// <param name="properties">Collection of properties</param>
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/// <param name="culture">An optional culture.</param>
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public Content(string name, int parentId, IContentType contentType, PropertyCollection properties, string culture = null)
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: base(name, parentId, contentType, properties, culture)
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{
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if (contentType == null) throw new ArgumentNullException(nameof(contentType));
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_publishedState = PublishedState.Unpublished;
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PublishedVersionId = 0;
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}
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/// <inheritdoc />
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[DoNotClone]
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public ContentScheduleCollection ContentSchedule
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{
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get
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{
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if (_schedule == null)
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{
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_schedule = new ContentScheduleCollection();
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_schedule.CollectionChanged += ScheduleCollectionChanged;
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}
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return _schedule;
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}
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set
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{
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if (_schedule != null)
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{
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_schedule.ClearCollectionChangedEvents();
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}
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SetPropertyValueAndDetectChanges(value, ref _schedule, nameof(ContentSchedule));
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if (_schedule != null)
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{
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_schedule.CollectionChanged += ScheduleCollectionChanged;
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}
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}
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}
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/// <summary>
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/// Collection changed event handler to ensure the schedule field is set to dirty when the schedule changes
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ScheduleCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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OnPropertyChanged(nameof(ContentSchedule));
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}
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/// <summary>
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/// Gets or sets the template used by the Content.
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/// This is used to override the default one from the ContentType.
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/// </summary>
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/// <remarks>
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/// If no template is explicitly set on the Content object,
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/// the Default template from the ContentType will be returned.
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/// </remarks>
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[DataMember]
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public int? TemplateId
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{
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get => _templateId;
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set => SetPropertyValueAndDetectChanges(value, ref _templateId, nameof(TemplateId));
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}
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/// <summary>
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/// Gets or sets a value indicating whether this content item is published or not.
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/// </summary>
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/// <remarks>
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/// the setter is should only be invoked from
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/// - the ContentFactory when creating a content entity from a dto
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/// - the ContentRepository when updating a content entity
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/// </remarks>
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[DataMember]
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public bool Published
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{
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get => _published;
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set
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{
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SetPropertyValueAndDetectChanges(value, ref _published, nameof(Published));
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_publishedState = _published ? PublishedState.Published : PublishedState.Unpublished;
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}
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}
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/// <summary>
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/// Gets the published state of the content item.
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/// </summary>
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/// <remarks>The state should be Published or Unpublished, depending on whether Published
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/// is true or false, but can also temporarily be Publishing or Unpublishing when the
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/// content item is about to be saved.</remarks>
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[DataMember]
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public PublishedState PublishedState
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{
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get => _publishedState;
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set
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{
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if (value != PublishedState.Publishing && value != PublishedState.Unpublishing)
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throw new ArgumentException("Invalid state, only Publishing and Unpublishing are accepted.");
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_publishedState = value;
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}
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}
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[IgnoreDataMember]
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public bool Edited { get; set; }
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/// <inheritdoc />
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[IgnoreDataMember]
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public DateTime? PublishDate { get; set; } // set by persistence
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/// <inheritdoc />
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[IgnoreDataMember]
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public int? PublisherId { get; set; } // set by persistence
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/// <inheritdoc />
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[IgnoreDataMember]
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public int? PublishTemplateId { get; set; } // set by persistence
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/// <inheritdoc />
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[IgnoreDataMember]
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public string PublishName { get; set; } // set by persistence
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/// <inheritdoc />
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[IgnoreDataMember]
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public IEnumerable<string> EditedCultures
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{
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get => CultureInfos.Keys.Where(IsCultureEdited);
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set => _editedCultures = value == null ? null : new HashSet<string>(value, StringComparer.OrdinalIgnoreCase);
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}
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/// <inheritdoc />
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[IgnoreDataMember]
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public IEnumerable<string> PublishedCultures => _publishInfos?.Keys ?? Enumerable.Empty<string>();
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/// <inheritdoc />
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public bool IsCulturePublished(string culture)
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// just check _publishInfos
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// a non-available culture could not become published anyways
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=> _publishInfos != null && _publishInfos.ContainsKey(culture);
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/// <inheritdoc />
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public bool IsCultureEdited(string culture)
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=> IsCultureAvailable(culture) && // is available, and
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(!IsCulturePublished(culture) || // is not published, or
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(_editedCultures != null && _editedCultures.Contains(culture))); // is edited
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/// <inheritdoc/>
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[IgnoreDataMember]
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public ContentCultureInfosCollection PublishCultureInfos
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{
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get
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{
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if (_publishInfos != null) return _publishInfos;
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_publishInfos = new ContentCultureInfosCollection();
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_publishInfos.CollectionChanged += PublishNamesCollectionChanged;
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return _publishInfos;
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}
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set
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{
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if (_publishInfos != null)
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{
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_publishInfos.ClearCollectionChangedEvents();
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}
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_publishInfos = value;
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if (_publishInfos != null)
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{
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_publishInfos.CollectionChanged += PublishNamesCollectionChanged;
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}
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}
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}
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/// <inheritdoc/>
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public string GetPublishName(string culture)
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{
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if (culture.IsNullOrWhiteSpace()) return PublishName;
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if (!ContentType.VariesByCulture()) return null;
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if (_publishInfos == null) return null;
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return _publishInfos.TryGetValue(culture, out var infos) ? infos.Name : null;
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}
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/// <inheritdoc />
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public DateTime? GetPublishDate(string culture)
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{
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if (culture.IsNullOrWhiteSpace()) return PublishDate;
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if (!ContentType.VariesByCulture()) return null;
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if (_publishInfos == null) return null;
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return _publishInfos.TryGetValue(culture, out var infos) ? infos.Date : (DateTime?)null;
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}
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/// <summary>
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/// Handles culture infos collection changes.
