Files
Umbraco-CMS/src/Umbraco.Web.Common/ModelsBuilder/InMemoryModelFactory.cs
PhyxionNL 538fb173c2 Fixes #11169
Should also be ported to v10.
2022-03-24 02:49:59 +01:00

840 lines
32 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.Loader;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using Microsoft.AspNetCore.Mvc.ApplicationParts;
using Microsoft.Extensions.DependencyModel;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Umbraco.Cms.Core;
using Umbraco.Cms.Core.Configuration;
using Umbraco.Cms.Core.Configuration.Models;
using Umbraco.Cms.Core.Hosting;
using Umbraco.Cms.Core.Logging;
using Umbraco.Cms.Core.Models.PublishedContent;
using Umbraco.Cms.Infrastructure.ModelsBuilder;
using Umbraco.Cms.Infrastructure.ModelsBuilder.Building;
using Umbraco.Extensions;
using File = System.IO.File;
namespace Umbraco.Cms.Web.Common.ModelsBuilder
{
internal class InMemoryModelFactory : IAutoPublishedModelFactory, IRegisteredObject, IDisposable
{
private Infos _infos = new Infos { ModelInfos = null, ModelTypeMap = new Dictionary<string, Type>() };
private readonly ReaderWriterLockSlim _locker = new ReaderWriterLockSlim();
private volatile bool _hasModels; // volatile 'cos reading outside lock
private bool _pendingRebuild;
private readonly IProfilingLogger _profilingLogger;
private readonly ILogger<InMemoryModelFactory> _logger;
private readonly FileSystemWatcher _watcher;
private int _ver;
private int _skipver;
private readonly int _debugLevel;
private RoslynCompiler _roslynCompiler;
private UmbracoAssemblyLoadContext _currentAssemblyLoadContext;
private readonly Lazy<UmbracoServices> _umbracoServices; // fixme: this is because of circular refs :(
private static readonly Regex s_assemblyVersionRegex = new Regex("AssemblyVersion\\(\"[0-9]+.[0-9]+.[0-9]+.[0-9]+\"\\)", RegexOptions.Compiled);
private static readonly string[] s_ourFiles = { "models.hash", "models.generated.cs", "all.generated.cs", "all.dll.path", "models.err", "Compiled" };
private readonly ModelsBuilderSettings _config;
private readonly IHostingEnvironment _hostingEnvironment;
private readonly IApplicationShutdownRegistry _hostingLifetime;
private readonly ModelsGenerationError _errors;
private readonly IPublishedValueFallback _publishedValueFallback;
private readonly ApplicationPartManager _applicationPartManager;
private static readonly Regex s_usingRegex = new Regex("^using(.*);", RegexOptions.Compiled | RegexOptions.Multiline);
private static readonly Regex s_aattrRegex = new Regex("^\\[assembly:(.*)\\]", RegexOptions.Compiled | RegexOptions.Multiline);
private readonly Lazy<string> _pureLiveDirectory;
private bool _disposedValue;
public InMemoryModelFactory(
Lazy<UmbracoServices> umbracoServices,
IProfilingLogger profilingLogger,
ILogger<InMemoryModelFactory> logger,
IOptions<ModelsBuilderSettings> config,
IHostingEnvironment hostingEnvironment,
IApplicationShutdownRegistry hostingLifetime,
IPublishedValueFallback publishedValueFallback,
ApplicationPartManager applicationPartManager)
{
_umbracoServices = umbracoServices;
_profilingLogger = profilingLogger;
_logger = logger;
_config = config.Value;
_hostingEnvironment = hostingEnvironment;
_hostingLifetime = hostingLifetime;
_publishedValueFallback = publishedValueFallback;
_applicationPartManager = applicationPartManager;
_errors = new ModelsGenerationError(config, _hostingEnvironment);
_ver = 1; // zero is for when we had no version
_skipver = -1; // nothing to skip
if (!hostingEnvironment.IsHosted)
{
return;
}
_pureLiveDirectory = new Lazy<string>(PureLiveDirectoryAbsolute);
if (!Directory.Exists(_pureLiveDirectory.Value))
{
Directory.CreateDirectory(_pureLiveDirectory.Value);
}
// BEWARE! if the watcher is not properly released then for some reason the
// BuildManager will start confusing types - using a 'registered object' here
// though we should probably plug into Umbraco's MainDom - which is internal
_hostingLifetime.RegisterObject(this);
_watcher = new FileSystemWatcher(_pureLiveDirectory.Value);
_watcher.Changed += WatcherOnChanged;
_watcher.EnableRaisingEvents = true;
// get it here, this need to be fast
_debugLevel = _config.DebugLevel;
