91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
using NUnit.Framework;
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using Umbraco.Core;
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using Umbraco.Core.Configuration;
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using Umbraco.Core.ObjectResolution;
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namespace Umbraco.Tests.TestHelpers
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{
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/// <summary>
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/// A base test class used for umbraco tests whcih sets up the logging, plugin manager any base resolvers, etc... and
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/// ensures everything is torn down properly.
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/// </summary>
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[TestFixture]
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public abstract class BaseUmbracoApplicationTest
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{
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[SetUp]
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public virtual void Initialize()
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{
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TestHelper.SetupLog4NetForTests();
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TestHelper.InitializeContentDirectories();
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SetupPluginManager();
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FreezeResolution();
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}
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[TearDown]
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public virtual void TearDown()
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{
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//reset settings
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SettingsForTests.Reset();
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TestHelper.CleanContentDirectories();
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//reset the app context, this should reset most things that require resetting like ALL resolvers
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ApplicationContext.Current.DisposeIfDisposable();
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ApplicationContext.Current = null;
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ResetPluginManager();
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}
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/// <summary>
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/// By default this returns false which means the plugin manager will not be reset so it doesn't need to re-scan
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/// all of the assemblies. Inheritors can override this if plugin manager resetting is required, generally needs
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/// to be set to true if the SetupPluginManager has been overridden.
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/// </summary>
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protected virtual bool PluginManagerResetRequired
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{
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get { return false; }
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}
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/// <summary>
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/// Inheritors can resset the plugin manager if they choose to on teardown
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/// </summary>
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protected virtual void ResetPluginManager()
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{
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if (PluginManagerResetRequired)
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{
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PluginManager.Current = null;
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}
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}
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/// <summary>
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/// Inheritors can override this if they wish to create a custom application context
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/// </summary>
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protected virtual void SetupApplicationContext()
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{
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ApplicationContext.Current = new ApplicationContext {IsReady = true};
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}
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/// <summary>
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/// Inheritors can override this if they wish to setup the plugin manager differenty (i.e. specify certain assemblies to load)
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/// </summary>
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protected virtual void SetupPluginManager()
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{
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if (PluginManager.Current == null || PluginManagerResetRequired)
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{
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PluginManager.Current = new PluginManager(false);
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}
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}
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/// <summary>
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/// Inheritors can override this to setup any resolvers before resolution is frozen
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/// </summary>
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protected virtual void FreezeResolution()
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{
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Resolution.Freeze();
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}
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protected ApplicationContext ApplicationContext
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{
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get { return ApplicationContext.Current; }
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}
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}
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} |