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Umbraco-CMS/src/Umbraco.Core/Services/LocalizedTextServiceFileSources.cs

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Xml;
using System.Xml.Linq;
using Umbraco.Core.Cache;
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using Umbraco.Core.Logging;
namespace Umbraco.Core.Services
{
/// <summary>
/// Exposes the XDocument sources from files for the default localization text service and ensure caching is taken care of
/// </summary>
public class LocalizedTextServiceFileSources
{
private readonly IRuntimeCacheProvider _cache;
private readonly DirectoryInfo _fileSourceFolder;
//TODO: See other notes in this class, this is purely a hack because we store 2 letter culture file names that contain 4 letter cultures :(
private readonly Dictionary<string, CultureInfo> _twoLetterCultureConverter = new Dictionary<string, CultureInfo>();
private readonly Lazy<Dictionary<CultureInfo, Lazy<XDocument>>> _xmlSources;
public LocalizedTextServiceFileSources(IRuntimeCacheProvider cache, DirectoryInfo fileSourceFolder)
{
if (cache == null) throw new ArgumentNullException("cache");
if (fileSourceFolder == null) throw new ArgumentNullException("fileSourceFolder");
_cache = cache;
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//Create the lazy source for the _xmlSources
_xmlSources = new Lazy<Dictionary<CultureInfo, Lazy<XDocument>>>(() =>
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{
var result = new Dictionary<CultureInfo, Lazy<XDocument>>();
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if (_fileSourceFolder == null) return result;
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foreach (var fileInfo in _fileSourceFolder.GetFiles("*.xml"))
{
var localCopy = fileInfo;
var filename = Path.GetFileNameWithoutExtension(localCopy.FullName).Replace("_", "-");
//TODO: Fix this nonsense... would have to wait until v8 to store the language files with their correct
// names instead of storing them as 2 letters but actually having a 4 letter culture. wtf. So now, we
// need to check if the file is 2 letters, then open it to try to find it's 4 letter culture, then use that
// if it's successful. We're going to assume (though it seems assuming in the legacy logic is never a great idea)
// that any 4 letter file is named with the actual culture that it is!
CultureInfo culture = null;
if (filename.Length == 2)
{
//we need to open the file to see if we can read it's 'real' culture, we'll use XmlReader since we don't
//want to load in the entire doc into mem just to read a single value
using (var fs = fileInfo.OpenRead())
using (var reader = XmlReader.Create(fs))
{
if (reader.IsStartElement())
{
if (reader.Name == "language")
{
if (reader.MoveToAttribute("culture"))
{
var cultureVal = reader.Value;
try
{
culture = CultureInfo.GetCultureInfo(cultureVal);
//add to the tracked dictionary
_twoLetterCultureConverter[filename] = culture;
}
catch (CultureNotFoundException)
{
LogHelper.Warn<LocalizedTextServiceFileSources>(
string.Format("The culture {0} found in the file {1} is not a valid culture", cultureVal, fileInfo.FullName));
//If the culture in the file is invalid, we'll just hope the file name is a valid culture below, otherwise
// an exception will be thrown.
}
}
}
}
}
}
if (culture == null)
{
culture = CultureInfo.GetCultureInfo(filename);
}
//get the lazy value from cache
result[culture] = new Lazy<XDocument>(() => _cache.GetCacheItem<XDocument>(
string.Format("{0}-{1}", typeof (LocalizedTextServiceFileSources).Name, culture.Name), () =>
{
using (var fs = localCopy.OpenRead())
{
return XDocument.Load(fs);
}
}, isSliding: true, timeout: TimeSpan.FromMinutes(10), dependentFiles: new[] {localCopy.FullName}));
}
return result;
});
if (fileSourceFolder.Exists == false)
{
LogHelper.Warn<LocalizedTextServiceFileSources>("The folder does not exist: {0}, therefore no sources will be discovered", () => fileSourceFolder.FullName);
}
else
{
_fileSourceFolder = fileSourceFolder;
}
}
/// <summary>
/// returns all xml sources for all culture files found in the folder
/// </summary>
/// <returns></returns>
public IDictionary<CultureInfo, Lazy<XDocument>> GetXmlSources()
{
return _xmlSources.Value;
}
//TODO: See other notes in this class, this is purely a hack because we store 2 letter culture file names that contain 4 letter cultures :(
public Attempt<CultureInfo> TryConvert2LetterCultureTo4Letter(string twoLetterCulture)
{
if (twoLetterCulture.Length != 2) Attempt<CultureInfo>.Fail();
//This needs to be resolved before continuing so that the _twoLetterCultureConverter cache is initialized
var resolved = _xmlSources.Value;
return _twoLetterCultureConverter.ContainsKey(twoLetterCulture)
? Attempt.Succeed(_twoLetterCultureConverter[twoLetterCulture])
: Attempt<CultureInfo>.Fail();
}
}
}