AssemblyLoadContext.Default.Resolving += OnResolvingDefaultAssemblyLoadContext;
}
public event EventHandler ModelsChanged;
private UmbracoServices UmbracoServices => _umbracoServices.Value;
/// <summary>
/// Gets the currently loaded Live models assembly
/// </summary>
/// <remarks>
/// Can be null
/// </remarks>
public Assembly CurrentModelsAssembly { get; private set; }
/// <inheritdoc />
public object SyncRoot { get; } = new object();
/// <summary>
/// Gets the RoslynCompiler
/// </summary>
private RoslynCompiler RoslynCompiler
{
get
{
if (_roslynCompiler != null)
{
return _roslynCompiler;
}
_roslynCompiler = new RoslynCompiler();
return _roslynCompiler;
}
}
/// <inheritdoc />
public bool Enabled => _config.ModelsMode == ModelsMode.InMemoryAuto;
/// <summary>
/// Handle the event when a reference cannot be resolved from the default context and return our custom MB assembly reference if we have one
/// </summary>
/// <remarks>
/// This is required because the razor engine will only try to load things from the default context, it doesn't know anything
/// about our context so we need to proxy.
/// </remarks>
private Assembly OnResolvingDefaultAssemblyLoadContext(AssemblyLoadContext assemblyLoadContext, AssemblyName assemblyName)
=> assemblyName.Name == RoslynCompiler.GeneratedAssemblyName
? _currentAssemblyLoadContext?.LoadFromAssemblyName(assemblyName)
: null;
public IPublishedElement CreateModel(IPublishedElement element)
{
// get models, rebuilding them if needed
Dictionary<string, ModelInfo> infos = EnsureModels()?.ModelInfos;
if (infos == null)
{
return element;
}
// be case-insensitive
var contentTypeAlias = element.ContentType.Alias;
// lookup model constructor (else null)
infos.TryGetValue(contentTypeAlias, out var info);
// create model
return info == null ? element : info.Ctor(element, _publishedValueFallback);
}
// this runs only once the factory is ready
// NOT when building models
public Type MapModelType(Type type)
{
Infos infos = EnsureModels();
return ModelType.Map(type, infos.ModelTypeMap);
}
// this runs only once the factory is ready
// NOT when building models
public IList CreateModelList(string alias)
{
Infos infos = EnsureModels();
// fail fast
if (infos == null)
{
return new List<IPublishedElement>();
}
if (!infos.ModelInfos.TryGetValue(alias, out ModelInfo modelInfo))
{
return new List<IPublishedElement>();
}
Func<IList> ctor = modelInfo.ListCtor;
if (ctor != null)
{
return ctor();
}
Type listType = typeof(List<>).MakeGenericType(modelInfo.ModelType);
ctor = modelInfo.ListCtor = ReflectionUtilities.EmitConstructor<Func<IList>>(declaring: listType);
return ctor();
}
/// <inheritdoc />
public void Reset()
{
if (Enabled)
{
ResetModels();
}
}
// tells the factory that it should build a new generation of models
private void ResetModels()
{
_logger.LogDebug("Resetting models.");
try
{
_locker.EnterWriteLock();
_hasModels = false;
_pendingRebuild = true;
if (!Directory.Exists(_pureLiveDirectory.Value))
{
Directory.CreateDirectory(_pureLiveDirectory.Value);
}
// clear stuff
var modelsHashFile = Path.Combine(_pureLiveDirectory.Value, "models.hash");
var dllPathFile = Path.Combine(_pureLiveDirectory.Value, "all.dll.path");
if (File.Exists(dllPathFile))
{
File.Delete(dllPathFile);
}
if (File.Exists(modelsHashFile))
{
File.Delete(modelsHashFile);
}
}
finally
{
if (_locker.IsWriteLockHeld)
{
_locker.ExitWriteLock();
}
}
}
// ensure that the factory is running with the lastest generation of models
internal Infos EnsureModels()
{
if (_debugLevel > 0)
{
_logger.LogDebug("Ensuring models.");
}
// don't use an upgradeable lock here because only 1 thread at a time could enter it
try
{
_locker.EnterReadLock();
if (_hasModels)
{
return _infos;
}
}
finally
{
if (_locker.IsReadLockHeld)
{
_locker.ExitReadLock();
}
}
try
{
_locker.EnterUpgradeableReadLock();
if (_hasModels)
{
return _infos;
}
_locker.EnterWriteLock();
// we don't have models,
// either they haven't been loaded from the cache yet
// or they have been reseted and are pending a rebuild
using (_profilingLogger.DebugDuration<InMemoryModelFactory>("Get models.", "Got models."))
