Files
Umbraco-CMS/src/Umbraco.Core/TopologicalSorter.cs
2013-04-07 16:35:02 -02:00

185 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Umbraco.Core
{
/// <summary>
/// Topological Sort algorithm for sorting items based on dependencies.
/// Use the static method TopologicalSorter.GetSortedItems for a convenient
/// way of sorting a list of items with dependencies between them.
/// </summary>
public class TopologicalSorter
{
private readonly int[] _vertices; // list of vertices
private readonly int[,] _matrix; // adjacency matrix
private int _numVerts; // current number of vertices
private readonly int[] _sortedArray;
public TopologicalSorter(int size)
{
_vertices = new int[size];
_matrix = new int[size, size];
_numVerts = 0;
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
_matrix[i, j] = 0;
_sortedArray = new int[size]; // sorted vert labels
}
#region Public Methods
public int AddVertex(int vertex)
{
_vertices[_numVerts++] = vertex;
return _numVerts - 1;
}
public void AddEdge(int start, int end)
{
_matrix[start, end] = 1;
}
public int[] Sort() // toplogical sort
{
while (_numVerts > 0) // while vertices remain,
{
// get a vertex with no successors, or -1
int currentVertex = NoSuccessors();
if (currentVertex == -1) // must be a cycle
throw new Exception("Graph has cycles");
// insert vertex label in sorted array (start at end)
_sortedArray[_numVerts - 1] = _vertices[currentVertex];
DeleteVertex(currentVertex); // delete vertex
}
// vertices all gone; return sortedArray
return _sortedArray;
}
#endregion
#region Private Helper Methods
// returns vert with no successors (or -1 if no such verts)
private int NoSuccessors()
{
for (int row = 0; row < _numVerts; row++)
{
bool isEdge = false; // edge from row to column in adjMat
for (int col = 0; col < _numVerts; col++)
{
if (_matrix[row, col] > 0) // if edge to another,
{
isEdge = true;
break; // this vertex has a successor try another
}
}
if (!isEdge) // if no edges, has no successors
return row;
}
return -1; // no
}
private void DeleteVertex(int delVert)
{
// if not last vertex, delete from vertexList
if (delVert != _numVerts - 1)
{
for (int j = delVert; j < _numVerts - 1; j++)
_vertices[j] = _vertices[j + 1];
for (int row = delVert; row < _numVerts - 1; row++)
MoveRowUp(row, _numVerts);
for (int col = delVert; col < _numVerts - 1; col++)
MoveColLeft(col, _numVerts - 1);
}
_numVerts--; // one less vertex
}
private void MoveRowUp(int row, int length)
{
for (int col = 0; col < length; col++)
_matrix[row, col] = _matrix[row + 1, col];
}
private void MoveColLeft(int col, int length)
{
for (int row = 0; row < length; row++)
_matrix[row, col] = _matrix[row, col + 1];
}
#endregion
#region Static methods
public static IEnumerable<T> GetSortedItems<T>(List<DependencyField<T>> fields) where T : class
{
int[] sortOrder = GetTopologicalSortOrder(fields);
var list = new List<T>();
for (int i = 0; i < sortOrder.Length; i++)
{
var field = fields[sortOrder[i]];
list.Add(field.Item.Value);
}
list.Reverse();
return list;
}
internal static int[] GetTopologicalSortOrder<T>(List<DependencyField<T>> fields) where T : class
{
var g = new TopologicalSorter(fields.Count());
var indexes = new Dictionary<string, int>();
//add vertices
for (int i = 0; i < fields.Count(); i++)
{
indexes[fields[i].Alias.ToLowerInvariant()] = g.AddVertex(i);
}
//add edges
for (int i = 0; i < fields.Count; i++)
{
if (fields[i].DependsOn != null)
{
for (int j = 0; j < fields[i].DependsOn.Length; j++)
{
if (indexes.ContainsKey(fields[i].DependsOn[j].ToLowerInvariant()) == false)
throw new IndexOutOfRangeException(
string.Format(
"The alias '{0}' has an invalid dependency. The dependency '{1}' does not exist in the list of aliases",
fields[i], fields[i].DependsOn[j]));
g.AddEdge(i, indexes[fields[i].DependsOn[j].ToLowerInvariant()]);
}
}
}
int[] result = g.Sort();
return result;
}
#endregion
public class DependencyField<T> where T : class
{
public DependencyField()
{
}
public DependencyField(string @alias, string[] dependsOn, Lazy<T> item)
{
Alias = alias;
DependsOn = dependsOn;
Item = item;
}
public string Alias { get; set; }
public string[] DependsOn { get; set; }
public Lazy<T> Item { get; set; }
}
}
}