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/// </summary>
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private void PublishNamesCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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OnPropertyChanged(nameof(PublishCultureInfos));
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//we don't need to handle other actions, only add/remove, however we could implement Replace and track updated cultures in _updatedCultures too
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//which would allows us to continue doing WasCulturePublished, but don't think we need it anymore
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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{
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var cultureInfo = e.NewItems.Cast<ContentCultureInfos>().First();
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if (_currentPublishCultureChanges.addedCultures == null) _currentPublishCultureChanges.addedCultures = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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if (_currentPublishCultureChanges.updatedCultures == null) _currentPublishCultureChanges.updatedCultures = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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_currentPublishCultureChanges.addedCultures.Add(cultureInfo.Culture);
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_currentPublishCultureChanges.updatedCultures.Add(cultureInfo.Culture);
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_currentPublishCultureChanges.removedCultures?.Remove(cultureInfo.Culture);
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break;
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}
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case NotifyCollectionChangedAction.Remove:
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{
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//remove listening for changes
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var cultureInfo = e.OldItems.Cast<ContentCultureInfos>().First();
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if (_currentPublishCultureChanges.removedCultures == null) _currentPublishCultureChanges.removedCultures = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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_currentPublishCultureChanges.removedCultures.Add(cultureInfo.Culture);
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_currentPublishCultureChanges.updatedCultures?.Remove(cultureInfo.Culture);
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_currentPublishCultureChanges.addedCultures?.Remove(cultureInfo.Culture);
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break;
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}
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case NotifyCollectionChangedAction.Replace:
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{
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//replace occurs when an Update occurs
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var cultureInfo = e.NewItems.Cast<ContentCultureInfos>().First();
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if (_currentPublishCultureChanges.updatedCultures == null) _currentPublishCultureChanges.updatedCultures = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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_currentPublishCultureChanges.updatedCultures.Add(cultureInfo.Culture);
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break;
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}
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}
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}
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[IgnoreDataMember]
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public int PublishedVersionId { get; set; }
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[DataMember]
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public bool Blueprint { get; set; }
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/// <summary>
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/// Changes the <see cref="ContentType"/> for the current content object
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/// </summary>
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/// <param name="contentType">New ContentType for this content</param>
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/// <remarks>Leaves PropertyTypes intact after change</remarks>
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internal void ChangeContentType(IContentType contentType)
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{
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ChangeContentType(contentType, false);
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}
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/// <summary>
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/// Changes the <see cref="ContentType"/> for the current content object and removes PropertyTypes,
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/// which are not part of the new ContentType.
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/// </summary>
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/// <param name="contentType">New ContentType for this content</param>
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/// <param name="clearProperties">Boolean indicating whether to clear PropertyTypes upon change</param>
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internal void ChangeContentType(IContentType contentType, bool clearProperties)
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{
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ChangeContentType(new SimpleContentType(contentType));
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if (clearProperties)
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Properties.EnsureCleanPropertyTypes(contentType.CompositionPropertyTypes);
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else
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Properties.EnsurePropertyTypes(contentType.CompositionPropertyTypes);
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Properties.ClearCollectionChangedEvents(); // be sure not to double add
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Properties.CollectionChanged += PropertiesChanged;
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}
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public override void ResetWereDirtyProperties()
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{
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base.ResetWereDirtyProperties();
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_previousPublishCultureChanges.updatedCultures = null;
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_previousPublishCultureChanges.removedCultures = null;
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_previousPublishCultureChanges.addedCultures = null;
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}
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public override void ResetDirtyProperties(bool rememberDirty)
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{
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base.ResetDirtyProperties(rememberDirty);
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if (rememberDirty)
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{
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_previousPublishCultureChanges.addedCultures = _currentPublishCultureChanges.addedCultures == null || _currentPublishCultureChanges.addedCultures.Count == 0 ? null : new HashSet<string>(_currentPublishCultureChanges.addedCultures, StringComparer.InvariantCultureIgnoreCase);
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_previousPublishCultureChanges.removedCultures = _currentPublishCultureChanges.removedCultures == null || _currentPublishCultureChanges.removedCultures.Count == 0 ? null : new HashSet<string>(_currentPublishCultureChanges.removedCultures, StringComparer.InvariantCultureIgnoreCase);
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_previousPublishCultureChanges.updatedCultures = _currentPublishCultureChanges.updatedCultures == null || _currentPublishCultureChanges.updatedCultures.Count == 0 ? null : new HashSet<string>(_currentPublishCultureChanges.updatedCultures, StringComparer.InvariantCultureIgnoreCase);
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}
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else
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{
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_previousPublishCultureChanges.addedCultures = null;
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_previousPublishCultureChanges.removedCultures = null;