{
try
{
Assembly assembly = GetModelsAssembly(_pendingRebuild);
CurrentModelsAssembly = assembly;
// Raise the model changing event.
// NOTE: That on first load, if there is content, this will execute before the razor view engine
// has loaded which means it hasn't yet bound to this event so there's no need to worry about if
// it will be eagerly re-generated unecessarily on first render. BUT we should be aware that if we
// change this to use the event aggregator that will no longer be the case.
ModelsChanged?.Invoke(this, new EventArgs());
IEnumerable<Type> types = assembly.ExportedTypes.Where(x => x.Inherits<PublishedContentModel>() || x.Inherits<PublishedElementModel>());
_infos = RegisterModels(types);
_errors.Clear();
}
catch (Exception e)
{
try
{
_logger.LogError(e, "Failed to build models.");
_logger.LogWarning("Running without models."); // be explicit
_errors.Report("Failed to build InMemory models.", e);
}
finally
{
CurrentModelsAssembly = null;
_infos = new Infos { ModelInfos = null, ModelTypeMap = new Dictionary<string, Type>() };
}
}
// don't even try again
_hasModels = true;
}
return _infos;
}
finally
{
if (_locker.IsWriteLockHeld)
{
_locker.ExitWriteLock();
}
if (_locker.IsUpgradeableReadLockHeld)
{
_locker.ExitUpgradeableReadLock();
}
}
}
public string PureLiveDirectoryAbsolute() => _hostingEnvironment.MapPathContentRoot(Core.Constants.SystemDirectories.TempData+"/InMemoryAuto");
// This is NOT thread safe but it is only called from within a lock
private Assembly ReloadAssembly(string pathToAssembly)
{
// If there's a current AssemblyLoadContext, unload it before creating a new one.
if (!(_currentAssemblyLoadContext is null))
{
_currentAssemblyLoadContext.Unload();
// we need to remove the current part too
ApplicationPart currentPart = _applicationPartManager.ApplicationParts.FirstOrDefault(x => x.Name == RoslynCompiler.GeneratedAssemblyName);
if (currentPart != null)
{
_applicationPartManager.ApplicationParts.Remove(currentPart);
}
}
// We must create a new assembly load context
// as long as theres a reference to the assembly load context we can't delete the assembly it loaded
_currentAssemblyLoadContext = new UmbracoAssemblyLoadContext();
// NOTE: We cannot use in-memory assemblies due to the way the razor engine works which must use
// application parts in order to add references to it's own CSharpCompiler.
// These parts must have real paths since that is how the references are loaded. In that
// case we'll need to work on temp files so that the assembly isn't locked.
