AsyncLock - import
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198
src/Umbraco.Core/AsyncLock.cs
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198
src/Umbraco.Core/AsyncLock.cs
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using System;
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using System.Runtime.ConstrainedExecution;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Umbraco.Core
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{
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// http://blogs.msdn.com/b/pfxteam/archive/2012/02/12/10266988.aspx
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//
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// notes:
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// - this is NOT a reader/writer lock
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// - this is NOT a recursive lock
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//
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internal class AsyncLock
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{
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private readonly SemaphoreSlim _semaphore;
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private readonly Semaphore _semaphore2;
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private readonly IDisposable _releaser;
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private readonly Task<IDisposable> _releaserTask;
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public AsyncLock()
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: this (null)
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{ }
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public AsyncLock(string name)
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{
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// WaitOne() waits until count > 0 then decrements count
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// Release() increments count
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// initial count: the initial count value
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// maximum count: the max value of count, and then Release() throws
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if (string.IsNullOrWhiteSpace(name))
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{
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// anonymous semaphore
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// use one unique releaser, that will not release the semaphore when finalized
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// because the semaphore is destroyed anyway if the app goes down
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_semaphore = new SemaphoreSlim(1, 1); // create a local (to the app domain) semaphore
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_releaser = new SemaphoreSlimReleaser(_semaphore);
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_releaserTask = Task.FromResult(_releaser);
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}
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else
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{
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// named semaphore
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// use dedicated releasers, that will release the semaphore when finalized
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// because the semaphore is system-wide and we cannot leak counts
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_semaphore2 = new Semaphore(1, 1, name); // create a system-wide named semaphore
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}
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}
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private IDisposable CreateReleaser()
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{
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// for anonymous semaphore, use the unique releaser, else create a new one
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return _semaphore != null
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? _releaser // (IDisposable)new SemaphoreSlimReleaser(_semaphore)
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: (IDisposable)new NamedSemaphoreReleaser(_semaphore2);
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}
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public Task<IDisposable> LockAsync()
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{
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var wait = _semaphore != null
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? _semaphore.WaitAsync()
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: WaitOneAsync(_semaphore2);
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return wait.IsCompleted
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? _releaserTask ?? Task.FromResult(CreateReleaser()) // anonymous vs named
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: wait.ContinueWith((_, state) => (((AsyncLock) state).CreateReleaser()),
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this, CancellationToken.None,
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TaskContinuationOptions.ExecuteSynchronously, TaskScheduler.Default);
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}
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public IDisposable Lock()
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{
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if (_semaphore != null)
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_semaphore.Wait();
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else
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_semaphore2.WaitOne();
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return _releaser ?? CreateReleaser(); // anonymous vs named
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}
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public IDisposable Lock(int millisecondsTimeout)
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{
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var entered = _semaphore != null
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? _semaphore.Wait(millisecondsTimeout)
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: _semaphore2.WaitOne(millisecondsTimeout);
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if (entered == false)
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throw new TimeoutException("Failed to enter the lock within timeout.");
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return _releaser ?? CreateReleaser(); // anonymous vs named
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}
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// note - before making those classes some structs, read
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// about "impure methods" and mutating readonly structs...
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private class NamedSemaphoreReleaser : CriticalFinalizerObject, IDisposable
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{
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private readonly Semaphore _semaphore;
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internal NamedSemaphoreReleaser(Semaphore semaphore)
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{
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_semaphore = semaphore;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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// critical
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_semaphore.Release();
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}
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// we WANT to release the semaphore because it's a system object
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// ie a critical non-managed resource - so we inherit from CriticalFinalizerObject
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// which means that the finalizer "should" run in all situations
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// however... that can fail with System.ObjectDisposedException because the
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// underlying handle was closed... because we cannot guarantee that the semaphore
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// is not gone already... unless we get a GCHandle = GCHandle.Alloc(_semaphore);
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// which should keep it around and then we free the handle?
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// so... I'm not sure this is safe really...
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~NamedSemaphoreReleaser()
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{
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Dispose(false);
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}
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}
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private class SemaphoreSlimReleaser : IDisposable
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{
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private readonly SemaphoreSlim _semaphore;
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internal SemaphoreSlimReleaser(SemaphoreSlim semaphore)
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{
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_semaphore = semaphore;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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// normal
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_semaphore.Release();
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}
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}
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~SemaphoreSlimReleaser()
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{
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Dispose(false);
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}
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}
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// http://stackoverflow.com/questions/25382583/waiting-on-a-named-semaphore-with-waitone100-vs-waitone0-task-delay100
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// http://blog.nerdbank.net/2011/07/c-await-for-waithandle.html
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// F# has a AwaitWaitHandle method that accepts a time out... and seems pretty complex...
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// version below should be OK
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private static Task WaitOneAsync(WaitHandle handle)
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{
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var tcs = new TaskCompletionSource<object>();
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var callbackHandleInitLock = new object();
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lock (callbackHandleInitLock)
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{
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RegisteredWaitHandle callbackHandle = null;
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// ReSharper disable once RedundantAssignment
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callbackHandle = ThreadPool.RegisterWaitForSingleObject(
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handle,
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(state, timedOut) =>
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{
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tcs.SetResult(null);
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// we take a lock here to make sure the outer method has completed setting the local variable callbackHandle.
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lock (callbackHandleInitLock)
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{
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// ReSharper disable once PossibleNullReferenceException
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// ReSharper disable once AccessToModifiedClosure
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callbackHandle.Unregister(null);
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}
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},
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/*state:*/ null,
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/*millisecondsTimeOutInterval:*/ Timeout.Infinite,
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/*executeOnlyOnce:*/ true);
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}
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return tcs.Task;
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}
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}
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}
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@@ -136,6 +136,7 @@
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<Compile Include="ApplicationContext.cs" />
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<Compile Include="ApplicationEventHandler.cs" />
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<Compile Include="AssemblyExtensions.cs" />
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<Compile Include="AsyncLock.cs" />
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<Compile Include="Attempt{T}.cs" />
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<Compile Include="Auditing\AuditTrail.cs" />
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<Compile Include="Auditing\Audit.cs" />
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