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_previousPublishCultureChanges.updatedCultures = null;
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}
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_currentPublishCultureChanges.addedCultures?.Clear();
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_currentPublishCultureChanges.removedCultures?.Clear();
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_currentPublishCultureChanges.updatedCultures?.Clear();
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// take care of the published state
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_publishedState = _published ? PublishedState.Published : PublishedState.Unpublished;
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if (_publishInfos == null) return;
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foreach (var infos in _publishInfos)
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infos.ResetDirtyProperties(rememberDirty);
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}
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/// <inheritdoc />
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/// <remarks>Overridden to check special keys.</remarks>
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public override bool IsPropertyDirty(string propertyName)
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{
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//Special check here since we want to check if the request is for changed cultures
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if (propertyName.StartsWith(ChangeTrackingPrefix.PublishedCulture))
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{
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var culture = propertyName.TrimStart(ChangeTrackingPrefix.PublishedCulture);
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return _currentPublishCultureChanges.addedCultures?.Contains(culture) ?? false;
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}
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if (propertyName.StartsWith(ChangeTrackingPrefix.UnpublishedCulture))
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{
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var culture = propertyName.TrimStart(ChangeTrackingPrefix.UnpublishedCulture);
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return _currentPublishCultureChanges.removedCultures?.Contains(culture) ?? false;
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}
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if (propertyName.StartsWith(ChangeTrackingPrefix.ChangedCulture))
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{
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var culture = propertyName.TrimStart(ChangeTrackingPrefix.ChangedCulture);
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return _currentPublishCultureChanges.updatedCultures?.Contains(culture) ?? false;
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}
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return base.IsPropertyDirty(propertyName);
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}
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/// <inheritdoc />
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/// <remarks>Overridden to check special keys.</remarks>
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public override bool WasPropertyDirty(string propertyName)
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{
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//Special check here since we want to check if the request is for changed cultures
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if (propertyName.StartsWith(ChangeTrackingPrefix.PublishedCulture))
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{
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var culture = propertyName.TrimStart(ChangeTrackingPrefix.PublishedCulture);
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return _previousPublishCultureChanges.addedCultures?.Contains(culture) ?? false;
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}
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if (propertyName.StartsWith(ChangeTrackingPrefix.UnpublishedCulture))
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{
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var culture = propertyName.TrimStart(ChangeTrackingPrefix.UnpublishedCulture);
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return _previousPublishCultureChanges.removedCultures?.Contains(culture) ?? false;
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}
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if (propertyName.StartsWith(ChangeTrackingPrefix.ChangedCulture))
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{
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var culture = propertyName.TrimStart(ChangeTrackingPrefix.ChangedCulture);
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return _previousPublishCultureChanges.updatedCultures?.Contains(culture) ?? false;
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}
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return base.WasPropertyDirty(propertyName);
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}
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/// <summary>
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/// Creates a deep clone of the current entity with its identity and it's property identities reset
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/// </summary>
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/// <returns></returns>
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public IContent DeepCloneWithResetIdentities()
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{
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var clone = (Content)DeepClone();
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clone.Key = Guid.Empty;
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clone.VersionId = clone.PublishedVersionId = 0;
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clone.ResetIdentity();
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foreach (var property in clone.Properties)
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property.ResetIdentity();
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return clone;
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}
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protected override void PerformDeepClone(object clone)
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{
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base.PerformDeepClone(clone);
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var clonedContent = (Content)clone;
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//fixme - need to reset change tracking bits
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//if culture infos exist then deal with event bindings
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if (clonedContent._publishInfos != null)
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{
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clonedContent._publishInfos.ClearCollectionChangedEvents(); //clear this event handler if any
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clonedContent._publishInfos = (ContentCultureInfosCollection)_publishInfos.DeepClone(); //manually deep clone
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clonedContent._publishInfos.CollectionChanged += clonedContent.PublishNamesCollectionChanged; //re-assign correct event handler
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}
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//if properties exist then deal with event bindings
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if (clonedContent._schedule != null)
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{
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clonedContent._schedule.ClearCollectionChangedEvents(); //clear this event handler if any
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clonedContent._schedule = (ContentScheduleCollection)_schedule.DeepClone(); //manually deep clone
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clonedContent._schedule.CollectionChanged += clonedContent.ScheduleCollectionChanged; //re-assign correct event handler
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}
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|
|
clonedContent._currentPublishCultureChanges.updatedCultures = null;
|
|
clonedContent._currentPublishCultureChanges.addedCultures = null;
|
|
clonedContent._currentPublishCultureChanges.removedCultures = null;
|
|
|
|
clonedContent._previousPublishCultureChanges.updatedCultures = null;
|
|
clonedContent._previousPublishCultureChanges.addedCultures = null;
|
|
clonedContent._previousPublishCultureChanges.removedCultures = null;
|
|
}
|
|
}
|
|
}
|