// Get a temp file path
// NOTE: We cannot use Path.GetTempFileName(), see this issue:
// https://github.com/dotnet/AspNetCore.Docs/issues/3589 which can cause issues, this is recommended instead
var tempFile = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
File.Copy(pathToAssembly, tempFile, true);
// Load it in
Assembly assembly = _currentAssemblyLoadContext.LoadFromAssemblyPath(tempFile);
// Add the assembly to the application parts - this is required because this is how
// the razor ReferenceManager resolves what to load, see
// https://github.com/dotnet/aspnetcore/blob/master/src/Mvc/Mvc.Razor.RuntimeCompilation/src/RazorReferenceManager.cs#L53
var partFactory = ApplicationPartFactory.GetApplicationPartFactory(assembly);
foreach (ApplicationPart applicationPart in partFactory.GetApplicationParts(assembly))
{
_applicationPartManager.ApplicationParts.Add(applicationPart);
}
return assembly;
}
// This is NOT thread safe but it is only called from within a lock
private Assembly GetModelsAssembly(bool forceRebuild)
{
if (!Directory.Exists(_pureLiveDirectory.Value))
{
Directory.CreateDirectory(_pureLiveDirectory.Value);
}
IList<TypeModel> typeModels = UmbracoServices.GetAllTypes();
var currentHash = TypeModelHasher.Hash(typeModels);
var modelsHashFile = Path.Combine(_pureLiveDirectory.Value, "models.hash");
var modelsSrcFile = Path.Combine(_pureLiveDirectory.Value, "models.generated.cs");
var projFile = Path.Combine(_pureLiveDirectory.Value, "all.generated.cs");
var dllPathFile = Path.Combine(_pureLiveDirectory.Value, "all.dll.path");
// caching the generated models speeds up booting
// currentHash hashes both the types & the user's partials
if (!forceRebuild)
{
_logger.LogDebug("Looking for cached models.");
if (File.Exists(modelsHashFile) && File.Exists(projFile))
{
var cachedHash = File.ReadAllText(modelsHashFile);
if (currentHash != cachedHash)
{
_logger.LogDebug("Found obsolete cached models.");
forceRebuild = true;
}
// else cachedHash matches currentHash, we can try to load an existing dll
}
else
{
_logger.LogDebug("Could not find cached models.");
forceRebuild = true;
}
}
Assembly assembly;
if (!forceRebuild)
{
// try to load the dll directly (avoid rebuilding)
//
// ensure that the .dll file does not have a corresponding .dll.delete file
// as that would mean the the .dll file is going to be deleted and should not
// be re-used - that should not happen in theory, but better be safe
if (File.Exists(dllPathFile))
{
var dllPath = File.ReadAllText(dllPathFile);
_logger.LogDebug($"Cached models dll at {dllPath}.");
if (File.Exists(dllPath) && !File.Exists(dllPath + ".delete"))
{
assembly = ReloadAssembly(dllPath);
ModelsBuilderAssemblyAttribute attr = assembly.GetCustomAttribute<ModelsBuilderAssemblyAttribute>();
if (attr != null && attr.IsInMemory && attr.SourceHash == currentHash)
{
// if we were to resume at that revision, then _ver would keep increasing
// and that is probably a bad idea - so, we'll always rebuild starting at
// ver 1, but we remember we want to skip that one - so we never end up
// with the "same but different" version of the assembly in memory
_skipver = assembly.GetName().Version.Revision;
_logger.LogDebug("Loading cached models (dll).");
return assembly;
}
_logger.LogDebug("Cached models dll cannot be loaded (invalid assembly).");
}
else if (!File.Exists(dllPath))
{
_logger.LogDebug("Cached models dll does not exist.");
}
else if (File.Exists(dllPath + ".delete"))
{
_logger.LogDebug("Cached models dll is marked for deletion.");
}
else
{
_logger.LogDebug("Cached models dll cannot be loaded (why?).");
}
}
// must reset the version in the file else it would keep growing
// loading cached modules only happens when the app restarts
var text = File.ReadAllText(projFile);
Match match = s_assemblyVersionRegex.Match(text);
if (match.Success)
{
text = text.Replace(match.Value, "AssemblyVersion(\"0.0.0." + _ver + "\")");
File.WriteAllText(projFile, text);
}
_ver++;
try
{
var assemblyPath = GetOutputAssemblyPath(currentHash);
RoslynCompiler.CompileToFile(projFile, assemblyPath);
assembly = ReloadAssembly(assemblyPath);
File.WriteAllText(dllPathFile, assembly.Location);
File.WriteAllText(modelsHashFile, currentHash);
TryDeleteUnusedAssemblies(dllPathFile);
}
catch
{
ClearOnFailingToCompile(dllPathFile, modelsHashFile, projFile);
throw;
}
_logger.LogDebug("Loading cached models (source).");
return assembly;
}
// need to rebuild
_logger.LogDebug("Rebuilding models.");
// generate code, save
var code = GenerateModelsCode(typeModels);
// add extra attributes,
// IsLive=true helps identifying Assemblies that contain live models
// AssemblyVersion is so that we have a different version for each rebuild
var ver = _ver == _skipver ? ++_ver : _ver;
_ver++;
string mbAssemblyDirective = $@"[assembly:ModelsBuilderAssembly(IsInMemory = true, SourceHash = ""{currentHash}"")]
[assembly:System.Reflection.AssemblyVersion(""0.0.0.{ver}"")]";
code = code.Replace("//ASSATTR", mbAssemblyDirective);
File.WriteAllText(modelsSrcFile, code);
// generate proj, save
var projFiles = new Dictionary<string, string>
{
{ "models.generated.cs", code }
};
var proj = GenerateModelsProj(projFiles);
File.WriteAllText(projFile, proj);
// compile and register
try
{
var assemblyPath = GetOutputAssemblyPath(currentHash);
RoslynCompiler.CompileToFile(projFile, assemblyPath);
assembly = ReloadAssembly(assemblyPath);
File.WriteAllText(dllPathFile, assemblyPath);
File.WriteAllText(modelsHashFile, currentHash);
TryDeleteUnusedAssemblies(dllPathFile);
}
catch
{
ClearOnFailingToCompile(dllPathFile, modelsHashFile, projFile);
throw;
}
_logger.LogDebug("Done rebuilding.");
return assembly;
}
private void TryDeleteUnusedAssemblies(string dllPathFile)
{
if (File.Exists(dllPathFile))
{
var dllPath = File.ReadAllText(dllPathFile);
DirectoryInfo dirInfo = new DirectoryInfo(dllPath).Parent;
IEnumerable<FileInfo> files = dirInfo.GetFiles().Where(f => f.FullName != dllPath);
foreach (FileInfo file in files)
{
try
{
File.Delete(file.FullName);
}
catch (UnauthorizedAccessException)
{
// The file is in use, we'll try again next time...
// This shouldn't happen anymore.
}
}
}
}
private string GetOutputAssemblyPath(string currentHash)
{
var dirInfo = new DirectoryInfo(Path.Combine(_pureLiveDirectory.Value, "Compiled"));
if (!dirInfo.Exists)
{
Directory.CreateDirectory(dirInfo.FullName);
}
return Path.Combine(dirInfo.FullName, $"generated.cs{currentHash}.dll");
}
private void ClearOnFailingToCompile(string dllPathFile, string modelsHashFile, string projFile)
{
_logger.LogDebug("Failed to compile.");
// the dll file reference still points to the previous dll, which is obsolete
// now and will be deleted by ASP.NET eventually, so better clear that reference.
// also touch the proj file to force views to recompile - don't delete as it's
// useful to have the source around for debugging.
try
{
if (File.Exists(dllPathFile))
{
File.Delete(dllPathFile);
}
if (File.Exists(modelsHashFile))
{
File.Delete(modelsHashFile);
}
if (File.Exists(projFile))
{
File.SetLastWriteTime(projFile, DateTime.Now);
}
}
catch { /* enough */ }
}
private static Infos RegisterModels(IEnumerable<Type> types)
{
Type[] ctorArgTypes = new[] { typeof(IPublishedElement), typeof(IPublishedValueFallback) };
var modelInfos = new Dictionary<string, ModelInfo>(StringComparer.InvariantCultureIgnoreCase);
var map = new Dictionary<string, Type>();
foreach (Type type in types)
{
ConstructorInfo constructor = null;
Type parameterType = null;
foreach (ConstructorInfo ctor in type.GetConstructors())
{
ParameterInfo[] parms = ctor.GetParameters();
if (parms.Length == 2 && typeof(IPublishedElement).IsAssignableFrom(parms[0].ParameterType) && typeof(IPublishedValueFallback).IsAssignableFrom(parms[1].ParameterType))
{
if (constructor != null)
{
throw new InvalidOperationException($"Type {type.FullName} has more than one public constructor with one argument of type, or implementing, IPropertySet.");
}
constructor = ctor;
parameterType = parms[0].ParameterType;
}
}
if (constructor == null)
{
throw new InvalidOperationException($"Type {type.FullName} is missing a public constructor with one argument of type, or implementing, IPropertySet.");
}
PublishedModelAttribute attribute = type.GetCustomAttribute<PublishedModelAttribute>(false);
var typeName = attribute == null ? type.Name : attribute.ContentTypeAlias;
if (modelInfos.TryGetValue(typeName, out var modelInfo))
{
throw new InvalidOperationException($"Both types {type.FullName} and {modelInfo.ModelType.FullName} want to be a model type for content type with alias \"{typeName}\".");
}
// TODO: use Core's ReflectionUtilities.EmitCtor !!
// Yes .. DynamicMethod is uber slow
// TODO: But perhaps https://docs.microsoft.com/en-us/dotnet/api/system.reflection.emit.constructorbuilder?view=netcore-3.1 is better still?
// See CtorInvokeBenchmarks
var meth = new DynamicMethod(string.Empty, typeof(IPublishedElement), ctorArgTypes, type.Module, true);
ILGenerator gen = meth.GetILGenerator();
gen.Emit(OpCodes.Ldarg_0);
gen.Emit(OpCodes.Ldarg_1);
gen.Emit(OpCodes.Newobj, constructor);
gen.Emit(OpCodes.Ret);
var func = (Func<IPublishedElement, IPublishedValueFallback, IPublishedElement>)meth.CreateDelegate(typeof(Func<IPublishedElement, IPublishedValueFallback, IPublishedElement>));
modelInfos[typeName] = new ModelInfo { ParameterType = parameterType, Ctor = func, ModelType = type };
map[typeName] = type;
}
return new Infos { ModelInfos = modelInfos.Count > 0 ? modelInfos : null, ModelTypeMap = map };
}
private string GenerateModelsCode(IList<TypeModel> typeModels)
{
if (!Directory.Exists(_pureLiveDirectory.Value))
{
Directory.CreateDirectory(_pureLiveDirectory.Value);
}
foreach (var file in Directory.GetFiles(_pureLiveDirectory.Value, "*.generated.cs"))
{
File.Delete(file);
}
var builder = new TextBuilder(_config, typeModels);
var codeBuilder = new StringBuilder();
builder.Generate(codeBuilder, builder.GetModelsToGenerate());
var code = codeBuilder.ToString();
return code;
}
private static string GenerateModelsProj(IDictionary<string, string> files)
{
// ideally we would generate a CSPROJ file but then we'd need a BuildProvider for csproj
// trying to keep things simple for the time being, just write everything to one big file
// group all 'using' at the top of the file (else fails)
var usings = new List<string>();
foreach (string k in files.Keys.ToList())
{
files[k] = s_usingRegex.Replace(files[k], m =>
{
usings.Add(m.Groups[1].Value);
return string.Empty;
});
}
// group all '[assembly:...]' at the top of the file (else fails)
var aattrs = new List<string>();
foreach (string k in files.Keys.ToList())
{
files[k] = s_aattrRegex.Replace(files[k], m =>
{
aattrs.Add(m.Groups[1].Value);
return string.Empty;
});
}
var text = new StringBuilder();
foreach (var u in usings.Distinct())
{
text.Append("using ");
text.Append(u);
text.Append(";\r\n");
}
foreach (var a in aattrs)
{
text.Append("[assembly:");
text.Append(a);
text.Append("]\r\n");
}
text.Append("\r\n\r\n");
foreach (KeyValuePair<string, string> f in files)
{
text.Append("// FILE: ");
text.Append(f.Key);
text.Append("\r\n\r\n");
text.Append(f.Value);
text.Append("\r\n\r\n\r\n");
}
text.Append("// EOF\r\n");
return text.ToString();
}
private void WatcherOnChanged(object sender, FileSystemEventArgs args)
{
var changed = args.Name;
// don't reset when our files change because we are building!
//
// comment it out, and always ignore our files, because it seems that some
// race conditions can occur on slow Cloud filesystems and then we keep
// rebuilding
//if (_building && OurFiles.Contains(changed))
//{
// //_logger.LogInformation<InMemoryModelFactory>("Ignoring files self-changes.");
// return;
//}
// always ignore our own file changes
if (s_ourFiles.Contains(changed))
{
return;
}
_logger.LogInformation("Detected files changes.");
lock (SyncRoot) // don't reset while being locked
{
ResetModels();
}
}
public void Stop(bool immediate)
{
Dispose();
_hostingLifetime.UnregisterObject(this);
}
protected virtual void Dispose(bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
if (_watcher != null)
{
_watcher.EnableRaisingEvents = false;
_watcher.Dispose();
}
_locker.Dispose();
}
_disposedValue = true;
}
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
}
internal class Infos
{
public Dictionary<string, Type> ModelTypeMap { get; set; }
public Dictionary<string, ModelInfo> ModelInfos { get; set; }
}
internal class ModelInfo
{
public Type ParameterType { get; set; }
public Func<IPublishedElement, IPublishedValueFallback, IPublishedElement> Ctor { get; set; }
public Type ModelType { get; set; }
public Func<IList> ListCtor { get; set; }
}
}
}